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Uses of Color in zombie.characters |
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Fields in zombie.characters declared as Color | |
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Color |
SurvivorDesc.hairColor
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Color |
SurvivorDesc.topColor
|
Color |
SurvivorDesc.trouserColor
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Fields in zombie.characters with type parameters of type Color | |
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static java.util.ArrayList<Color> |
SurvivorDesc.HairCommonColors
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static java.util.ArrayList<Color> |
SurvivorDesc.TrouserCommonColors
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Methods in zombie.characters that return Color | |
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Color |
IsoGameCharacter.getSpeakColour()
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Methods in zombie.characters that return types with arguments of type Color | |
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java.util.ArrayList<Color> |
SurvivorDesc.getCommonHairColor()
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java.util.ArrayList<Color> |
SurvivorDesc.getCommonTrouserColor()
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Methods in zombie.characters with parameters of type Color | |
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void |
SurvivorDesc.setHairColor(Color hairColor)
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void |
IsoGameCharacter.setSpeakColour(Color SpeakColour)
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void |
SurvivorDesc.setTopColor(Color color)
|
void |
SurvivorDesc.setTrouserColor(Color color)
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Uses of Color in zombie.core |
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Fields in zombie.core declared as Color | |
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static Color |
Color.black
The fixed colour black |
static Color |
Color.blue
The fixed colour blue |
static Color |
Color.cyan
The fixed colour cyan |
static Color |
Color.darkGray
The fixed colour dark gray |
static Color |
Color.gray
The fixed colour gray |
static Color |
Color.green
The fixed colour green |
static Color |
Color.lightGray
The fixed colour light gray |
static Color |
Color.magenta
The fixed colour dark magenta |
static Color |
Color.orange
The fixed colour dark orange |
static Color |
Color.pink
The fixed colour dark pink |
static Color |
Color.red
The fixed colour red |
static Color |
Color.transparent
The fixed color transparent |
static Color |
Color.white
The fixed colour white |
static Color |
Color.yellow
The fixed colour yellow |
Methods in zombie.core that return Color | |
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Color |
Color.addToCopy(Color c)
Add another colour to this one |
Color |
Color.brighter()
Make a brighter instance of this colour |
Color |
Color.brighter(float scale)
Make a brighter instance of this colour |
Color |
Color.darker()
Make a darker instance of this colour |
Color |
Color.darker(float scale)
Make a darker instance of this colour |
static Color |
Color.decode(java.lang.String nm)
Decode a number in a string and process it as a colour reference. |
Color |
Color.multiply(Color c)
Multiply this color by another |
Color |
Color.scaleCopy(float value)
Scale the components of the colour by the given value |
Methods in zombie.core with parameters of type Color | |
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void |
Color.add(Color c)
Add another colour to this one |
Color |
Color.addToCopy(Color c)
Add another colour to this one |
void |
Color.interp(Color to,
float delta,
Color dest)
|
Color |
Color.multiply(Color c)
Multiply this color by another |
void |
Color.set(Color other)
|
void |
Color.setColor(Color A,
Color B,
float delta)
|
Constructors in zombie.core with parameters of type Color | |
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Color(Color color)
Copy constructor |
|
Color(Color A,
Color B,
float delta)
|
Uses of Color in zombie.core.fonts |
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Fields in zombie.core.fonts declared as Color | |
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static Color |
AngelCodeFont.curCol
|
Methods in zombie.core.fonts with parameters of type Color | |
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void |
Font.drawString(float x,
float y,
java.lang.String text,
Color col)
Draw a string to the screen |
void |
AngelCodeFont.drawString(float x,
float y,
java.lang.String text,
Color col)
|
void |
Font.drawString(float x,
float y,
java.lang.String text,
Color col,
int startIndex,
int endIndex)
Draw part of a string to the screen. |
void |
AngelCodeFont.drawString(float x,
float y,
java.lang.String text,
Color col,
int startIndex,
int endIndex)
|
Uses of Color in zombie.core.textures |
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Methods in zombie.core.textures that return Color | |
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Color |
ColorInfo.toColor()
|
Uses of Color in zombie.gameStates |
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Methods in zombie.gameStates with parameters of type Color | |
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void |
PresentsState.DrawTexture(Texture tex,
int x,
int y,
int width,
int height,
Color col)
|
void |
PrefaceState.DrawTexture(Texture tex,
int x,
int y,
int width,
int height,
Color col)
|
static void |
MainScreenState.DrawTexture(Texture tex,
int x,
int y,
int width,
int height,
Color col)
|
Uses of Color in zombie.inventory |
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Fields in zombie.inventory declared as Color | |
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Color |
InventoryItem.col
|
Uses of Color in zombie.inventory.types |
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Fields in zombie.inventory.types declared as Color | |
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Color |
Radio.SpeakColour
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Uses of Color in zombie.iso |
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Fields in zombie.iso declared as Color | |
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Color |
IsoCell.staticBlack
|
Uses of Color in zombie.iso.sprite |
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Methods in zombie.iso.sprite with parameters of type Color | |
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IsoSprite |
IsoSpriteManager.getOrAddSpriteCache(java.lang.String tex,
Color col)
|
Uses of Color in zombie.loading |
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Methods in zombie.loading with parameters of type Color | |
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static void |
LoadingScreen.DrawTexture(Texture tex,
int x,
int y,
int width,
int height,
Color col)
|
Uses of Color in zombie.ui |
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Fields in zombie.ui declared as Color | |
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Color |
ListBox.ListItem.backCol
|
Color |
ListBox.background
|
Color |
ScrollBar.BackgroundColour
|
Color |
UITextBox2.BadColour
|
Color |
ScrollBar.ButtonColour
|
Color |
ScrollBar.ButtonHighlightColour
|
Color |
UINineGrid.Colour
|
Color |
UITextBox2.GoodColour
|
Color |
ListBox.ListItem.leftCol
|
Color |
UITextBox2.NuetralColour
|
Color |
UITextBox2.NuetralColour2
|
Color |
ListBox.ListItem.rightCol
|
Color |
ListBox.selColour
|
Color |
ListBox.selColourDis
|
Color |
UITextBox2.StandardFrameColour
|
Color |
UITextBox2.TextEntryCursorColour
|
Color |
UITextBox2.TextEntryCursorColour2
|
Color |
UITextBox2.TextEntryFrameColour
|
Methods in zombie.ui with parameters of type Color | |
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void |
ListBox.AddItem(IListBoxItem item,
Color leftCol,
Color rightCol,
Color backCol)
|
void |
ListBox.AddItem(IListBoxItem item,
Color leftCol,
Color rightCol,
Color backCol,
boolean bDisabled)
|
void |
ListBox.AddItem(IListBoxItem item,
java.lang.String IconName,
Color leftCol,
Color rightCol,
Color backCol)
|
void |
ListBox.AddItem(IListBoxItem item,
java.lang.String IconName,
Color leftCol,
Color rightCol,
Color backCol,
boolean bDisabled)
|
void |
ListBox.AddItem(IListBoxItem item,
Texture IconTex,
Color leftCol,
Color rightCol,
Color backCol)
|
void |
StatsPage.drawBarStat(java.lang.String name,
float value,
Color col)
|
void |
UIElement.DrawTexture_FlippedX(Texture tex,
double x,
double y,
int width,
int height,
Color col)
|
void |
UIElement.DrawTexture_FlippedXIgnoreOffset(Texture tex,
double x,
double y,
int width,
int height,
Color col)
|
void |
UIElement.DrawTextureCol(Texture tex,
double x,
double y,
Color col)
|
void |
UIElement.DrawTextureIgnoreOffset(Texture tex,
double x,
double y,
int width,
int height,
Color col)
|
void |
UIElement.DrawTextureScaledCol(Texture tex,
double x,
double y,
double width,
double height,
Color col)
|
void |
UIElement.DrawUVSliceTexture(Texture tex,
double x,
double y,
double width,
double height,
Color col,
double xStart,
double yStart,
double xEnd,
double yEnd)
|
Constructors in zombie.ui with parameters of type Color | |
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ListBox.ListItem(IListBoxItem item,
Color leftCol,
Color rightCol,
Color backCol)
|
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ListBox.ListItem(IListBoxItem item,
Color leftCol,
Color rightCol,
Color backCol,
boolean bDisabled)
|
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ListBox.ListItem(IListBoxItem item,
Texture IconTex,
Color leftCol,
Color rightCol,
Color backCol)
|
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StatBar(int x,
int y,
Texture background,
Texture foreground,
boolean vert,
Color col)
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