Uses of Class
zombie.characters.SurvivorDesc

Packages that use SurvivorDesc
zombie.behaviors.survivor   
zombie.characters   
zombie.gameStates   
zombie.inventory   
zombie.inventory.types   
zombie.iso   
zombie.iso.areas   
zombie.scripting.objects   
 

Uses of SurvivorDesc in zombie.behaviors.survivor
 

Methods in zombie.behaviors.survivor with parameters of type SurvivorDesc
static IsoGridSquare TravelLocationFinder.FindLocation(SurvivorDesc desc, float x1, float y1, float x2, float y2, int attempts)
           
 

Uses of SurvivorDesc in zombie.characters
 

Fields in zombie.characters declared as SurvivorDesc
 SurvivorDesc SurvivorGroup.Leader
           
 

Fields in zombie.characters with type parameters of type SurvivorDesc
 java.util.ArrayList<SurvivorDesc> SurvivorGroup.Members
           
 

Methods in zombie.characters that return SurvivorDesc
static SurvivorDesc[] SurvivorFactory.CreateFamily(int nCount)
           
static SurvivorDesc SurvivorFactory.CreateSurvivor()
           
static SurvivorDesc SurvivorFactory.CreateSurvivor(SurvivorFactory.SurvivorType survivorType)
           
static SurvivorDesc SurvivorFactory.CreateSurvivor(SurvivorFactory.SurvivorType survivorType, boolean bFemale)
           
static SurvivorDesc[] SurvivorFactory.CreateSurvivorGroup(int nCount)
           
 SurvivorDesc IsoGameCharacter.getDescriptor()
           
 SurvivorDesc SurvivorGroup.getLeader()
           
 

Methods in zombie.characters that return types with arguments of type SurvivorDesc
 java.util.ArrayList<SurvivorDesc> SurvivorGroup.getMembers()
           
static gnu.trove.map.hash.THashMap<java.lang.Integer,SurvivorDesc> IsoGameCharacter.getSurvivorMap()
           
 

Methods in zombie.characters with parameters of type SurvivorDesc
 void SurvivorGroup.addMember(SurvivorDesc member)
           
 void IsoGameCharacter.Dressup(SurvivorDesc desc)
           
 int SurvivorDesc.getMetCount(SurvivorDesc descriptor)
           
 boolean SurvivorGroup.HasOtherMembers(SurvivorDesc descriptor)
           
 void IsoGameCharacter.InitSpriteParts(SurvivorDesc desc, java.lang.String legs, java.lang.String torso, java.lang.String head, java.lang.String top, java.lang.String bottoms, java.lang.String shoe, java.lang.String skinpal, java.lang.String toppal, java.lang.String bottomspal, java.lang.String shoespal, java.lang.String hair, java.util.ArrayList<java.lang.String> extra)
           
 void IsoGameCharacter.InitSpritePartsZombie(java.lang.String SpriteName, SurvivorDesc desc, java.lang.String legs, java.lang.String torso, java.lang.String head, java.lang.String top, java.lang.String bottoms, java.lang.String shoe, java.lang.String skinpal, java.lang.String toppal, java.lang.String bottomspal, java.lang.String shoespal, java.lang.String hair, java.util.ArrayList<java.lang.String> extra)
           
static IsoSurvivor SurvivorFactory.InstansiateInCell(SurvivorDesc desc, IsoCell cell, int x, int y, int z)
           
 boolean SurvivorGroup.isLeader(SurvivorDesc desc)
           
 boolean SurvivorGroup.isMember(SurvivorDesc desc)
           
 void SurvivorDesc.meet(SurvivorDesc desc)
           
static void SurvivorFactory.randomName(SurvivorDesc desc)
           
 void SurvivorGroup.removeMember(SurvivorDesc member)
           
static void SurvivorFactory.setBeardNoColor(SurvivorDesc survivor)
           
 void IsoGameCharacter.setDescriptor(SurvivorDesc descriptor)
           
static void SurvivorFactory.setHairNoColor(SurvivorDesc survivor)
           
 void SurvivorGroup.setLeader(SurvivorDesc desc)
           
static void SurvivorFactory.setTorso(SurvivorDesc survivor)
           
 

Method parameters in zombie.characters with type arguments of type SurvivorDesc
static void IsoGameCharacter.setSurvivorMap(gnu.trove.map.hash.THashMap<java.lang.Integer,SurvivorDesc> aSurvivorMap)
           
 

Constructors in zombie.characters with parameters of type SurvivorDesc
IsoPlayer(IsoCell cell, SurvivorDesc desc, int x, int y, int z)
           
IsoSurvivor(SurvivorDesc desc, IsoCell cell, int x, int y, int z)
           
IsoSurvivor(SurvivorDesc desc, IsoCell cell, int x, int y, int z, boolean bSetInstance)
           
IsoSurvivor(SurvivorPersonality.Personality personality, SurvivorDesc desc, IsoCell cell, int x, int y, int z)
           
IsoZombie(IsoCell cell, SurvivorDesc desc)
           
SurvivorGroup(SurvivorDesc leader)
           
 

Uses of SurvivorDesc in zombie.gameStates
 

Fields in zombie.gameStates declared as SurvivorDesc
 SurvivorDesc CharacterCreationState.desc
           
 

Uses of SurvivorDesc in zombie.inventory
 

Methods in zombie.inventory with parameters of type SurvivorDesc
 InventoryItem ItemContainer.getBestBandage(SurvivorDesc descriptor)
           
 InventoryItem ItemContainer.getBestFood(SurvivorDesc descriptor)
           
 InventoryItem ItemContainer.getBestWeapon(SurvivorDesc desc)
           
 float InventoryItem.getScore(SurvivorDesc desc)
           
 float ItemContainer.getTotalFoodScore(SurvivorDesc desc)
           
 float ItemContainer.getTotalWeaponScore(SurvivorDesc desc)
           
 

Uses of SurvivorDesc in zombie.inventory.types
 

Methods in zombie.inventory.types with parameters of type SurvivorDesc
 float HandWeapon.getScore(SurvivorDesc desc)
           
 float Food.getScore(SurvivorDesc desc)
           
 

Uses of SurvivorDesc in zombie.iso
 

Fields in zombie.iso with type parameters of type SurvivorDesc
 java.util.HashMap<java.lang.Integer,SurvivorDesc> IsoWorld.SurvivorDescriptors
           
 

Methods in zombie.iso that return SurvivorDesc
 SurvivorDesc IsoWorld.getLuaPlayerDesc()
           
 

Methods in zombie.iso with parameters of type SurvivorDesc
 IsoSurvivor IsoWorld.CreateRandomSurvivor(SurvivorDesc desc, IsoGridSquare sq, IsoPlayer player)
           
 void IsoWorld.setLuaPlayerDesc(SurvivorDesc desc)
           
 

Uses of SurvivorDesc in zombie.iso.areas
 

Methods in zombie.iso.areas with parameters of type SurvivorDesc
 float IsoBuilding.ScoreBuildingPersonSpecific(SurvivorDesc desc, boolean bFarGood)
           
 

Uses of SurvivorDesc in zombie.scripting.objects
 

Fields in zombie.scripting.objects declared as SurvivorDesc
 SurvivorDesc ScriptCharacter.desc