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2795 The Ultimate Question!
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1. Which is better: pancakes or waffles?
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PANCAKES
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WAFFLES
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Hi, Since version 41, I always mapped the R4/L4 buttons to zoom in (key =) and unzoom (key -). It worked great on v42 until the latest 42.19 version. Input seems to be only limited to gamepad instead of a mixing gamepad/keyboard input. Thanks
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Sewer systems would be such a great addition to the map. Wasn't there a mod that did like the RV interior mod and made an instanced base inside of a manhole?
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I thought I posted the link here too :D. I made it, it is in debug mode currently, that makes the console logs print every RNG and stuff, the non debug version will still have things in the console log, but will be more cleaned up and readable.. for the next version, which will take it out of debug mode, I plan on having MP working (at least in host mode, no idea bout real servers yet) as well as a new item that will be very interesting, it is a zombie egg :D.. here is the link, thank you for your interest! https://steamcommunity.com/sharedfiles/filedetails/?id=3745834064
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By RockinPodunk · Posted
the new ability to remap controls on a gamepad is huge, and made big strides towards making controller use a viable method. it sort of put us right back to where we were back before 42.14, where pretty much everything works fine, except for guns. in the attempts to make guns work, it made a bunch of other stuff on controller just not work at all. mostly the strange thought that it would be okay to require a half press of a joystick to be the difference between walking and jogging. literally no one thinks that feels good. all that to say, with some remapping, i can actually use guns for the first time on a controller since b42 came out, and that's neat, but it still feels terrible, and i'd never try to use guns against more than one zombie at a time. you simply can't try to use a joystick to mimic mouse movement. a joystick is always trying to pull back to center. a mouse is not. holding the aiming reticle in one place on a mouse is as simple as not moving the mouse. holding it still on a controller is pretty much impossible, since the joystick has a total of like 4mm of travel in any direction, which has to cover the entire field of movement of the aiming reticle. half a mm too far and the reticle shoots to the edge of the screen. half a mm to short, and it snaps back to center. its bad. my suggestion: keep movement of the reticle exactly as it is, but add in a button press, mappable by the player, that will lock the distance between the reticle and the player's character, so now a full tilt of the right stick will only move the reticle along a circular path at a fixed distance from the player. work would have to be done to make this button press context sensitive, so that button only does this while aiming a firearm. personally i kept the left bumper toggle for jog from the previous update, and i would use that for this purpose, but wouldn't want it to think i want to jog and cancel the aiming. currently there are a lot of issues with controller inputs not isolating their context and doing multiple things at once, that weren't a problem before the first gun controller changes. like in the build menu, pressing A to build something, and it opens a nearby window instead, in the main pause menu while in a vehicle, pressing A to "resume game" causes you to also immediately get out of your car, even if you were driving at the time. you guys are doing a great job and i love that you're actually showing controller users some love. I will continue to provide feedback as i have it. for 99% of zomboid, it currently seems very playable on controller, except for a few specific crafting stations that don't work at all, like the softening beam, and a few others.
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