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  • 2795 The Ultimate Question!

    1. 1. Which is better: pancakes or waffles?


      • PANCAKES
      • WAFFLES

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    • Not much difference in having four 9mm pistols and having low, mid, high tier 9mm pistols. I'm assuming your main gripe with the idea is introducing more magazine compatibility demands.  I doubt we're disagreeing as much as you think we are and I believe your disdain for DayZ and a couple of probably shitty mods are coloring your response.  There is no way that those mods are even capable of doing what I'm advocating.   I absolutely did not ask for a replication of DayZ's gameplay and clearly couldn't have taken inspiration from it because, as you pointed out, I've never played it.  That is where the "tangent" originated.  Dismissing an idea as being identical to something you dislike despite only hearing a portion of it is why I said you're glossing over it.  I should've just dropped it instead of delving further in to it.   That being said, there are always going to be general similarities to any systems across all games.  Some parallels are unavoidable; there are only so many ways you can pluck a chicken.   It's fine, though.  This isn't the place for this conversation anyway.  I'll eventually make a suggestion thread with a more complete description of what I mean and then watch it sink, ignored, under the weight of its verbosity (tl;dr) to the deepest depths of the forum. 🤷‍♂️⚓
    • For disabling overlays i did do so after the fresh install though it dosent seem to change too much. As for RAM allocation as you said it probably wouldnt be an option given my current specs. Hope you guys can fix the issue here soon as ive been getting these same crashes since build 42 released. Ill make sure to diligently track hotfixes and new releases. Thank you for your time have a nice day
    • About 9:40 PM June 19th, give or take 10 minutes. The logs in the archive don't go that far back though.
    • Hi everyone,   I'd like to suggest adding more light source options, especially primitive and hands-free alternatives, now that the lighting system has been reworked.   The new lighting system is a great addition to the game. Darkness feels much more oppressive and realistic, which improves the survival atmosphere significantly. However, the variety of available light sources currently feels somewhat limited considering how important light has become.   The most important addition, in my opinion, would be a craftable primitive torch. In a survival game, a torch should be one of the most basic and essential tools available to a player. Long before electricity, portable fire was one of humanity's primary ways of extending activity beyond daylight hours. It doesn't need to provide excellent illumination, nor should it be superior to electric lighting. Its purpose would be to give primitive survivors a simple, accessible way to navigate and perform basic tasks in darkness. This is especially important for players who prefer low-loot, wilderness, or primitive playstyles. In these scenarios, access to batteries, flashlights, generators, and modern equipment can be extremely limited. A torch made from simple materials would provide a realistic fallback option.   I would also suggest that torches use a straightforward ignition system. Since they are intended as an emergency primitive light source, requiring modern items such as lighters would partially defeat their purpose. The crafting and ignition process should remain accessible to players who are surviving with minimal resources.   Another addition that would fit naturally into the game is a headlamp. Headlamps are extremely common in real life and are widely used for camping, maintenance work, construction, and outdoor activities. Their biggest advantage is allowing players to work in darkness while keeping both hands free. This would create interesting gameplay opportunities for anyone performing tasks at night or in dark interiors.   Some potential benefits of these additions: More options for primitive and low-tech survival. Better adaptation to the darker lighting system. Greater variety in progression from primitive to advanced equipment. More meaningful choices between convenience, brightness, durability, and resource consumption. Improved immersion and realism.   Importantly, these additions would not reduce the challenge of survival. Torches could have limited burn time, produce weaker light, be affected by weather, and require periodic replacement. Headlamps would still depend on batteries. The goal is not to make darkness less dangerous, but to provide players with more tools to deal with it. I believe these additions would complement the new lighting system very well while expanding survival gameplay for both primitive and advanced playstyles.
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