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2790 The Ultimate Question!
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1. Which is better: pancakes or waffles?
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PANCAKES
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WAFFLES
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By JemersonBarros · Posted
48.578] ERROR: General f:22302 st:606.461.392 at GameWindow$StringUTF.load > GameWindow.StringUTF.load> numBytes:2382 is higher than the remaining bytes in the buffer:775. [03-06-26 23:19:48.578] ERROR: General f:22302 st:606.461.392> VehiclesDB2$QueueLoadChunk.vehicleLoaded> Exception thrown java.nio.BufferUnderflowException at Buffer.nextGetIndex(null:-1). Stack trace: java.base/java.nio.Buffer.nextGetIndex(Unknown Source) java.base/java.nio.HeapByteBuffer.get(Unknown Source) zombie.vehicles.VehiclePart.load(VehiclePart.java:664) zombie.vehicles.BaseVehicle.load(BaseVehicle.java:3164) zombie.iso.IsoObject.load(IsoObject.java:1066) zombie.vehicles.VehiclesDB2$QueueLoadChunk.vehicleLoaded(VehiclesDB2.java:814) zombie.vehicles.VehiclesDB2$SQLStore.loadChunk(VehiclesDB2.java:245) zombie.vehicles.VehiclesDB2$QueueLoadChunk.processWorldStreamer(VehiclesDB2.java:796) zombie.vehicles.VehiclesDB2$WorldStreamerThread.update(VehiclesDB2.java:545) zombie.vehicles.VehiclesDB2.updateWorldStreamer(VehiclesDB2.java:883) zombie.network.ServerPlayersVehicles$SPVThread.runInner(ServerPlayersVehicles.java:27) zombie.network.ServerPlayersVehicles$SPVThread.run(ServerPlayersVehicles.java:18) . [03-06-26 23:19:48.578] ERROR: General f:22302 st:606.461.392 at VehiclesDB2$QueueLoadChunk.vehicleLoaded> vehicle 7993 is being deleted because an error occurred loading it. [03-06-26 23:19:48.579] ERROR: General f:22302 st:606.461.392 at GameWindow$StringUTF.load > GameWindow.StringUTF.load> numBytes:30067 is higher than the remaining bytes in the buffer:4761. [03-06-26 23:19:48.579] ERROR: General f:22302 st:606.461.392> VehiclesDB2$QueueLoadChunk.vehicleLoaded> Exception thrown java.nio.BufferUnderflowException at Buffer.nextGetIndex(null:-1). Stack trace: java.base/java.nio.Buffer.nextGetIndex(Unknown Source) java.base/java.nio.HeapByteBuffer.getInt(Unknown Source) zombie.vehicles.BaseVehicle.load(BaseVehicle.java:3180) zombie.iso.IsoObject.load(IsoObject.java:1066) zombie.vehicles.VehiclesDB2$QueueLoadChunk.vehicleLoaded(VehiclesDB2.java:814) zombie.vehicles.VehiclesDB2$SQLStore.loadChunk(VehiclesDB2.java:245) zombie.vehicles.VehiclesDB2$QueueLoadChunk.processWorldStreamer(VehiclesDB2.java:796) zombie.vehicles.VehiclesDB2$WorldStreamerThread.update(VehiclesDB2.java:545) zombie.vehicles.VehiclesDB2.updateWorldStreamer(VehiclesDB2.java:883) zombie.network.ServerPlayersVehicles$SPVThread.runInner(ServerPlayersVehicles.java:27) zombie.network.ServerPlayersVehicles$SPVThread.run(ServerPlayersVehicles.java:18) . [03-06-26 23:19:48.579] ERROR: General f:22302 st:606.461.392 at VehiclesDB2$QueueLoadChunk.vehicleLoaded> vehicle 7994 is being deleted because an error occurred loading it. the error that is happenning, there is no way to solve it -
By Nowthere27 · Posted
Okay I was wondering what if this game becomes so big you could outright make a live action movie out of it?! I mean think about it, Project Zomboid: The Movie! Imagine the game but from a cinematic portrayal! Instead of having some guy messing around with his 3d modeled character fighting zombies, it's an actor! An actor that would act out all these things you can do in the game! Doing donuts in your car to knock down the undead, lighting them on fire and leading them around in a horde to burn themselves to ash, scared neighbors banding together to kill the zombified ones. Also lore based scenarios like that mother's son biting into her neck, could play out as well. There's all kinds of scenarios that would be familiar yet play so different cinematically rather than gameplay wise and it'd be sick! Now I know this would be complicated due to the complexity of the project as well as the budget needed. Plus the IP would probably have to be put into some other people's hands as well to make the movie. But I think this could turn out really well! Now the question remains would be the selling point of the movie to make it stand out from other zombie movies? Well it would focus on methods for killing the zombies mainly like the ones I mentioned above. Yeah there'd definitely be some exposition for how the Knox Event came to be and some characterization of the survivors but it'd definitely focus on all these things you can do in the game in the movie. All those moments of dealing with zombies leaping out of closets, all those mass burnings of them, all those raiding building after building and who could forget the helicopter event?! Heck seeing the characters make a base on screen would be awesome! So how would it all end? Well that's actually kind of complicated because while the game says "This is how you died." that applies to your character. It doesn't say the ultimate fate of humanity. Yeah I know about the "These are the end times." "There was no chance of survival." phrases the come before the last one but I think those might not quite spell out humanity's fate as a whole either. "There was no chance of survival" could just pertain to your character as opposed to humanity as a whole. "These are the end times." could just mean the apocalypse as opposed to extinction. So I'm not sure how this movie should end exactly since I'm sure how the game for humanity ends exactly. I guess all I can say for sure is the protagonist of the main cast dies or even the whole cast. Humanity at large, I don't know. But anyways, who's up for seeing Project Zomboid on the big screen it addition to your computer screen?! -
By Nowthere27 · Posted
Okay so what do you think of this? I suggested this on another topic that there'd be in-game photo of kids you know photos of character models of kids in the PZ world? They'd be part of the story. Like kids pointing at the troops and asking the parents what's going on and what are they doing, Kids running away from zombies. Kids being zombies. Kid zombies being killed by adults or other kids. I think this could have even more impactful lore on the game without introducing killable zombie kids in the gameplay instead of just having playgrounds around and mentions of kids on the radio. I don't think this would violate the "No" list of having no killable zombie kids in the game because it's just pictures. Yet it would havefer more storytelling and make the kids that are technically in the background lore feel more real instead of like I said, playgrounds and toys in the game environment. I already kind of mentioned this stuff on the actual topic but I'm listing it here too since we're on the topic of kids in the game. -
By Ivanicus18 · Posted
Version: [42.19.0 (GOG copy)] Mode: [N/A, Game Startup] Server settings: [N/A] Mods: [None] Save: [N/A] Reproduction steps: 1. Start the game 2. Game runs through initialization 3. Indie Stone Logo Displays 4. Title screen appears 5. "Error: 1" in lower right-hand corner 6. Main menu completely absent, not just invisible, no interaction possible 2026-06-03_21-17_DebugLog.txt -
By hypothetic · Posted
I'm investigating an issue that people reported in my server that the player was driving a car and the car simply despawned while i don't have proper logs to share, i can confirm that there is something with desyncing and vehicles The following video i'm sharing here happened in about 2 days ago in my server, the context is: My server was using the following mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3409472393 in which is not in it's most stable state ever, but what players reported me is that they ended up colliding and one truck went flying into the air, then when it landed it sunk into the ground causing a lag spike in the server, they reported that the same time that occoured other players reported overal lag in the server While i don't have the precise logs yet of this issue, the following video was recorded a bit after this happened, the truck was reportedly under the ground and it caused the chunks nearby to lag and getting "black screen" (as in the video) While the video doesn't show specifically the car disappearing, it does indeed show the animal trailer ended up "deattaching" and "reattaching" when someone entered back in the vehicle, which may seem to have relation with the issue discussed in this topic While i've removed the semi truck mod in order to achieve more stability in the server, the underlying issue does seem to be related with vehicle physics + desyncing i just don't have anything better than the video below, i'm 100% sure that the lag caused by the issue with the semi truck (that caused a localized lag in the chunk on the video) caused this desync that lead to the animal trailer issue, i'll try my best to dig through the server logs and see if there's anything there that could allow us to diagnose this better Another thing that i have in my server is a custom-made car claim system (https://steamcommunity.com/sharedfiles/filedetails/?id=3644672185) In this mod i've setup a onVehicle spawn hook that, if anyone reaches a chunk where there is a claimed car, it updates the coordinates on the server's GlobalModData, the problem with this specific case that the player reported a despawning car is that he made the entire way back that the car should've been and the car wasn't there but it also did not updated the coordinates ever since, which indicates to me that the car simply vanished from the server entirely (as if the server isn't loading it anymore) fyrYOrSM8RCN-y~2.mp4
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