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Car Physics


AtlasOneGaming

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I was playing Project Zomboid the other day when I realized something, whenever I hit a zombie I would lose way more speed than I should. Then I started testing. Going 90km/h in an unloaded, 100% condition van hitting a single zombie would cause the van to lose 22% of it's speed, ending up with around 70km/h. I then did the math: If the average van weighs 1984kg and we suppose that the average zombie is 56kg (14% loss of 65, average human weight, due to decay), the van should have a final velocity of about 88km/h. So, car collisions should be tweaked so cars lose a more proportional amount of speed.

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