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Texture gets mixed-up when Item gets Dirty or damaged


Mooreiche

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Hey there folks! 

 

Im new to the Community and the Game, i really love the game but you guys & girls have to help me out here:


I made a simple Hat mod. i made the Model in Blender and exported it as an .fbx, imported the texture to the mod-folder, wrote the script and .xml up to this point everything worked great BUT now comes the Problem: if the Hat gets Dirty or Damaged the texture will get mixed up and wont return to normal until its cleaned. i really cant figure it out..

 

Anyone of you got some ideas? Im thankful for any advice!

 

 

Greetings from Germany
-Mooreiche

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