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Racking shotgun


GlerkTheFlurp

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LOG  : General, 1578005270324> -----------------------------------------
LOG  : General, 1578005270324> STACK TRACE
LOG  : General, 1578005270324> -----------------------------------------
LOG  : General, 1578005270324> function: loadAmmo -- file: ISReloadWeaponAction.lua line # 224
LOG  : General, 1578005270324> function: animEvent -- file: ISReloadWeaponAction.lua line # 140
LOG  : General, 1578005270325> -------------------------------------------------------------
LOG  : General, 1578005270325> attempted index: getModData of non-table: null
LOG  : General, 1578005270325> 
LOG  : General, 1578005270325> -----------------------------------------
LOG  : General, 1578005270325> STACK TRACE
LOG  : General, 1578005270326> -----------------------------------------
LOG  : General, 1578005270326> function: loadAmmo -- file: ISReloadWeaponAction.lua line # 224
LOG  : General, 1578005270326> function: animEvent -- file: ISReloadWeaponAction.lua line # 140
ERROR: General, 1578005270326> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: getModData of non-table: null at KahluaThread.tableget line:1651.
ERROR: General, 1578005270327> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: getModData of non-table: null
    at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1651)
    at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:496)
    at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167)
    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1942)
    at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1823)
    at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:48)
    at zombie.characters.CharacterTimedActions.LuaTimedActionNew.OnAnimEvent(LuaTimedActionNew.java:142)
    at zombie.characters.IsoPlayer.OnAnimEvent(IsoPlayer.java:8017)
    at zombie.core.skinnedmodel.advancedanimation.AdvancedAnimator.OnAnimEvent(AdvancedAnimator.java:200)
    at zombie.core.skinnedmodel.advancedanimation.AnimLayer.updateInternal(AnimLayer.java:338)
    at zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:135)
    at zombie.core.skinnedmodel.advancedanimation.AnimLayer.Update(AnimLayer.java:249)
    at zombie.core.skinnedmodel.advancedanimation.AdvancedAnimator$SubLayerSlot.update(AdvancedAnimator.java:569)
    at zombie.core.skinnedmodel.advancedanimation.AdvancedAnimator.updateInternal(AdvancedAnimator.java:343)
    at zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:135)
    at zombie.core.skinnedmodel.advancedanimation.AdvancedAnimator.update(AdvancedAnimator.java:308)
    at zombie.characters.IsoGameCharacter.postUpdateInternal(IsoGameCharacter.java:10924)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
    at zombie.characters.IsoGameCharacter.postupdate(IsoGameCharacter.java:10901)
    at zombie.characters.IsoPlayer.lambda$postupdate$41(IsoPlayer.java:3607)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
    at zombie.characters.IsoPlayer.postupdate(IsoPlayer.java:3604)
    at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
    at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
    at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
    at zombie.util.Lambda.capture(Lambda.java:115)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
    at zombie.CollisionManager.resolveContactsInternal(CollisionManager.java:413)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
    at zombie.CollisionManager.ResolveContacts(CollisionManager.java:234)
    at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3051)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
    at zombie.iso.IsoWorld.update(IsoWorld.java:2975)
    at zombie.gameStates.IngameState.updateInternal(IngameState.java:1520)
    at zombie.gameStates.IngameState.update(IngameState.java:1255)
    at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
    at zombie.GameWindow.logic(GameWindow.java:280)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
    at zombie.GameWindow.frameStep(GameWindow.java:675)
    at zombie.GameWindow.run_ez(GameWindow.java:595)
    at zombie.GameWindow.mainThread(GameWindow.java:461)
    at java.lang.Thread.run(Thread.java:745)
LOG  : General, 1578005270331> 
LOG  : General, 1578005270331> -----------------------------------------
LOG  : General, 1578005270331> STACK TRACE
LOG  : General, 1578005270332> -----------------------------------------
LOG  : General, 1578005270332> function: loadAmmo -- file: ISReloadWeaponAction.lua line # 224
LOG  : General, 1578005270332> function: animEvent -- file: ISReloadWeaponAction.lua line # 140
LOG  : General, 1578005344115> 1578005344115 znet: ZNetFriends::OnPersonaStateChange
 

This is the error that i got when i tried to rack a Double Barrel Shotgun, my character was stuck in a reloading animation loop.

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