GlerkTheFlurp Posted January 2, 2020 Share Posted January 2, 2020 LOG : General, 1578005270324> ----------------------------------------- LOG : General, 1578005270324> STACK TRACE LOG : General, 1578005270324> ----------------------------------------- LOG : General, 1578005270324> function: loadAmmo -- file: ISReloadWeaponAction.lua line # 224 LOG : General, 1578005270324> function: animEvent -- file: ISReloadWeaponAction.lua line # 140 LOG : General, 1578005270325> ------------------------------------------------------------- LOG : General, 1578005270325> attempted index: getModData of non-table: null LOG : General, 1578005270325> LOG : General, 1578005270325> ----------------------------------------- LOG : General, 1578005270325> STACK TRACE LOG : General, 1578005270326> ----------------------------------------- LOG : General, 1578005270326> function: loadAmmo -- file: ISReloadWeaponAction.lua line # 224 LOG : General, 1578005270326> function: animEvent -- file: ISReloadWeaponAction.lua line # 140 ERROR: General, 1578005270326> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: getModData of non-table: null at KahluaThread.tableget line:1651. ERROR: General, 1578005270327> DebugLogStream.printException> Stack trace: java.lang.RuntimeException: attempted index: getModData of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1651) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:496) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1942) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1823) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:48) at zombie.characters.CharacterTimedActions.LuaTimedActionNew.OnAnimEvent(LuaTimedActionNew.java:142) at zombie.characters.IsoPlayer.OnAnimEvent(IsoPlayer.java:8017) at zombie.core.skinnedmodel.advancedanimation.AdvancedAnimator.OnAnimEvent(AdvancedAnimator.java:200) at zombie.core.skinnedmodel.advancedanimation.AnimLayer.updateInternal(AnimLayer.java:338) at zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:135) at zombie.core.skinnedmodel.advancedanimation.AnimLayer.Update(AnimLayer.java:249) at zombie.core.skinnedmodel.advancedanimation.AdvancedAnimator$SubLayerSlot.update(AdvancedAnimator.java:569) at zombie.core.skinnedmodel.advancedanimation.AdvancedAnimator.updateInternal(AdvancedAnimator.java:343) at zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:135) at zombie.core.skinnedmodel.advancedanimation.AdvancedAnimator.update(AdvancedAnimator.java:308) at zombie.characters.IsoGameCharacter.postUpdateInternal(IsoGameCharacter.java:10924) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.characters.IsoGameCharacter.postupdate(IsoGameCharacter.java:10901) at zombie.characters.IsoPlayer.lambda$postupdate$41(IsoPlayer.java:3607) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.characters.IsoPlayer.postupdate(IsoPlayer.java:3604) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:115) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.CollisionManager.resolveContactsInternal(CollisionManager.java:413) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.CollisionManager.ResolveContacts(CollisionManager.java:234) at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3051) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.iso.IsoWorld.update(IsoWorld.java:2975) at zombie.gameStates.IngameState.updateInternal(IngameState.java:1520) at zombie.gameStates.IngameState.update(IngameState.java:1255) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:280) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:675) at zombie.GameWindow.run_ez(GameWindow.java:595) at zombie.GameWindow.mainThread(GameWindow.java:461) at java.lang.Thread.run(Thread.java:745) LOG : General, 1578005270331> LOG : General, 1578005270331> ----------------------------------------- LOG : General, 1578005270331> STACK TRACE LOG : General, 1578005270332> ----------------------------------------- LOG : General, 1578005270332> function: loadAmmo -- file: ISReloadWeaponAction.lua line # 224 LOG : General, 1578005270332> function: animEvent -- file: ISReloadWeaponAction.lua line # 140 LOG : General, 1578005344115> 1578005344115 znet: ZNetFriends::OnPersonaStateChange This is the error that i got when i tried to rack a Double Barrel Shotgun, my character was stuck in a reloading animation loop. 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