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  1. Hello everyone, in this suggestion I will be talking about what clothing I would like to see in the game and how I believe different clothing should have a different "armor value" attached to them. DISCLAIMER: I am aware that there have been many posts about armor and that armor is a maybe on the list of "Commonly Suggested Suggestions", but most threads about armor (that I have seen) talk about things that in my opinion would either be to OP, wouldn't fit into the lore, or just too silly and impractical (looking at you, posts about duct tape armor, looking at you). This will not be a post about steel plate armor or a Kevlar vest, but rather practical things that you will be able to find basically anywhere. ALSO sorry that this suggestion got a little long, the more I wrote the more I wanted to write . Now that I got the disclaimer out of the way, lets move on to my suggestion... I am not sure whether or not wearing clothes reduces the chance of bites/scratches making contact with your skin, but if this is current, then I do believe it does not. My suggestion: adding armor values to already implemented clothes and adding new clothes that have different armor values, as well as other values like, inventory size, etc. How this will work: Shoes- flip-flops/sandals- chance of bites/scratches making contact with your skin is reduces by 5%. Although not a very practical set of clothing to have on in a zombie apocalypse, it would still be better than going barefoot. Tennis shoes (the type already in the game)- chance of bites/scratches making contact with your skin is reduces by 25%. Working boots- chance of bites/scratches making contact with your skin is reduces by 50%. Although an armor value this high may seem a tad too high remember that these are shoes. Unless you're being attacked by a crawler (or walking on a pile of broken glass) this wouldn't make you too unstoppablePants- Shorts- chance of bites/scratches making contact with your skin is reduces by 10%. Although your legs are completely bare, your crotch will be just "fine" and "protected" from the teeth and claws of your undead neighbors. Jeans- chance of bites/scratches making contact with your skin is reduces by 25%. Your legs are better covered, but one layer of denim can't protect you from teeth and nails that well. Leather pants- chance of bites/scratches making contact with your skin is reduces by 40-45%. Although this is a higher armor value, most zombies aren't going to try to bite your thigh when your neck and face is out in the open, combine that with the fact that your character will get really hot while wearing these makes it sounds a lot less OP. Shirts- Classic T-shirt- chance of bites/scratches making contact with your skin is reduces by 5%. Most t-shirts aren't very thick and almost anything sharp can tear a hole into them, though it's still better than going outside naked. Long sleeve shirt/turtle necks- chance of bites/scratches making contact with your skin is reduces by 10%. Protects more of your body, but will still be really easy to tear through.Vests- A normal vest- chance of bites/scratches making contact with your skin is reduces by 10%. A nice thick vest protecting your torso, leaving your arms perfectly exposed to the elements and the sharp teeth of your enemies. Leather vest- chance of bites/scratches making contact with your skin is reduces by 20% A nice thick vest protecting your torso, leaving your arms perfectly exposed to the elements and the sharp teeth of your enemies.Jackets- Sweater- chance of bites/scratches making contact with your skin is reduces by 20%. Thicker than a shirt, higher temperature than a shirt. sweatshirt- chance of bites/scratches making contact with your skin is reduces by 25%. Has a hood, pockets, and decent thickness. leather jacket- chance of bites/scratches making contact with your skin is reduces by 50%. Yes, this is a tad high and may be a little too OP... I might change the value later.. There is so many more clothing items I want to suggest but i'm sure the majority of them have already been suggested; this post was mainly about the "armor values" of clothing anyway though. Thanks for reading.
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