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  1. This all started out as me being a bit unhappy with the carrying system. Namely my issue with how much things weigh and how much a person can carry. I know there's some discussion about whether the number truly implies the weight (or mass since presumably it'd be in kg), or a combination of weight and difficulty to carry. However, I'm going on the assumption that it's purely a weight based system. This, plus the setting of the game is right next to Ft. Knox, so there ought to be a character class 'soldier' with trait buffs for being strong, athletic, etc. I may have gone a bit overboard, but to be fair the traits aren't balanced yet. So why not? I've created a new character class, with traits. I've also created a couple new items: military ruck sack - holds more and has better weight reducing factormilitary rifle - includes new sprite! (I changed this to semiauto once I discovered some existing code for a 'semiauto' item)bullets223calsemiautoclipsemiautomagazine Some questions! Does anyone know why there are clips and magazines listed as items for the pistol? I duplicated this code for the rifle but I wasn't sure why they're both in there. I was under the impression that only the clip is, and then only if you have hardcore reload set. Does anyone know how to limit the number of bullets in the rifle/clip/magazine? Currently the rifle spawns loaded with unlimited ammo and you can shoot ~190 rounds before the durability goes out. Does anyone know how to make it reloadable? I've gone through the reload folder but wasn't sure that I found what I was looking for.
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