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  1. Uh... hello guys, how are you? I wanted to share my ideas to you guys. Yes, I'm new here and my English isn't good, so... sorry. Anyway, let's go to my ideas. I read that the developers won't intend to put on the game "roleplay things" before the apocalypse starts, so I thought in a situation to give an immersion to the player's character about who happens before this (like a introduction to his life): if, for example, the player's character is unemployed, he starts with a introduction (I don't know, a short-movie or something like that or a storyboard animatic; something simple because it's just a introductio) that shows he at the... uh, grocery buying supplies while a music is playing, then, a scream scares he and the music stops suddenly and screamings can be heard from far. Then, the people are running desperate and scared trying to save their lives. Then, appears a zombie who want the player's meat. Now, comes another idea based on the player's traits and his occupation what affects his actions in this introduction and also where he lives (if he's rich, he has a fancy and expensive house or something like that, and the opposite occurs too). And I thought in something based on his occupation, as a firefighter, in the apocalypse he's helping someone and/or doing things that a firefighter does when suddenly someone tries to bite him and/or his colleague. I also had another idea and this involves dogs and cats. Do you guys intend to add cats to the game? And traits about dogs/cats (if intend to) to the player's character? Like a trait for who loves dogs/cats, increasing happiness and decreasing stress when near one of them; who hate dogs/cats, increasing stress level or something like that and decreasing happiness when near a dog/cat; who fears dogs/cats, increasing panic. And do you guys intend to add settings to this? Like uh... a customization menu to dogs/cats when some trait or occupation have one of them or both. If this happens, will have a cost, I suppose. And will have a benefit and harm to both? Like, a dog barks very loudly when shouldn't do, calling zombies to him and those zombies will attack the player, I suppose the dog will run to the player and next to him (or not if he's wild... I don't know, maybe it can happen), attracting more zombies while the player doesn't do what he wants or doesn't tell him to stop (he can obey or not). And this won't happen if the player trains him, and the training is done with the help of magazines, or traits, or occupation, like a Dog Handler or Veterinary profession. And on the subject "dog obedience", do you intend to add personality customization to the dogs/cats? Like the player's traits. And this can be used with NPC's who's next to the player's character. Family, friends, etc; customized by the own player. [edit] And what about relationships moodles? I mean, there's the player's character and his... husband, and when he's next to him, increase happiness and when he's far away, then the player's character will be apprehensive as well as when he is attacked or the simple fact that zombies are near him and these things and the player's characters moodles will be influenced by the trait as well as affection for the other (and in that can come a kind of panic that forces the player to do what the trait induces). And if he dies, it's possible that the player's character gets depressed. And on the subject "relationships", will have a customization to this? I thought in moodles effects that will be activated when the character's next to someone who's intimate and with who isn't intimate, like a stranger who knocks their house's door asking for shelter and the character will stay apprehensive (and a lot if with him are his brother or husband or anyone else with who he cares about) and maybe even can't sleep, and all of this will may depend on the traits. [edit] I don't know anything about these things and I feel I'm ignorant and rough about it but I don't want to load you guys or offend you. Sorry for anything and thanks for your attention!
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