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  1. -Have npc communities develop over time with or without player input. This means they develop regardless in diffrent ways each playtrough in diffrent locations of he map, this helps with not only singleplayer expiriences but also with multiplayer as it adds vareity and promotes exploration, having you survive by yourself before you encounter these settlements. This settlements appearing/ being constructed appear later a few years down the line or months, it's all up to the developers ofcourse. -Having outpost/Settlement wars between Npcs. (Unlike Events which happen and disappear, this should have lasting effects to Npcs aswel). This is a great way to make the player not feel like the only one with braincells, you can't always expect everyone to be good right? it is normal for people to want and desire things out of their reach and achive anything to get there. (I understand this is near impossible i just included it because maybe the developers can take something out of it) -The player gets to quite litterly be apart of these communities either by being a leader or just a normal citizen, or a millitary leader ect.. This as you have guessed it, Helps with immersion and adds playabillity and style to playtroughs, it makes Npc communities make sense for the player and for the Npcs themselves because the have a neural network brain right? (joke) But in order to get to this more complex part of the game you need to survive.. This is end game or a theory of it. This takes project zomboid to a whole new route, I belive you can't implement this yet because the first part of the game and mid game are too tiny right now, this is more in mind with singleplayer rather than multiplayer. Closing off this Comment with a conclusion like school teachers tought me to do" In conclusion, this i belive makes it so much more interesting to survive, adding things to speed up the process of making settlements like small events, finding people, quests, making zombies respawn a lot less and zombie migrations from one side of the map to the other. (Iknow it requires rewriting, worth it? if done right yeahs.
  2. from what i hear they are going to be adding NPC in the future. some friendly others not so friendly however, there is not much talk about what you will be able to do with such a group of survivors. i hope for immersion, that we will see the ability to ask people to follow, used melee , use fire arms, ect, commands so we can take someone with us when were out hunting for supplies. aside from that assigning task such as build a outhouse, watchtower, and so on, maybe creating items and saving it as a template for other character in your group to finish as long as the supplies are near by as in your base/home/fort. for example Dynamic base building such as seeing the out line of a watchtower and places it on the map keep in mind am not talking about predetermine locations i think this is were State of Decay went wrong you should be free to place objects were you want and not limit our creativity. anyways then survivors start to construct it. . maybe assigning some for farming and such. this is a very complicate coding i know but would be awesome to see. State Of Decay tried this and for most part it worked but it was still a very simplistic form. hope you guys get the idea of what am saying. Radios could be used to keep in touch with progress when your out. when a supply is low or out you will be notified that "we need Wood" for example. stuff like this would be interesting to see.
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