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Dazer

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Posts posted by Dazer

  1. 8 hours ago, RingoD123 said:

    When in game in debug mode press F2, the right hand window will show you what room def and zone your cursor is hovering over.

    Well, all is perfect. The room def is the same and the zone is the correct. So why do I have an error?

     

    Something curious that I have noticed is that every time I add a new room or modify roomdef to the personalized distributions file, all the container that I add to that code end up without having anything inside. as if something was wrong in the code or something.

    For example: if i add "hospitalroom" and specify the conteiner and the loot inside them, all the conteiner always are empty when i play. but if i add 3 of the 4 containers on the room, that one container that i didn't add to the distribution.lua have items inside, but the other 3 no.

    The code is okay, I copied it from this same post.

  2. 1 hour ago, RingoD123 said:

    Testing in debug can help a lot as it can show you what room definition a container is in, so you can make sure your room def is showing up correctly in game. You can also raise the loot settings in sandbox mode to make it more likely that loot will spawn in the containers you are wanting to test.

    How can I do that? I know how to enter debug mode, but how can I see if my roomdef is showing up correctly? Some kind of window will show me that information?

    Update: "location_hospitality_Sunstarmotel_02_16"

    could that be the error? the floor i use in the room? even when a i specified "modihospitalroom" with BuildingE like a room

    error5.jpg

  3. I have a new error.

    The WE and the TZ don't recognize the colors 127,0,0 and 0,128,0 and 255,0,0 (only the one on the grass, road and water is visible, no other color is recognize)

    I using the tutorial made in this forum, i use paint.net and i turn off antialiasing and change the blend mode to overwrite mode

    error3.png

    error4.png

    error5.png

  4. I need help. I try to make a new map but when i choose "BMP To TMX"  and click, the WE say:

    "A tile listed in Rules.txt could not be found.

     The missing tile is called 'blends_natural_01_080'.

     

     Please fix the invalid tile index or add the tileset

     if it is missing using the Tilesets dialog in TileZed.

     

     (while reading Rules.txt)"

     

    I try a lot but its impossible, i don't know what to do.

    (And yes, i read 1 post about this question but the answer didn't help me)

     

    Well, the error fix himself because idk (really, i only restart my pc and the now the last error doesn't appear, but but I leave the text in case you have above in case you have any idea for my new error)

    Now i can create the map, but when i click "finished" i cant see the map change and when i click the map this appear: (See images)

    error.png

    error2.png

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