James
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Posts
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James got a reaction from Bprince2010UK in Cadalion Online a realistic fantasy 3D mmorpg looking for volunteers
Yeah you heard and they will be able to be customized and be taken in to battle ect
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James reacted to entacast in Fate Breaker (Multiplayer-Action Hack & Slash RPG ) W/ Playable Demo
Hello,
I wanted to share a game I've been working on with everyone.
Game Bio:
Fate Breaker is an (optionally multiplayer) action RPG that will be released for steam, XBLA, and PSN. The game will focus on fun and fluent combat, character customization, and a story driven by player's actions. With Fate Breaker, we want to take the fun, combo driven combat seen in the Devil May Cry series, and mix it with the RPG elements from the Fable series, and put our own twist on the whole thing.
The game is currently on Kickstarter.
http://kck.st/18gUAG7
The Fate Breaker website can be found here:
fatebreakeronline.com
Dummy Smash Demo! Playable browser demo of the 1h sword and shield for Fate Breaker. Note that this is pre-alpha gameplay only and this in not an official 'demo'. That being said, any advice is totally welcome.
Demo link:
http://bit.ly/1bFAO4z
For Kickstarter update:
http://bit.ly/FateUp
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James reacted to Fragsteel in (Kickstarter) Build Zeppelins out of Fish
Wait, flying whales aren't technically fish. My bad.
The Kickstarter campaign for Windforge ends in four days. If you haven't heard of Windforge yet, it's an indie PC game where you build Steampunk airships out of anything you can find (including dead whale parts) and explore a Steampunk world of floating islands and cities. It's a 2D sandbox game where the entire world is destructible.
There's my pitch. The campaign can be found here: http://www.kickstarter.com/projects/snowedinstudios/windforge
Hope you take a peek, and let us know what you think!
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James reacted to pollopuzzler in POLLO Action Puzzler Beta @ Indiegogo
Hello !
We are a pair of newbie game makers in need of feedback on our half-baked game.
After prototyping a lot, we settled for a combination of puzzler, platformer / maze, shoot-em-up and sci-fi adventure. Gameplay is much about interacting with blocks: Some can be moved, some are easily destroyed, some gets destroyed only by laser, some can be toggled on and off, and some sits in the background until you "create" them. There are spikes, acidic liquids and blocks that emit beams which bounces against 45 degree angles. Besides the different blocks, there are keys, locks, crystals, spheres and hearts for health. And there are buttons in the level for shooting laser and bombs at various enemies and blocks.
At first sight, this might seem a bit messy with many ingredients, but we hope that this mix of problem-solving and action is entertaining and challenging.
The game will be released for PC/Mac/iOS but is in beta stage now, with a three-level, playable demo ready. Feedback and funding is what's missing now, so we are grateful for any comments on gameplay or anything! There's a video at our webpage presenting story and gameplay:
http://pollopuzzler.com