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chromarict

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  1. chromarict

    Map help

    Are you dragging them in from the file list in WorldEd or the file browser on your computer? I forgot to mention I could only get them into the editor if I dragged from the Windows file explorer. Dragging from the file list on the right side of WorldEd only seems to work for adding buildings in my experience. Also just to double-check, are you sure the images are the right resolution? They should be multiples of 300 since a 300x300 pixel square is a single cell in WorldEd. I haven't tried it, but it might not let you import it at all if it's the wrong resolution. Or maybe you can't import it if the image would require more cells than you set up your world for. You could always try using the World -> Resize World menu to increase it to make sure the .bmp will fit when imported. You might also need to have the image files in the same directory as your world's .pzw file, but I'm not certain on that. That's how I have mine set up at least. The only other thought I have is to try re-exporting your images from your image editor in different formats. Either different bit-depth .bmp files or try .png. Personally, I use .png with max compression since it doesn't lose any quality while saving a lot of disk space, and I haven't had any import issues with them. If you're still having issues, I can put together a basic template world and blank base/vegetation maps to see if you can at least load an existing world file. On the editing existing cells side, from what I've read around the forums, I believe you have to completely replace an existing cell instead of modifying an existing one. So you can use the online map at https://map.projectzomboid.com/ to find the coordinates of the cells you want to edit and to use as a reference when making your replacement cells. Unfortunately as far as I can tell you'll have to rebuild the existing cells and buildings from scratch even if you just want to slightly change them. Once your cells are finished (or at least ready for testing) you can follow the "Exporting and Testing the Map" section of the official guide here: and when you get to the Generate Lots menu, make sure you enter the top-leftmost coordinate of the cells you want to replace in the World Origin box so the top-leftmost cell of your new cells will be placed properly. If you leave it set to the default of X: 0, Y: 0, it'll put your new cells in the far northwest corner of the map. And don't forget to add the "lots=Muldraugh, KY" line mentioned in the guide above to your map.info file so the game knows to overlay your new cells onto the base map instead of considering them their own little world.
  2. chromarict

    Map help

    I can't offer you much help on the editing existing cells part, but if you don't have a vegetation map for your .bmp it won't let you import it as a map in WorldEd. So, if you have a map called MyMap.bmp, you need a matching resolution vegetation map called MyMap_veg.bmp in the same folder. Otherwise, it just won't let you import it. It would be nice if WorldEd had a popup to tell you this, since it took me a while to figure out when I wanted to put off making a vegetation map until after I finished my base map, but you can just make a temporary vegetation map that's entirely black for now if you want to focus on the base map. (Sorry if this posts multiple times, I had an issue with it getting stuck on "saving" when I hit submit so I had to retry after waiting a bit)
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