How would one implement a script scaling for an instanced model? If you can process zombies on spawn to randomize model size by a few percent either way, it might break up the horde's skyline. I don't know how to test, but i've seen reference to ModelScript.Scale, i'm curious how that might work.
New Zombies
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How would one implement a script scaling for an instanced model? If you can process zombies on spawn to randomize model size by a few percent either way, it might break up the horde's skyline. I don't know how to test, but i've seen reference to ModelScript.Scale, i'm curious how that might work.