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DaChucksta

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Posts posted by DaChucksta

  1. Hi DaChucksta,

     

    You have, essentially, two options: draw all your characters yourself, or render them from 3D software. The first way is the most straight-forward but time consuming depending on how many frames of animations / characters you want. The second way faster for pumping out a lot of animations (assuming you're familiar with 3D software) but complicated if you're striving for good quality at low resolutions.

     

    If you're going to draw the characters yourself - and any pixel art animation software would suffice - Pro Motion, for example (http://www.cosmigo.com/promotion/index.php) - there are a couple of things to consider:

     

    A character in isometric perspective really ought to be a little top-down (like in pic A, below).

     

    post-9-0-50820400-1381400230.png

     

    However, for simplicity of drawing and animating, you can get away with it being side / front on (like in pic B. It's less ideal, but because in isometric, vertical walls stay vertical it doesn't stand out too badly and makes animating a hell of a lot easier.

     

    As far as walls and floors go... your basic isometric shape should be something nice and neat - the diagonals should be across 2 pixels, by 1 up/down:

     

    post-9-0-73060100-1381400491.png

     

    Walls in isometric are extremely straight-forward. You can draw the wall as if it were a flat texture, and then just shift every two pixels across up one, and that will then shear the texture into isometric:

     

    post-9-0-07286000-1381400971.png

     

    Hope this helps :)

    Alright thanks for the help. I'm going to try the 3D method, so what software should i use for it? I havn't done much 2D drawing, and i've never done 3D drawing, but I'm trying to learn so I don't have to pay a fortune for graphics everytime i make a game.

  2. So the graphics for this game are awesome, and i've noticed there are a lot of graphics which must have taken a ton of time to make. I am making an Isometric game right now, and it is taking forever to hand-draw every single animation, and direction. Are there any programs or methods that are used to shorten this process?

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