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PREV NEXT | FRAMES NO FRAMES |
Packages that use IsoCell | |
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zombie | |
zombie.characters | |
zombie.inventory | |
zombie.iso | |
zombie.iso.areas | |
zombie.iso.objects | |
zombie.Lua | |
zombie.scripting.objects |
Uses of IsoCell in zombie |
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Methods in zombie with parameters of type IsoCell | |
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void |
WorldSoundManager.init(IsoCell cell)
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Uses of IsoCell in zombie.characters |
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Methods in zombie.characters that return IsoCell | |
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IsoCell |
IsoPlayer.getCell()
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Methods in zombie.characters with parameters of type IsoCell | |
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static IsoSurvivor |
SurvivorFactory.InstansiateInCell(SurvivorDesc desc,
IsoCell cell,
int x,
int y,
int z)
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Constructors in zombie.characters with parameters of type IsoCell | |
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IsoGameCharacter(IsoCell cell,
float x,
float y,
float z)
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IsoLivingCharacter(IsoCell cell,
float x,
float y,
float z)
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IsoPlayer(IsoCell cell)
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IsoPlayer(IsoCell cell,
SurvivorDesc desc,
int x,
int y,
int z)
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IsoSurvivor(IsoCell cell)
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IsoSurvivor(IsoCell cell,
int x,
int y,
int z)
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IsoSurvivor(SurvivorDesc desc,
IsoCell cell,
int x,
int y,
int z)
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IsoSurvivor(SurvivorDesc desc,
IsoCell cell,
int x,
int y,
int z,
boolean bSetInstance)
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IsoSurvivor(SurvivorPersonality.Personality personality,
SurvivorDesc desc,
IsoCell cell,
int x,
int y,
int z)
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IsoZombie(IsoCell cell)
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IsoZombie(IsoCell cell,
int palette)
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IsoZombie(IsoCell cell,
SurvivorDesc desc)
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Uses of IsoCell in zombie.inventory |
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Methods in zombie.inventory with parameters of type IsoCell | |
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static void |
ItemContainerFiller.DistributeGoodItems(IsoCell cell)
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Uses of IsoCell in zombie.iso |
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Fields in zombie.iso declared as IsoCell | |
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IsoCell |
IsoWorld.CurrentCell
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Methods in zombie.iso that return IsoCell | |
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IsoCell |
IsoWorld.getCell()
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IsoCell |
IsoObject.getCell()
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IsoCell |
IsoGridSquare.getCell()
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static IsoCell |
CellLoader.LoadCellBinary(IsoSpriteManager spr,
java.lang.String name,
java.lang.String filename,
boolean mapUseJar)
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static IsoCell |
CellLoader.LoadCellBinaryChunk(IsoSpriteManager spr,
int wx,
int wy)
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Methods in zombie.iso with parameters of type IsoCell | |
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static void |
CellLoader.CalculateRooms(IsoCell cell)
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static void |
CellLoader.ConnectCellSquares(IsoCell cell,
boolean bLoaded)
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static int |
LosUtil.DistToWindow(IsoCell cell,
int x1,
int y1,
int z1,
int x0,
int y0,
int z0)
Compute and return the list of RLPoints in line-of-sight to the given region. |
static void |
CellLoader.DoTileObjectCreation(IsoSprite spr,
IsoObjectType type,
IsoGridSquare sq,
IsoCell cell,
int x,
int y,
int height,
java.util.Stack<IsoObject> BedList,
boolean bDoHeightOffset,
java.lang.String name)
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static java.lang.Class |
IsoObject.factoryClassFromFileInput(IsoCell cell,
int classID)
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static IsoObject |
IsoObject.factoryFromFileInput(IsoCell cell,
java.nio.ByteBuffer b)
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static IsoObject |
IsoObject.factoryFromFileInput(IsoCell cell,
int classID)
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static IsoGridSquare |
IsoGridSquare.getNew(IsoCell cell,
SliceY slice,
int x,
int y,
int z)
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void |
IsoGridSquare.init(IsoCell cell,
SliceY slice,
int x,
int y,
int z)
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static LosUtil.TestResults |
LosUtil.lineClear(IsoCell cell,
int x0,
int y0,
int z0,
int x1,
int y1,
int z1,
boolean bIgnoreDoors)
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static LosUtil.TestResults |
LosUtil.lineClear(IsoCell cell,
int x0,
int y0,
int z0,
int x1,
int y1,
int z1,
boolean bIgnoreDoors,
int RangeTillWindows)
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static LosUtil.TestResults |
LosUtil.lineClearCached(IsoCell cell,
int x1,
int y1,
int z1,
int x0,
int y0,
int z0,
boolean bIgnoreDoors)
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static LosUtil.TestResults |
LosUtil.lineClearCached(IsoCell cell,
int x1,
int y1,
int z1,
int x0,
int y0,
int z0,
boolean bIgnoreDoors,
int RangeTillWindows)
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static boolean |
LosUtil.lineClearCollide(IsoMovingObject chr,
IsoCell cell,
int x1,
int y1,
int z1,
int x0,
int y0,
int z0)
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static int |
LosUtil.lineClearCollideCount(IsoGameCharacter chr,
IsoCell cell,
int x1,
int y1,
int z1,
int x0,
int y0,
int z0)
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static int |
LosUtil.lineClearCollideCount(IsoMovingObject chr,
IsoCell cell,
int x1,
int y1,
int z1,
int x0,
int y0,
int z0,
int returnMin)
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static void |
CellLoader.LoadCellBinaryChunk(IsoCell cell,
int wx,
int wy,
IsoChunk chunk)
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static void |
CellLoader.LoadCellBinaryChunkForLater(IsoCell cell,
int wx,
int wy,
IsoChunk chunk)
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Constructors in zombie.iso with parameters of type IsoCell | |
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IsoChunk(IsoCell cell)
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IsoChunkMap(IsoCell cell)
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IsoGridSquare(IsoCell cell,
SliceY slice,
int x,
int y,
int z)
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IsoMovingObject(IsoCell cell)
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IsoMovingObject(IsoCell cell,
boolean bObjectListAdd)
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IsoMovingObject(IsoCell cell,
IsoGridSquare square,
IsoSprite spr,
boolean bObjectListAdd)
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IsoObject(IsoCell cell)
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IsoObject(IsoCell cell,
IsoGridSquare square,
IsoSprite spr)
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IsoObject(IsoCell cell,
IsoGridSquare square,
java.lang.String gid)
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IsoPhysicsObject(IsoCell cell)
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IsoPushableObject(IsoCell cell)
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IsoPushableObject(IsoCell cell,
int x,
int y,
int z)
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IsoPushableObject(IsoCell cell,
IsoGridSquare square,
IsoSprite spr)
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SliceY(IsoCell cell,
int width,
int tall,
int y)
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Uses of IsoCell in zombie.iso.areas |
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Methods in zombie.iso.areas with parameters of type IsoCell | |
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IsoBuilding |
IsoRoom.CreateBuilding(IsoCell cell)
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IsoObject |
IsoRoomExit.getDoor(IsoCell cell)
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Constructors in zombie.iso.areas with parameters of type IsoCell | |
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IsoBuilding(IsoCell cell)
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Uses of IsoCell in zombie.iso.objects |
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Fields in zombie.iso.objects declared as IsoCell | |
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static IsoCell |
RainManager.PlayerCell
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Methods in zombie.iso.objects with parameters of type IsoCell | |
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static void |
IsoFireManager.MolotovSmash(IsoCell cell,
IsoGridSquare gridSquare)
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static void |
RainManager.SetPlayerLocation(IsoCell cell,
IsoGridSquare PlayerCurrentSquare)
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static void |
IsoFireManager.StartFire(IsoCell cell,
IsoGridSquare gridSquare,
boolean IgniteOnAny,
int FireStartingEnergy)
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static void |
RainManager.StartRaindrop(IsoCell cell,
IsoGridSquare gridSquare,
boolean CanSee)
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static void |
RainManager.StartRainSplash(IsoCell cell,
IsoGridSquare gridSquare,
boolean CanSee)
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Constructors in zombie.iso.objects with parameters of type IsoCell | |
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IsoBarricade(IsoCell cell)
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IsoBarricade(IsoCell cell,
IsoGridSquare gridSquare,
int gid)
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IsoBloodDrop(IsoCell cell)
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IsoBloodDrop(IsoCell cell,
float x,
float y,
float z,
float xvel,
float yvel)
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IsoCrate(IsoCell cell)
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IsoCrate(IsoCell cell,
IsoGridSquare gridSquare,
int gid)
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IsoCurtain(IsoCell cell)
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IsoCurtain(IsoCell cell,
IsoGridSquare gridSquare,
IsoSprite gid,
boolean north,
boolean spriteclosed)
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IsoCurtain(IsoCell cell,
IsoGridSquare gridSquare,
java.lang.String gid,
boolean north)
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IsoDeadBody(IsoCell cell)
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IsoDoor(IsoCell cell)
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IsoDoor(IsoCell cell,
IsoGridSquare gridSquare,
IsoSprite gid,
boolean north)
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IsoDoor(IsoCell cell,
IsoGridSquare gridSquare,
java.lang.String gid,
boolean north)
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IsoDoor(IsoCell cell,
IsoGridSquare gridSquare,
java.lang.String gid,
boolean north,
se.krka.kahlua.vm.KahluaTable table)
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IsoFire(IsoCell cell)
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IsoFire(IsoCell cell,
IsoGridSquare gridSquare,
boolean CanBurnAnywhere,
int StartingEnergy)
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IsoJukebox(IsoCell cell)
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IsoJukebox(IsoCell cell,
IsoGridSquare sq,
IsoSprite spr)
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IsoJukebox(IsoCell cell,
IsoGridSquare sq,
java.lang.String gid)
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IsoLightSwitch(IsoCell cell)
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IsoLightSwitch(IsoCell cell,
IsoGridSquare sq,
IsoSprite gid,
int RoomID)
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IsoMolotovCocktail(IsoCell cell)
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IsoMolotovCocktail(IsoCell cell,
float x,
float y,
float z,
float xvel,
float yvel)
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IsoRadio(IsoCell cell)
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IsoRadio(IsoCell cell,
IsoGridSquare sq,
IsoSprite spr)
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IsoRaindrop(IsoCell cell,
IsoGridSquare gridSquare,
boolean CanSee)
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IsoRainSplash(IsoCell cell,
IsoGridSquare gridSquare)
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IsoStove(IsoCell cell)
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IsoStove(IsoCell cell,
IsoGridSquare sq,
IsoSprite gid)
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IsoThumpable(IsoCell cell)
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IsoThumpable(IsoCell cell,
IsoGridSquare gridSquare,
java.lang.String sprite,
boolean north,
se.krka.kahlua.vm.KahluaTable table)
Create an object than can be interacted by you, survivor or zombie (destroy, barricade, etc.) This one can be a wall, a fence, etc. |
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IsoThumpable(IsoCell cell,
IsoGridSquare gridSquare,
java.lang.String closedSprite,
java.lang.String openSprite,
boolean north,
se.krka.kahlua.vm.KahluaTable table)
Create an object than can be interacted by you, survivor or zombie (destroy, barricade, etc.) This one have a closed/openSprite so it can be a door for example |
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IsoTree(IsoCell cell)
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IsoWheelieBin(IsoCell cell)
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IsoWheelieBin(IsoCell cell,
int x,
int y,
int z)
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IsoWindow(IsoCell cell)
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IsoWindow(IsoCell cell,
IsoGridSquare gridSquare,
IsoSprite gid,
boolean north)
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IsoWoodenWall(IsoCell cell)
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IsoWoodenWall(IsoCell cell,
IsoGridSquare gridSquare,
IsoSprite gid,
boolean north)
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IsoWoodenWall(IsoCell cell,
IsoGridSquare gridSquare,
java.lang.String gid,
boolean north)
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IsoWoodenWall(IsoCell cell,
IsoGridSquare gridSquare,
java.lang.String gid,
boolean north,
se.krka.kahlua.vm.KahluaTable table)
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IsoWorldInventoryObject(IsoCell cell)
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IsoZombieGiblets(IsoCell cell)
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IsoZombieGiblets(IsoZombieGiblets.GibletType type,
IsoCell cell,
float x,
float y,
float z,
float xvel,
float yvel)
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Uses of IsoCell in zombie.Lua |
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Methods in zombie.Lua that return IsoCell | |
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static IsoCell |
LuaManager.GlobalObject.getCell()
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Uses of IsoCell in zombie.scripting.objects |
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Methods in zombie.scripting.objects with parameters of type IsoCell | |
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void |
ShelfDistribution.Process(IsoCell cell)
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void |
FloorDistribution.Process(IsoCell cell)
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void |
ContainerDistribution.Process(IsoCell cell)
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