Uses of Class
zombie.iso.IsoCell

Packages that use IsoCell
zombie   
zombie.characters   
zombie.inventory   
zombie.iso   
zombie.iso.areas   
zombie.iso.objects   
zombie.Lua   
zombie.scripting.objects   
 

Uses of IsoCell in zombie
 

Methods in zombie with parameters of type IsoCell
 void WorldSoundManager.init(IsoCell cell)
           
 

Uses of IsoCell in zombie.characters
 

Methods in zombie.characters that return IsoCell
 IsoCell IsoPlayer.getCell()
           
 

Methods in zombie.characters with parameters of type IsoCell
static IsoSurvivor SurvivorFactory.InstansiateInCell(SurvivorDesc desc, IsoCell cell, int x, int y, int z)
           
 

Constructors in zombie.characters with parameters of type IsoCell
IsoGameCharacter(IsoCell cell, float x, float y, float z)
           
IsoLivingCharacter(IsoCell cell, float x, float y, float z)
           
IsoPlayer(IsoCell cell)
           
IsoPlayer(IsoCell cell, SurvivorDesc desc, int x, int y, int z)
           
IsoSurvivor(IsoCell cell)
           
IsoSurvivor(IsoCell cell, int x, int y, int z)
           
IsoSurvivor(SurvivorDesc desc, IsoCell cell, int x, int y, int z)
           
IsoSurvivor(SurvivorDesc desc, IsoCell cell, int x, int y, int z, boolean bSetInstance)
           
IsoSurvivor(SurvivorPersonality.Personality personality, SurvivorDesc desc, IsoCell cell, int x, int y, int z)
           
IsoZombie(IsoCell cell)
           
IsoZombie(IsoCell cell, int palette)
           
IsoZombie(IsoCell cell, SurvivorDesc desc)
           
 

Uses of IsoCell in zombie.inventory
 

Methods in zombie.inventory with parameters of type IsoCell
static void ItemContainerFiller.DistributeGoodItems(IsoCell cell)
           
 

Uses of IsoCell in zombie.iso
 

Fields in zombie.iso declared as IsoCell
 IsoCell IsoWorld.CurrentCell
           
 

Methods in zombie.iso that return IsoCell
 IsoCell IsoWorld.getCell()
           
 IsoCell IsoObject.getCell()
           
 IsoCell IsoGridSquare.getCell()
           
static IsoCell CellLoader.LoadCellBinary(IsoSpriteManager spr, java.lang.String name, java.lang.String filename, boolean mapUseJar)
           
static IsoCell CellLoader.LoadCellBinaryChunk(IsoSpriteManager spr, int wx, int wy)
           
 

Methods in zombie.iso with parameters of type IsoCell
static void CellLoader.CalculateRooms(IsoCell cell)
           
static void CellLoader.ConnectCellSquares(IsoCell cell, boolean bLoaded)
           
static int LosUtil.DistToWindow(IsoCell cell, int x1, int y1, int z1, int x0, int y0, int z0)
          Compute and return the list of RLPoints in line-of-sight to the given region.
static void CellLoader.DoTileObjectCreation(IsoSprite spr, IsoObjectType type, IsoGridSquare sq, IsoCell cell, int x, int y, int height, java.util.Stack<IsoObject> BedList, boolean bDoHeightOffset, java.lang.String name)
           
static java.lang.Class IsoObject.factoryClassFromFileInput(IsoCell cell, int classID)
           
static IsoObject IsoObject.factoryFromFileInput(IsoCell cell, java.nio.ByteBuffer b)
           
static IsoObject IsoObject.factoryFromFileInput(IsoCell cell, int classID)
           
static IsoGridSquare IsoGridSquare.getNew(IsoCell cell, SliceY slice, int x, int y, int z)
           
 void IsoGridSquare.init(IsoCell cell, SliceY slice, int x, int y, int z)
           
static LosUtil.TestResults LosUtil.lineClear(IsoCell cell, int x0, int y0, int z0, int x1, int y1, int z1, boolean bIgnoreDoors)
           
static LosUtil.TestResults LosUtil.lineClear(IsoCell cell, int x0, int y0, int z0, int x1, int y1, int z1, boolean bIgnoreDoors, int RangeTillWindows)
           
static LosUtil.TestResults LosUtil.lineClearCached(IsoCell cell, int x1, int y1, int z1, int x0, int y0, int z0, boolean bIgnoreDoors)
           
static LosUtil.TestResults LosUtil.lineClearCached(IsoCell cell, int x1, int y1, int z1, int x0, int y0, int z0, boolean bIgnoreDoors, int RangeTillWindows)
           
static boolean LosUtil.lineClearCollide(IsoMovingObject chr, IsoCell cell, int x1, int y1, int z1, int x0, int y0, int z0)
           
static int LosUtil.lineClearCollideCount(IsoGameCharacter chr, IsoCell cell, int x1, int y1, int z1, int x0, int y0, int z0)
           
static int LosUtil.lineClearCollideCount(IsoMovingObject chr, IsoCell cell, int x1, int y1, int z1, int x0, int y0, int z0, int returnMin)
           
static void CellLoader.LoadCellBinaryChunk(IsoCell cell, int wx, int wy, IsoChunk chunk)
           
static void CellLoader.LoadCellBinaryChunkForLater(IsoCell cell, int wx, int wy, IsoChunk chunk)
           
 

Constructors in zombie.iso with parameters of type IsoCell
IsoChunk(IsoCell cell)
           
IsoChunkMap(IsoCell cell)
           
IsoGridSquare(IsoCell cell, SliceY slice, int x, int y, int z)
           
IsoMovingObject(IsoCell cell)
           
IsoMovingObject(IsoCell cell, boolean bObjectListAdd)
           
IsoMovingObject(IsoCell cell, IsoGridSquare square, IsoSprite spr, boolean bObjectListAdd)
           
IsoObject(IsoCell cell)
           
IsoObject(IsoCell cell, IsoGridSquare square, IsoSprite spr)
           
IsoObject(IsoCell cell, IsoGridSquare square, java.lang.String gid)
           
IsoPhysicsObject(IsoCell cell)
           
IsoPushableObject(IsoCell cell)
           
IsoPushableObject(IsoCell cell, int x, int y, int z)
           
IsoPushableObject(IsoCell cell, IsoGridSquare square, IsoSprite spr)
           
SliceY(IsoCell cell, int width, int tall, int y)
           
 

Uses of IsoCell in zombie.iso.areas
 

Methods in zombie.iso.areas with parameters of type IsoCell
 IsoBuilding IsoRoom.CreateBuilding(IsoCell cell)
           
 IsoObject IsoRoomExit.getDoor(IsoCell cell)
           
 

Constructors in zombie.iso.areas with parameters of type IsoCell
IsoBuilding(IsoCell cell)
           
 

Uses of IsoCell in zombie.iso.objects
 

Fields in zombie.iso.objects declared as IsoCell
static IsoCell RainManager.PlayerCell
           
 

Methods in zombie.iso.objects with parameters of type IsoCell
static void IsoFireManager.MolotovSmash(IsoCell cell, IsoGridSquare gridSquare)
           
static void RainManager.SetPlayerLocation(IsoCell cell, IsoGridSquare PlayerCurrentSquare)
           
static void IsoFireManager.StartFire(IsoCell cell, IsoGridSquare gridSquare, boolean IgniteOnAny, int FireStartingEnergy)
           
static void RainManager.StartRaindrop(IsoCell cell, IsoGridSquare gridSquare, boolean CanSee)
           
static void RainManager.StartRainSplash(IsoCell cell, IsoGridSquare gridSquare, boolean CanSee)
           
 

Constructors in zombie.iso.objects with parameters of type IsoCell
IsoBarricade(IsoCell cell)
           
IsoBarricade(IsoCell cell, IsoGridSquare gridSquare, int gid)
           
IsoBloodDrop(IsoCell cell)
           
IsoBloodDrop(IsoCell cell, float x, float y, float z, float xvel, float yvel)
           
IsoCrate(IsoCell cell)
           
IsoCrate(IsoCell cell, IsoGridSquare gridSquare, int gid)
           
IsoCurtain(IsoCell cell)
           
IsoCurtain(IsoCell cell, IsoGridSquare gridSquare, IsoSprite gid, boolean north, boolean spriteclosed)
           
IsoCurtain(IsoCell cell, IsoGridSquare gridSquare, java.lang.String gid, boolean north)
           
IsoDeadBody(IsoCell cell)
           
IsoDoor(IsoCell cell)
           
IsoDoor(IsoCell cell, IsoGridSquare gridSquare, IsoSprite gid, boolean north)
           
IsoDoor(IsoCell cell, IsoGridSquare gridSquare, java.lang.String gid, boolean north)
           
IsoDoor(IsoCell cell, IsoGridSquare gridSquare, java.lang.String gid, boolean north, se.krka.kahlua.vm.KahluaTable table)
           
IsoFire(IsoCell cell)
           
IsoFire(IsoCell cell, IsoGridSquare gridSquare, boolean CanBurnAnywhere, int StartingEnergy)
           
IsoJukebox(IsoCell cell)
           
IsoJukebox(IsoCell cell, IsoGridSquare sq, IsoSprite spr)
           
IsoJukebox(IsoCell cell, IsoGridSquare sq, java.lang.String gid)
           
IsoLightSwitch(IsoCell cell)
           
IsoLightSwitch(IsoCell cell, IsoGridSquare sq, IsoSprite gid, int RoomID)
           
IsoMolotovCocktail(IsoCell cell)
           
IsoMolotovCocktail(IsoCell cell, float x, float y, float z, float xvel, float yvel)
           
IsoRadio(IsoCell cell)
           
IsoRadio(IsoCell cell, IsoGridSquare sq, IsoSprite spr)
           
IsoRaindrop(IsoCell cell, IsoGridSquare gridSquare, boolean CanSee)
           
IsoRainSplash(IsoCell cell, IsoGridSquare gridSquare)
           
IsoStove(IsoCell cell)
           
IsoStove(IsoCell cell, IsoGridSquare sq, IsoSprite gid)
           
IsoThumpable(IsoCell cell)
           
IsoThumpable(IsoCell cell, IsoGridSquare gridSquare, java.lang.String sprite, boolean north, se.krka.kahlua.vm.KahluaTable table)
          Create an object than can be interacted by you, survivor or zombie (destroy, barricade, etc.) This one can be a wall, a fence, etc.
IsoThumpable(IsoCell cell, IsoGridSquare gridSquare, java.lang.String closedSprite, java.lang.String openSprite, boolean north, se.krka.kahlua.vm.KahluaTable table)
          Create an object than can be interacted by you, survivor or zombie (destroy, barricade, etc.) This one have a closed/openSprite so it can be a door for example
IsoTree(IsoCell cell)
           
IsoWheelieBin(IsoCell cell)
           
IsoWheelieBin(IsoCell cell, int x, int y, int z)
           
IsoWindow(IsoCell cell)
           
IsoWindow(IsoCell cell, IsoGridSquare gridSquare, IsoSprite gid, boolean north)
           
IsoWoodenWall(IsoCell cell)
           
IsoWoodenWall(IsoCell cell, IsoGridSquare gridSquare, IsoSprite gid, boolean north)
           
IsoWoodenWall(IsoCell cell, IsoGridSquare gridSquare, java.lang.String gid, boolean north)
           
IsoWoodenWall(IsoCell cell, IsoGridSquare gridSquare, java.lang.String gid, boolean north, se.krka.kahlua.vm.KahluaTable table)
           
IsoWorldInventoryObject(IsoCell cell)
           
IsoZombieGiblets(IsoCell cell)
           
IsoZombieGiblets(IsoZombieGiblets.GibletType type, IsoCell cell, float x, float y, float z, float xvel, float yvel)
           
 

Uses of IsoCell in zombie.Lua
 

Methods in zombie.Lua that return IsoCell
static IsoCell LuaManager.GlobalObject.getCell()
           
 

Uses of IsoCell in zombie.scripting.objects
 

Methods in zombie.scripting.objects with parameters of type IsoCell
 void ShelfDistribution.Process(IsoCell cell)
           
 void FloorDistribution.Process(IsoCell cell)
           
 void ContainerDistribution.Process(IsoCell cell)