Methods in zombie.core.textures that return TextureDraw |
static TextureDraw |
TextureDraw.Create(TextureDraw texd,
Texture tex,
int x,
int y,
int width,
int height,
float r,
float g,
float b,
float a)
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static TextureDraw |
TextureDraw.Create(TextureDraw texd,
Texture tex,
int x,
int y,
int width,
int height,
float r,
float g,
float b,
float a,
float u1,
float v1,
float u2,
float v2,
float u3,
float v3,
float u4,
float v4)
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static TextureDraw |
TextureDraw.Create(TextureDraw texd,
Texture tex,
int x,
int y,
int width,
int height,
int c)
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Methods in zombie.core.textures with parameters of type TextureDraw |
static TextureDraw |
TextureDraw.Create(TextureDraw texd,
Texture tex,
int x,
int y,
int width,
int height,
float r,
float g,
float b,
float a)
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static TextureDraw |
TextureDraw.Create(TextureDraw texd,
Texture tex,
int x,
int y,
int width,
int height,
float r,
float g,
float b,
float a,
float u1,
float v1,
float u2,
float v2,
float u3,
float v3,
float u4,
float v4)
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static TextureDraw |
TextureDraw.Create(TextureDraw texd,
Texture tex,
int x,
int y,
int width,
int height,
int c)
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static void |
TextureDraw.Create(TextureDraw texd,
Texture tex,
int x1,
int y1,
int x2,
int y2,
int x3,
int y3,
int x4,
int y4,
float r1,
float g1,
float b1,
float a1)
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static void |
TextureDraw.Create(TextureDraw texd,
Texture tex,
int x1,
int y1,
int x2,
int y2,
int x3,
int y3,
int x4,
int y4,
float r1,
float g1,
float b1,
float a1,
float r2,
float g2,
float b2,
float a2,
float r3,
float g3,
float b3,
float a3,
float r4,
float g4,
float b4,
float a4)
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static void |
TextureDraw.Create(TextureDraw texd,
Texture tex,
int x1,
int y1,
int x2,
int y2,
int x3,
int y3,
int x4,
int y4,
int c1,
int c2,
int c3,
int c4)
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static void |
TextureDraw.glAlphaFunc(TextureDraw texd,
int a,
float b)
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static void |
TextureDraw.glBlendFunc(TextureDraw texd,
int a,
float b)
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static void |
TextureDraw.glBuffer(TextureDraw texd,
int a,
int b)
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static void |
TextureDraw.glClear(TextureDraw texd,
int a)
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static void |
TextureDraw.glColorMask(TextureDraw texd,
int a,
int b,
int c,
int d)
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static void |
TextureDraw.glDisable(TextureDraw texd,
int a)
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static void |
TextureDraw.glDoEndFrame(TextureDraw texd)
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static void |
TextureDraw.glDoStartFrame(TextureDraw texd,
int w,
int h)
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static void |
TextureDraw.glEnable(TextureDraw texd,
int a)
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static void |
TextureDraw.glStencilFunc(TextureDraw texd,
int a,
int b,
int c)
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static void |
TextureDraw.glStencilMask(TextureDraw texd,
int a)
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static void |
TextureDraw.glStencilOp(TextureDraw texd,
int a,
int b,
int c)
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static void |
TextureDraw.glTexParameteri(TextureDraw texd,
int a,
int b,
int c)
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static void |
TextureDraw.StartShader(TextureDraw texd,
int iD)
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