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Packages that use State | |
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zombie.ai | |
zombie.ai.states | |
zombie.characters |
Uses of State in zombie.ai |
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Methods in zombie.ai that return State | |
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State |
StateMachine.getCurrent()
|
State |
StateMachine.getGlobal()
|
State |
StateMachine.getPrevious()
|
Methods in zombie.ai with parameters of type State | |
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void |
StateMachine.changeState(State newState)
|
void |
StateMachine.changeState(State newState,
State nextState)
|
void |
StateMachine.setCurrent(State state)
|
void |
StateMachine.setGlobal(State state)
|
void |
StateMachine.setPrevious(State state)
|
Uses of State in zombie.ai.states |
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Subclasses of State in zombie.ai.states | |
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class |
AttackState
|
class |
BurntToDeath
|
class |
ClimbDownSheetRopeState
|
class |
ClimbOverFenceState
|
class |
ClimbOverFenceState2
|
class |
ClimbSheetRopeState
|
class |
ClimbThroughWindowState
|
class |
ClimbThroughWindowState2
|
class |
CrawlingZombieTurnState
|
class |
DieState
|
class |
ExploreState
|
class |
FakeDeadZombieState
|
class |
IdleState
|
class |
JustDieState
|
class |
LuaState
|
class |
LungeState
|
class |
OpenWindowState
|
class |
PathFindState
|
class |
PlayerControlState
|
class |
ReanimateState
|
class |
SatChairState
|
class |
SatChairStateOut
|
class |
StaggerBackDieState
|
class |
StaggerBackState
|
class |
SwipeState
|
class |
SwipeStatePlayer
|
class |
ThumpState
|
class |
WalkTowardState
|
class |
WanderState
|
class |
ZombiePathfindState
|
class |
ZombieStandState
|
Uses of State in zombie.characters |
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Methods in zombie.characters that return State | |
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State |
IsoGameCharacter.getCurrentState()
|
State |
IsoGameCharacter.getDefaultState()
|
Methods in zombie.characters with parameters of type State | |
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void |
IsoGameCharacter.changeState(State state)
|
void |
IsoGameCharacter.setDefaultState(State defaultState)
|
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