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Packages that use Vector2 | |
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zombie | |
zombie.characters | |
zombie.core | |
zombie.core.collision | |
zombie.iso | |
zombie.iso.objects | |
zombie.ui |
Uses of Vector2 in zombie |
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Fields in zombie declared as Vector2 | |
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Vector2 |
CollisionManager.PolygonCollisionResult.MinimumTranslationVector
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Methods in zombie with parameters of type Vector2 | |
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CollisionManager.PolygonCollisionResult |
CollisionManager.PolygonCollision(Vector2 velocity)
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Uses of Vector2 in zombie.characters |
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Fields in zombie.characters declared as Vector2 | |
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Vector2 |
IsoGameCharacter.angle
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Vector2 |
IsoPlayer.lastAngle
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Vector2 |
IsoSurvivor.lmove
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Vector2 |
IsoZombie.vectorToTarget
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Methods in zombie.characters that return Vector2 | |
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Vector2 |
IsoGameCharacter.getAngle()
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Vector2 |
IsoPlayer.getControllerAimDir(Vector2 vec)
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Vector2 |
IsoPlayer.getLastAngle()
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Vector2 |
IsoGameCharacter.getMoveForwardVec()
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static Vector2 |
IsoPlayer.getPlayerMoveDir()
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static Vector2 |
IsoGameCharacter.getTempo()
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Methods in zombie.characters that return types with arguments of type Vector2 | |
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java.util.Stack<Vector2> |
IsoPlayer.getLastPos()
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Methods in zombie.characters with parameters of type Vector2 | |
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void |
IsoGameCharacter.DirectionFromVector(Vector2 vecA)
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void |
IsoGameCharacter.DirectionFromVectorNoDiags(Vector2 vecA)
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Vector2 |
IsoPlayer.getControllerAimDir(Vector2 vec)
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void |
IsoGameCharacter.setAngle(Vector2 angle)
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void |
IsoPlayer.setLastAngle(Vector2 lastAngle)
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void |
IsoGameCharacter.setMoveForwardVec(Vector2 moveForwardVec)
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static void |
IsoPlayer.setPlayerMoveDir(Vector2 aPlayerMoveDir)
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static void |
IsoGameCharacter.setTempo(Vector2 aTempo)
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void |
IsoPlayer.TestZombieSpotPlayer(Vector2 vecA,
IsoMovingObject chr)
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Method parameters in zombie.characters with type arguments of type Vector2 | |
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void |
IsoPlayer.setLastPos(java.util.Stack<Vector2> lastPos)
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Uses of Vector2 in zombie.core |
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Fields in zombie.core declared as Vector2 | |
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Vector2[] |
Core.CircleVecs
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Uses of Vector2 in zombie.core.collision |
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Fields in zombie.core.collision with type parameters of type Vector2 | |
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java.util.ArrayList<Vector2> |
Polygon.edges
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java.util.ArrayList<Vector2> |
Polygon.points
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Methods in zombie.core.collision that return Vector2 | |
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Vector2 |
Polygon.Center()
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Methods in zombie.core.collision with parameters of type Vector2 | |
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void |
Polygon.Offset(Vector2 v)
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Uses of Vector2 in zombie.iso |
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Fields in zombie.iso declared as Vector2 | |
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static Vector2 |
IsoCamera.FakePos
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static Vector2 |
IsoCamera.FakePosVec
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static Vector2 |
IsoCamera.offVec
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Vector2 |
IsoMovingObject.reqMovement
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Methods in zombie.iso that return Vector2 | |
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Vector2 |
Vector3.add(Vector2 other)
Add another vector to this one and return as a new vector |
Vector2 |
Vector2.add(Vector2 other)
Add another vector to this one and return as a new vector |
Vector2 |
Vector2.addToThis(Vector2 other)
Add another vector to this one and store the result in this one |
Vector2 |
Vector2.aimAt(Vector2 other)
Set the direction of this vector to point to another vector, maintaining the length |
Vector2 |
Vector2.clone()
Clone this vector |
static Vector2 |
Vector3.fromAwtPoint(java.awt.Point p)
Create a new vector from an AWT Point |
static Vector2 |
Vector2.fromAwtPoint(java.awt.Point p)
Create a new vector from an AWT Point |
static Vector2 |
Vector3.fromLengthDirection(float length,
float direction)
Create a new vector with a specified length and direction |
static Vector2 |
Vector2.fromLengthDirection(float length,
float direction)
Create a new vector with a specified length and direction |
static Vector2 |
IsoCamera.getFakePos()
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static Vector2 |
IsoCamera.getFakePosVec()
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Vector2 |
IsoMovingObject.getHitDir()
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Vector2 |
IsoMovingObject.getMovementLastFrame()
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Vector2 |
IsoMetaGrid.getRandomIndoorCoord()
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static Vector2 |
IsoMovingObject.getTempo()
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Vector2 |
IsoMovingObject.getVectorFromDirection()
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Vector2 |
Vector2.set(float x,
float y)
Set the horizontal and vertical parts of this vector |
Vector2 |
Vector2.set(Vector2 other)
Make this vector identical to another vector |
Vector2 |
Vector2.setDirection(float direction)
Set the direction of this vector, maintaining the length |
Vector2 |
Vector2.setLength(float length)
Set the length of this vector, maintaining the direction |
Vector2 |
Vector2.setLengthAndDirection(float direction,
float length)
Set the length and direction of this vector |
Vector2 |
IsoDirections.ToVector()
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Methods in zombie.iso with parameters of type Vector2 | |
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Vector2 |
Vector3.add(Vector2 other)
Add another vector to this one and return as a new vector |
Vector2 |
Vector2.add(Vector2 other)
Add another vector to this one and return as a new vector |
Vector3 |
Vector3.addToThis(Vector2 other)
Add another vector to this one and store the result in this one |
Vector2 |
Vector2.addToThis(Vector2 other)
Add another vector to this one and store the result in this one |
Vector3 |
Vector3.aimAt(Vector2 other)
Set the direction of this vector to point to another vector, maintaining the length |
Vector2 |
Vector2.aimAt(Vector2 other)
Set the direction of this vector to point to another vector, maintaining the length |
float |
Vector3.angleTo(Vector2 other)
Calculate the angle between this point and another |
float |
Vector2.angleTo(Vector2 other)
Calculate the angle between this point and another |
float |
Vector3.distanceTo(Vector2 other)
Calculate the distance between this point and another |
float |
Vector2.distanceTo(Vector2 other)
Calculate the distance between this point and another |
float |
Vector3.dot(Vector2 other)
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float |
Vector2.dot(Vector2 other)
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static IsoDirections |
IsoDirections.fromAngle(Vector2 angle)
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static IsoDirections |
IsoDirections.fromAngleActual(Vector2 angle)
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void |
IsoMovingObject.Move(Vector2 dir)
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Vector2 |
Vector2.set(Vector2 other)
Make this vector identical to another vector |
static void |
IsoCamera.setFakePos(Vector2 aFakePos)
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static void |
IsoCamera.setFakePosVec(Vector2 aFakePosVec)
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void |
IsoMovingObject.setHitDir(Vector2 hitDir)
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void |
IsoMovingObject.setMovementLastFrame(Vector2 movementLastFrame)
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static void |
IsoMovingObject.setTempo(Vector2 aTempo)
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Constructors in zombie.iso with parameters of type Vector2 | |
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Vector2(Vector2 other)
Create a new vector which is identical to another vector |
Uses of Vector2 in zombie.iso.objects |
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Fields in zombie.iso.objects declared as Vector2 | |
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static Vector2 |
IsoThumpable.tempo
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static Vector2 |
IsoDoor.tempo
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Uses of Vector2 in zombie.ui |
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Fields in zombie.ui declared as Vector2 | |
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static Vector2 |
UIManager.PickedTile
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static Vector2 |
UIManager.PickedTileLocal
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Methods in zombie.ui that return Vector2 | |
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static Vector2 |
UIManager.getPickedTile()
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static Vector2 |
UIManager.getPickedTileLocal()
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static Vector2 |
UIManager.getTileFromMouse(int mx,
int my,
int z)
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Methods in zombie.ui with parameters of type Vector2 | |
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static void |
UIManager.setPickedTile(Vector2 aPickedTile)
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static void |
UIManager.setPickedTileLocal(Vector2 aPickedTileLocal)
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