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Packages that use HandWeapon | |
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zombie.ai.states | |
zombie.characters | |
zombie.iso | |
zombie.iso.objects |
Uses of HandWeapon in zombie.ai.states |
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Methods in zombie.ai.states with parameters of type HandWeapon | |
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void |
SwipeStatePlayer.changeWeapon(HandWeapon weapon,
IsoGameCharacter owner)
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void |
SwipeStatePlayer.WeaponLowerCondition(HandWeapon weapon,
IsoGameCharacter owner)
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void |
SwipeState.WeaponLowerCondition(HandWeapon weapon,
IsoGameCharacter owner)
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Uses of HandWeapon in zombie.characters |
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Fields in zombie.characters declared as HandWeapon | |
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HandWeapon |
IsoLivingCharacter.bareHands
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Methods in zombie.characters that return HandWeapon | |
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HandWeapon |
IsoGameCharacter.getUseHandWeapon()
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Methods in zombie.characters with parameters of type HandWeapon | |
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void |
IsoGameCharacter.XP.AddXP(HandWeapon weapon,
int amount)
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void |
IsoGameCharacter.DoDeath(HandWeapon weapon,
IsoGameCharacter wielder)
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void |
IsoGameCharacter.DoDeath(HandWeapon weapon,
IsoGameCharacter wielder,
boolean bGory)
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static void |
WeaponOverlayUtils.DrawWeapon(HandWeapon item,
IsoGameCharacter chr,
IsoSprite chrspr,
float x,
float y,
float z,
ColorInfo col)
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float |
IsoPlayer.getRadiusKickback(HandWeapon weapon)
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void |
IsoZombie.Hit(HandWeapon weapon,
IsoGameCharacter wielder,
float damageSplit,
boolean bIgnoreDamage,
float modDelta)
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void |
IsoGameCharacter.Hit(HandWeapon weapon,
IsoGameCharacter wielder,
float damageSplit,
boolean bIgnoreDamage,
float modDelta)
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boolean |
IsoGameCharacter.IsAttackRange(HandWeapon we,
float x,
float y,
float z)
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void |
IsoGameCharacter.setUseHandWeapon(HandWeapon useHandWeapon)
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Uses of HandWeapon in zombie.iso |
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Methods in zombie.iso with parameters of type HandWeapon | |
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void |
IsoMovingObject.Hit(HandWeapon weapon,
IsoGameCharacter wielder,
float damageSplit,
boolean bIgnoreDamage,
float modDelta)
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Uses of HandWeapon in zombie.iso.objects |
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Methods in zombie.iso.objects with parameters of type HandWeapon | |
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void |
IsoWoodenWall.WeaponHit(IsoGameCharacter owner,
HandWeapon weapon)
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void |
IsoWindow.WeaponHit(IsoGameCharacter owner,
HandWeapon weapon)
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void |
IsoTree.WeaponHit(IsoGameCharacter owner,
HandWeapon weapon)
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void |
IsoThumpable.WeaponHit(IsoGameCharacter owner,
HandWeapon weapon)
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void |
IsoDoor.WeaponHit(IsoGameCharacter owner,
HandWeapon weapon)
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void |
IsoCrate.WeaponHit(IsoGameCharacter owner,
HandWeapon weapon)
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void |
IsoBarricade.WeaponHit(IsoGameCharacter owner,
HandWeapon weapon)
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