Sorry missed this one, think you edited it in there while I was replying lol Loot distributions are handled in the media/lua/server/ORGMDistribution.lua file. Its not overly hard to add addtional guns into the spawning. Line #295 is the start of the spawning code, and you'll see entries like this: local choice = SelectGun(85, 10, 5) SpawnReloadable(container, choice.gun, choice.ammo, 10, 1, false) SpawnMags(container, choice.gun, choice.ammo, 5, 3, false) choice = SelectGun(85, 10, 5) SpawnReloadable(container, choice.gun, choice.ammo, 10, 1, false) SpawnMags(container, choice.gun, choice.ammo, 5, 3, false) Specifically what that does: selects a gun and matching ammo: SelectGun(civilian gun chance, police gun chance, military gun chance) maybe spawn a gun: SpawnReloadable(the container,  the gun,  the ammo, 10% chance to spawn,  # of this gun to spawn - in this case 1,  true/false is the gun loaded) maybe spawn some mags: SpawnMags( arguements are the same as SpawnReloadable, but with a  5% chance and 1-3 mags)   then it selects a another gun and repeats.   If you want to spawn more guns of different types, just repeat the lines. choice = SelectGun() SpawnReloadable() SpawnMags()   If you want to just spawn more guns of the same type that was picked, you can just edit the # (last arguement before the true/false flag)     If you want more ammo, then simply insert these lines:   SpawnRandomBox(container, 10) SpawnRandomCan(container, 5) Those will randomly select a ammo type and spawn it with a 10% chance on the box, 5% on the can, add as many as you'd like and edit the % values.   The whole file is pretty well documented, every function has comments above explaining what it does and what the arguements are.