zombie.iso.objects
Class IsoFireManager
java.lang.Object
zombie.iso.objects.IsoFireManager
public class IsoFireManager
- extends java.lang.Object
Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
NumActiveFires
public static int NumActiveFires
Red_Oscilator
public static double Red_Oscilator
Green_Oscilator
public static double Green_Oscilator
Blue_Oscilator
public static double Blue_Oscilator
Red_Oscilator_Rate
public static double Red_Oscilator_Rate
Green_Oscilator_Rate
public static double Green_Oscilator_Rate
Blue_Oscilator_Rate
public static double Blue_Oscilator_Rate
Red_Oscilator_Val
public static double Red_Oscilator_Val
Green_Oscilator_Val
public static double Green_Oscilator_Val
Blue_Oscilator_Val
public static double Blue_Oscilator_Val
OscilatorSpeedScalar
public static double OscilatorSpeedScalar
OscilatorEffectScalar
public static double OscilatorEffectScalar
MaxFireObjects
public static int MaxFireObjects
FireRecalcDelay
public static int FireRecalcDelay
FireRecalc
public static int FireRecalc
LightCalcFromBurningCharacters
public static boolean LightCalcFromBurningCharacters
FireAlpha
public static float FireAlpha
SmokeAlpha
public static float SmokeAlpha
FireAnimDelay
public static float FireAnimDelay
SmokeAnimDelay
public static float SmokeAnimDelay
FireTintMod
public static ColorInfo FireTintMod
SmokeTintMod
public static ColorInfo SmokeTintMod
FireStack
public static java.util.Stack<IsoFire> FireStack
CharactersOnFire_Stack
public static java.util.Stack<IsoGameCharacter> CharactersOnFire_Stack
IsoFireManager
public IsoFireManager()
Add
public static void Add(IsoFire NewFire)
AddBurningCharacter
public static void AddBurningCharacter(IsoGameCharacter BurningCharacter)
Fire_LightCalc
public static void Fire_LightCalc(IsoGridSquare FireSquare,
IsoGridSquare TestSquare)
LightTileWithFire
public static void LightTileWithFire(IsoGridSquare TestSquare)
MolotovSmash
public static void MolotovSmash(IsoCell cell,
IsoGridSquare gridSquare)
Remove
public static void Remove(IsoFire DyingFire)
RemoveBurningCharacter
public static void RemoveBurningCharacter(IsoGameCharacter BurningCharacter)
StartFire
public static void StartFire(IsoCell cell,
IsoGridSquare gridSquare,
boolean IgniteOnAny,
int FireStartingEnergy)
Update
public static void Update()
RemoveAllOn
public static void RemoveAllOn(IsoGridSquare sq)