Ok, but you have to be able to suspend your disbelief a little bit for that. There is effectively no tangible gameplay benefit to penetrating walls in this game, there is not one realistic scenario where you're going to want to penetrate through walls, any other time it's just a nuisance you have to navigate through. I don't see bullets getting caught on walls and immediately think "oh it's really weird that this rifle round can hit 3 zombies", (which they already can) I just think "well there's no reason to implement penetrating surfaces, so why would they?"
I'd be okay with bullets being refactored a bit, hell I'd even be okay with being able to create debris, bullet decals etc when you shoot, but this is another one of those situations where you're wanting to totally change how an entire system works because you want to simulate in gratuitous detail, and not because it actually has a positive effect on gameplay. This would just be a net negative on performance for barely any tangible upside
@gm.outside Update on this. We gave it a thorough testing. Multiple QA people teamed up to try it out on as many machines and Gamepads as possible.
We were able to get reliable repro, and then were able to make sure it is no longer happening after the fixes.
The fix has now cleared code-review and QA. It is now in the queue to make it in the next hotfix.
Thanks again for your support and your patience. ☺️🙏
If it ever happens again, be sure to gimme a buzz. We'll tag-team it till it's confirmed out of existence. 😄