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  1. Past hour
  2. EnigmaGrey

    New game screen Simplified

    The idea to have the tutorial as a toggle is definitely a good one. Too often I leave it selected by mistake when trying to go into Survival. Then there's the occasional critique that Survival looks more like a heading in its current position than a button, others have brought up.
  3. Today
  4. Batsphinx

    New game screen Simplified

    Good thoughts here - thank you.
  5. You don't have to swap parts to level up. One car is sufficient. Remove and replace each part once a day. Better begin with crappy cars. You'll break a lot of parts at the beginning.
  6. nickodemos

    A new "Transmission" option: Saliva only

    I have always wondered about this myself. With the new combat system coming up this would be a nice addition.
  7. Yesterday
  8. ZonaryQuasar

    Anim-Transition Blog

    I don't want to try to play the devil's advocate here but he said "IF you don't wish", he didn't say necessarily to throw it out? And also people sometimes just don't know how the process of game development works, and often think that whatever a thing is not perfect, they (artists in general) throw it out and start from scratch just for perfection. But I can understand you, having to manage this forum and the subreddit, of course you can be stressed too! I frequent the subreddit for just a few months and already seen a bunch of very rude people. It's certainly not an easy task.
  9. ZonaryQuasar

    New game screen Simplified

    I am aware that what I will suggest below is extremely unimportant and unnecessary and I'm totally OK if nobody agrees with me, but I'm gonna post anyway! Whenever I start a new game, I always play with the Normal settings the first time. Correct me if I'm mistaken, but that would be the setting the developers used throughout the development, so is how the developers wanted the game to be played, so to speak. When the user starts a New game in Project Zomboid (v40.43), this is what he sees: Obviously in PZ's case, the normal setting would be Survival, thanks to the "The Recommended Zomboid Experience" part. I worked as an UI/UX developer before, and for me, there's nothing wrong with this screen. It is all very detailed and well explained, in simple phrases. But I will suggest this not based on my personal preference, but thinking at the larger audience that is all the past and future Zomboid players. The three classics difficulties could fit like a glove in here (again, I don't know if would be the desired since the game targets a specific audience that probably doesn't care about this): Easy > One Week Later + Easy starting conditions Normal > Survival + Normal starting conditions Hard > Six Months Later + Hardcore starting conditions Instead of having the Tutorial as a different type of new game, it could be just a checkbox "Skip tutorial", not checked by default.
  10. MrCouper

    Word Association Extra

    Cinema -> Look ^Nice one
  11. MrCouper

    Anim-Transition Blog

    Just gotta take it with a pinch of salt and leave it to natural selection. I feel ya pain. Oooooh yea, F***in' awesome work on anim build!! Its making me so excited my legs are shaking like a school girl at justin bieber concert!!!
  12. In the Custom Sandbox mode, in Zombie Lore, you have three "Transmission" options: Blood+Saliva (the default), Everyone's Infected (TWD style), and None (never get infected by scratches/bites). What I suggest is a fourth option: Saliva only. This way means that the player can't get infected with scratches, only bites. This makes the game a little easier than the default, and a bit harder than None. You will still need to take care to not being bitten, but scratches will not kill you (specially those damn crawlers! ). Why I'm suggesting this: I've always played with the default config and ended up frustrated every time my character died from some silly mistake, so I started playing with the "None" configuration. But with that I can only be killed if I get surrounded, and with vehicles around that is very unlikely to happen. So with Saliva only would be a mid term, I would still have my character when a zombie scratches me, but I have to always take care of not being bitten.
  13. Fontenele

    Vitamin pills

    Thanks for the reply, i'll try them again next time playing the game (absolutely love it!)
  14. pzfreak

    Vitamin pills

    Hi, They are but they reduce very small amount of fatigue. You would need to take lik 3-5 of them to get to higher moodlet lvl. I use them.
  15. Fontenele

    Vitamin pills

    Hello everyone, I have a question about vitamins pills, do they work properly? I ask because when the character presents signals of fatigue, taking them seems to not affect in a positive way, otherwise, after foraging, ginseng seems to work perfectly. Thanks, Fontenele
  16. Last week
  17. Redboid [PVP / PVE] [Hydrocraft] [ORGM] IP:198.27.67.210 To all PZ Survivors, Redboid has just had a fresh wipe for the Summer Season! One of the longest running servers with a dedicated admin team and ever-growing community. Our focus is to provide an experience you will not forget! Ranging from events, factions, PvE, PvP and a touch of role-play. Let us not forget the hordes of the undead that plague the lands! The possibilities are endless. What will the zombie apocalypse turn you into?! A leader of a glorious faction? A ruler of ruthless bandits? Or just your general survivor, trying to get by in this wretched world. Here you will be virtually challenged both mentally and physically, dealing with a constant onslaught of zombies amongst other desperate survivors and mother nature herself. Whom can you trust? Will your best friend betray you? Will someone trip you to save their life from the horde? Or would they sacrifice their own, so you can live another day? Which path will you take? Come Join us on Redboid to find out! We have a thriving community, along with friendly active Admins that are willing to answer any questions & help with any problems you may have. Our server is run in favor of you players to give you all different play experiences & opportunities. Maps: Vanilla - Midriver - Brandenburg - Ballincoolin - Stonehill Apartments - Camp Hill - Fort Redstone Mods: New Updated Hydrocraft ORGM Filibuster Rhymes' Used Cars Nocturnal Zombies & Many more Server settings: 3 alternate characters per player 5x character XP gain Links: Reddit: https://www.reddit.com/r/Redboid/ Discord: https://discord.gg/2abTaWY Youtube: https://www.youtube.com/channel/UC9S2VFO6ij1kATWNCU3nPyg Please feel free to join our discord! Here you will have full access to all the server’s information and designated areas for questions, suggestions, announcements, direct contact with the admins and more. We shall look forward to seeing you there As always Have Fun & Be Safe! -The Redboid Admin Team
  18. EnigmaGrey

    Anim-Transition Blog

    What trombonaught wrote is constructive. The follow is just lumping on and making it seem worse. People don't "throw out" things that just need a little tweak. If that were left out, I'd agree, but it wasn't and and it's not appreciated.
  19. RiseOfLegions

    WARED [PC]

    Hello, everyone. Our new game has been released and we need a little feedback:) WARED - a unique strategy game with interesting story and missions What can be easier than claiming victory via strategic thought and planning? With enough army, victory is assured. But your country's military might is low and without the right strategy and careful planning impossible. Army upkeep is high, and in a stroke of luck, a mysterious person has offered to pay the price in exchange for a small favor. You assume the role of a general of a small country. As the general, you will have to make hard decisions to claim your victory over the enemy and fulfill your mysterious patron's favor. In the game you will find: - A unique approach to strategic thinking - Campaign with cutscenes - Unique missions that require preliminary thinking - Tower Defense style mini-game - Hotseat PVP supporting 2 players on a chessboard-style battlefield Planned content: - 20 unique buildings and units - open in process of passing company - Multiplayer over internet/steam - More campaign missions - Territory conquest and clan wars Steam Page
  20. Packo

    SPZ [FR-RP] [Dédié] [Discord]

    Hey ! sorry for my english, le serveur est ouvert depuis le 03/06/2019, il contient quelques mods comme Hydrocraft,Morebuild,ORGM et ZombieCure, si vous voulez avoir plus d'informations rejoignez le discord ! https://discord.gg/MAC3waj et Bonne survie ! (the server is open since 03/06/2019, it contains some mods like Hydrocraft, Morebuild, ORGM and ZombieCure, if you want to have more joy to join the discord! https://discord.gg/MAC3waj and good survival!)
  21. Beard

    Error on joining Multiplayer Servers

    That is pretty weird, it just cuts off when the map files are being sent. Try joining a server with less mods or no mods at all, and make sure that you have all your mods disabled beforehand. Otherwise it could be a router or connection problem that prevents receiving the data. I remember some people played around with their router and firewall or security software settings and fixed the issue, but those are very specific for each machine, so I cannot really say where to start or if its the main issue.
  22. Geras

    Anim-Transition Blog

    Chill, dude. It was constructive feedback.
  23. Lunar_Wolfie

    Anim-Transition Blog

    Not sure why you think they're acting like it's trash, all they said was that it should be fastened a bit.
  24. EnigmaGrey

    Anim-Transition Blog

    Its almost like it was just added and it isn't the final version, isn't it? Throw it out... Jesus. It's bad enough that though most obvious things always get called out, as though we are oblivious, to it, but to act like it's trash is taking things to another level.
  25. ShadowHits

    Anim-Transition Blog

    Yeah, I agree with you on that. The new animation just doesn't look right. There's no way you would aim that slowly with a handgun. But you could keep that new anim, and fasten it a bit, if you don't wish to throw away what I guess has required some hardwork to achieve.
  26. trombonaught

    Anim-Transition Blog

    Is it just me or is that aiming stance a little slow to ready? I've been playing a ton of Arizona Sunshine lately and I can tell you I get my hands up a lot quicker than that if there's a zed about! The original anim looked maybe better on that one?
  27. Fatalitiko

    Anim-Transition Blog

    I'm waiting for this update to play
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