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  1. Today
  2. Imagine the character's fear as rats scatter, adding depth to gameplay. Refinement could further elevate the experience
  3. Yesterday
  4. Nazarito22

    Zaumby Thursday

    Thanks for the hope.
  5. Большое спасибо за подсказки, буду тестить пробовать разные варианты. Кстати 23.04 я обновил драйвер видеокарты и вылетов пока не было.
  6. Unless you activate every single chunk in the game by being present near each one, this is unknowable. Can't count what doesn't exist. You'd have initialize the entire map: teleport through all the points of a grid made up of 20x20 tiles, wait until all chunks fully initialize around you and only then jump again, throughout the entire ingame world. It'll take a very long time, generate hundreds of thousands of files, and use a few gb of disc space. It's doable, but it's not practical. (I've done this before to generate the entire map for servers so that we didn't have to force users to download the map packs. it's worth it in this scenario if you have a couple gigabytes of maps.) otherwise you're left with just guessing based on the existing pop in each cell in debug, as suggested above. But it's likely to be wildly inaccurate.
  7. EnigmaGrey

    Zaumby Thursday

    Sometimes "a massive improvement" just has to be good enough. There's no need to overdo it, imo -- but you never know what might come up in the future.
  8. Yes, it seems to point to nvoglv being the cause of the crash, which is the Nvidia OpenGL driver. I can only recommend reinstalling your drivers fully to see if that helps fix the issue, you can see about similar problems in the links below with other OpenGL apps; https://forums.developer.nvidia.com/t/bug-random-nvoglv64-dll-crash-after-driver-update/185612 https://www.autodesk.com/support/technical/article/caas/sfdcarticles/sfdcarticles/Faulting-module-nvoglv64-dll-when-launching-AutoCAD.html
  9. Как я понял сбой по одной и той же причине был.
  10. This is still happening as of 41.78.16. Any updates on this?
  11. They may fork their current save file (somehow), create a copy of their current save file, and then use debug mode on the forked copy to avoid having debug mode "contaminate" their save file.
  12. Last week
  13. Nazarito22

    Zaumby Thursday

    About grass. Grass is nice. But ground under grass is terrible. I think it must be mixing green noise with a little brown , gray noise together for realistic ground under grass. Like pieces of ground + green tiny grass. Not everything green. And in place of transition pieces of ground must be more etc.
  14. Nazarito22

    Zaumby Thursday

    Hallelujah, you've finally fixed this fucking green carpet. I already thought this would never happen. Grass was the last thing that burned my eyes. I hope that someday we will also see smooth transitions between sand and earth, earth and grass, sand and water, etc.
  15. The logs seem to point to it being a graphics driver issue, but just to confirm that, can you check the Windows Reliability monitor for any ProjectZomboid application crashes there? If you do find any, can you share a screenshot of the Technical Details section so we can check the errors that show up there? https://www.computerworld.com/article/3575353/troubleshooting-windows-10-with-reliability-monitor.html https://www.dell.com/support/kbdoc/sk-sk/000178177/how-to-use-windows-reliability-monitor-to-identify-software-issues
  16. We've always recommended creating private servers instead of public servers -- they are by far what most of our users use. It's the easiest way to prevent cheating. It's quite unlikely we'll ever truly be able to lock down the game entirely short of using something like Goldeneye or doing a total rewrite (like minecraft bedrock edition). We can only do the best we can with what we have, otherwise. Some of this will likely improve with build 42 though I can't speculate on this specific issue -- I believe it might be the first time it's been reported. We'll take a look.
  17. Beard

    Game Disk Crash

    The game itself cannot cause system crashes, since a system crash is always either hardware related or a problem with the Windows. You should see a blue screen with information about the crash when it happens. Can you check the Windows Reliability monitor for any ProjectZomboid application or any hardware crashes there? If you do find any, can you share a screenshot of the Technical Details section so we can check the errors that show up there? https://www.computerworld.com/article/3575353/troubleshooting-windows-10-with-reliability-monitor.html https://www.dell.com/support/kbdoc/sk-sk/000178177/how-to-use-windows-reliability-monitor-to-identify-software-issues
  18. Tonight on my server the cheaters became so insolent that they wrote a bot that scanned the map on the server and saved a addSafeHouse scanned chunk, you can see in the screenshot. I think if you don’t solve this problem in future patches of the game, you won’t have any players left, because cheaters already have more opportunities than server admins. 'Cause there's no way to stop it... it's sad
  19. Updating the AI to act a bit smarter around fences would add a really fun way to weigh risk versus reward around fences and windows. If the player is within a certain small radius to where the zombie may vault over that window or fence, then the zombie will go for a grab over the fence and attempt to bite the player. Similar to the scene in Shaun of the Dead where the guy gets grabbed through the window of the bar and ripped to shreds. This would still fit the mindlessness of Brook's zombies. Gameplay wise, this would balance the instakill cheese over windows and fences where players are just waiting with their backs against the fence/window for zombies to vault over. Instead this would make it a matter of timing/skill to keep distance to not get grabbed before the zombie vaults and not getting tripped when the zombie lunges after the vault. High risk, high reward for the instakill. I think that this would be a welcomed change given the new updates to breakable chain link fences and could be linked in to the WIP in regards to updated zombie fence AI.
  20. While editing the wiki page, I found out about An Unnamed Gas Station near the military surplus store in Doe Valley. Since it wasnt resembling any theme of the main Gas Station chains, nor had any clear signs on it, I thought that its a new, undocumented gas station. However, upon closer investigation with debug menu showed that zombies within it will spawn like in Gas2Go Zombie type. There is clearly something amiss, since there are no Gas 2 Go theme anywhere around nor within it, apart from gas pump style. I think it either should be either rethemed to fit its category, since it ruins overall theme consistency within the Gas 2 Go chain. Or renamed officially with a new logo clearly visible somewhere. Coordinates of the Unnamed Gas Station: 5473x9709|
  21. Vlnnas

    Game Disk Crash

    Upon starting the game disk usage goes to 100% and then crashes the entire pc into a forced reset. I've checked I have the hardware requirements, drivers are fully updated across the board, event viewer is not giving me any further information. Gave my game logs to chatgpt and it found no reason and that the game is initialising successfully. Checked my temps when starting the game all are normal. Just seems to be the disk usage goes straight to 100% and the system crashes. Any help would be appreciated, I've been trying all day. console.txt 23-04-24_16-48-38_DebugLog.txt
  22. The server has a nice mix of mods, we are currently on a 10 years plus setting and the RP here gives lots of possiblities for plots. Check us out!
  23. Your PC does not fulfill the minimum requirements for the game as written on the Steam page. I can only recommend switching to the older "Legacy" game versions by going to your Steam Library > Right click Project Zomboid > Properties > Betas > Select the Legacy 40 or older versions.
  24. Almost none of this fits Project Zomboid. :/ 50/50 fences? Sure, maybe. Zombies already differ in physical state. We are not going to L4D it. Discount the human characteristics from Romero zombies and focus on Brook's stuff to get a better idea of why we've landed on what we did.
  25. *shrugs* To be blunt: We fundamentally disagree on game design and what PZ should be. So your only alternative is mods. Edit: just to be sure, I do agree with you in principal. Project Zomboid has certain design choices that does not make it a good game in a traditional sense. That's one of the things that likely most frustrates players who find themselves on the fence. The trouble is ... a lot of things that work in other genres don't work in a "realistic" survival game when combined with an open world sandbox and PZ's setting. Events have to happen more organically (and unfortunately sometimes it means not at all); progression and survival become risk aversion and hoarding; death is one wrong move away; the mechanics are mostly nondeterministic (but have just enough wiggle room that you can still master them if you pay attention and experiment); tedium, when done right, even feeds into the feeling that this is "real" and discourages some bad behaviours (see mods that remove weight limits eventually bricking saves because people collect so much when there's no impediment); and, worst of all -- the game either ends in your death or your player bored out of their gourd in purgatory -- how very existential and uncomfortable. It's a very strange tightrope to walk versus the usual thing you would do when making a game. And it's simply not done yet; that as more content gets into the game, I feel many of these problems are going to slowly fall away, albeit in unexpected ways. But, it won't work for everyone. :/ I appreciate the enthusiasm. Please don't let me discourage you -- there's lots to work with, it's just a lil ' bit niche. :p
  26. Can you share your logs.zip file found in C:\Users\YourUserName\Zomboid?
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