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  1. Past hour
  2. Burleon

    Zed Snacking

    This is the best news update I've seen! I like the Big Smoke reference as well
  3. Today
  4. agreubill

    More details

    Zed Snacking thursdoid seems even implied it will happens in the Animation update.
  5. agreubill

    Zed Snacking

    All that feels good and the sitting zeds are fine addition ; hope to see also more corpses around in cities areas. So far, the Apocalypse seems to happens in a really "clean" way. One thing cacth my attention... FINALLY !
  6. Blake81

    Zed Snacking

    Hmm.... am I the only one who thought that the Zed using THEIR HANDS to eat was weird? I mean, 99.9% of Zeds I've seen in movies and games just BITE things off; only use they have for their hands is grabbing, holding and scratching. Can't help but feel that Zed using their hands to eat is very.... un-Zed-y. Maybe there could be a variant where they just bite into the corpse? Otherwise it looks...off. Just my two cents here.
  7. HestrimChaosbrewer

    Zed Snacking

    Doesn't look horrible in the least bit. I'm pretty excited for the day when PZ gets a new update, as it has been some time now since we've seen an update. Keep up the good work you guys at TIS!
  8. Blackbeard06

    Zed Snacking

    very cool!
  9. Blasted_Taco

    Zed Snacking

    Fuck the NPCs, give me a game mode where there is only skeletons and you can only damage them with blunt weapons and they seek to take your calcium. I just imagine a modern Necromancer came to Kentucky to fuck shit up. No, seriously, give us the option to have only skeletons, i need dis.
  10. Yesterday
  11. Crossbow7734

    Zed Snacking

    I find that last video very spooky.
  12. Tails

    Zed Snacking

    I like the zombies feasting on a dead corpse sounds like an excellent choice just hope its where the zombies knees are touching the ground rather than a squatting position. I can say its a good detail to have to the animations. that skeleton dance is quite silly but I like it. All we need is some spooky scary skeletons song to make it much better lol
  13. Sick Boy

    Zed Snacking

    If you think you can just wave things like a comically giant pan and a skeleton dance party in our faces and expect us not to demand it...? Well, brother you got another thing comin'!
  14. Хибити\Hibiti [BLR]

    Gaia Alpha 3 "A New Beginning"

  15. Хибити\Hibiti [BLR]

    Zed Snacking

    im Wipe out a tear while waiting for the test version
  16. nasKo

    Zed Snacking

    The guy who writes the Thursday blogs is having a fun time with a screaming baby, a wife with bad toothache and another child intent on destroying things – but the good news is that there’s some cool stuff to show you today, and a sudden brief window in which to write about them. And so, onward… There’s a lot of general smoothening of rough edges happening on the build at the moment, and to give you an idea of what sort of items these are then currently on the internal ‘Top Three Issues!’ Sasha Shit List are: jolting walking animations on initial start-up, inconsistency with the directions of melee attacks and the way that timed actions (farming, pouring, building etc) have to play out before you can defend yourself from roaming zeds. In amongst this necessary fixes, though there’s also some fun stuff being added to the internal playable test build. Primarily discoveries that will make it a more varied and interesting experience when exploring your surroundings. BODIES EVERYWHERE In the next build we will be adapting the lore slightly (hopefully forgivably) by making it so that the zed impulse to bite someone who’s unturned isn’t entirely removed after their death. Idle zeds will be slightly attracted to human corpses, and will crouch to feed – meaning you can sneak by or attack without them noticing you as easily. This can be seen in the vid below: Meanwhile the same event can be added to our growing roster of interesting scenes we can spawn in random houses, which can be seen in the below screenshot– which is also a good example of how neatly ChrisW’s cutaway system will be improving the game. In the current build the discovery of survivor bodies can be quite crude, with bleach or alcohol bottles scattered around willy-nilly for example. With our new systems we can also quite easily add in bodies that tell a clearer and neater story. Even if it’s as simple, and tragic, as someone who died from self-inflicted gun wounds. [PLEASE NOTE THIS IMAGE IS WIP, AND CLEARLY DEBUG – POSES ETC WILL BE MORE VARIED AND IMPROVED] OTHER NEWLY IMPLEMENTED ANIMATIONS Here’s a quick vid that shows off the ability to pour out liquid from a container, the ability to sit on the ground to have a rest, and an idle that shows the survivors warming themselves in front of a heat source. Crikey, this game’s quite dark isn’t it? MODDING POTENTIAL We will be releasing our new AnimZed dev tools to the community when we release this version (perhaps even when we are still in IWBUMS testing if the documentation is ready) and just wanted to touch on the sort of thing that could be done quite easily with them once they’re available. For example, a while ago Martin made us some skeleton models. These are primarily intended for use when exposing bone under character flesh when mortal body damage occurs. Likewise, bodies that have been feasted on may have exposed limb bones where the flesh has been picked clean – and on top of that there’s always the opportunity for crawlers to be dragging skeletal bloody legs across the floor and for more damaged zeds to be appearing in Six Months Later and beyond. All that’s still to come though, and as a quick mod experiment on his birthday (when he should have been having a day off) RJ decided to have a look what they’d look like if used in-game in their entirety. PLEASE NOTE: THIS IS AN EXAMPLE, AND NOT A REAL GAME FEATURE The results are a bit rough still, but we’re sure you’ll agree: Boom, there’s the beginnings of a Harryhausen or fantasy mod. Good times to come hopefully. This week’s fast food order from Lazy Joe. A general list of stuff added to PZ, and vids of features being worked on, is kept here – so you don’t have to plough through endless dev blogs for info. The Centralized Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter right here! Our Discord is open for chat and hijinks too. Also OMG have you seeeen Xonic’s Mall map? It’s super-good. Please check it out.
  17. Tails

    PZ Community New Outfit Thinktank

    thinking of some cool variants of the fire department clothing and gear items to see firefighter zombies such as seeing these types of zombies wearing like breathing masks, oxygen tanks and even a fire chiefs uniform. in this gta 4 vs gta 5 fire department video you will see the fire department clothing varietals. video time stamp at 6:03
  18. Blackbeard06

    More Buildings and Mountains Release

    they look very good! unfortunately the links do not work as they say they files have expired and been deleted. could you upload them to a google drive or dropbox and reports for us please?
  19. Dethesius

    Picking Up Shelves

    Nah, none at all. Total vanilla server. I am running my client side clean also. I can work around it. I would just have to have someone pick up the shelf for me and I would have to place them. Once I place them, it fixes the bug but not until then. There was something else that I found that did this exact same thing in the same manner. It happened to me a couple months back originally with iron shelves but once I placed a spare I had, it fixed it. It would highlight one side but not the other (only the side that I was able to pick up when half of the shelf broke). It seems odd that a 2 tile item would have half of it destroy when picking up. It's as though it makes 2 checks, one for each tile. When one breaks, that's the one that will no longer highlight. For example: - Tile 1 and Tile 2. Tile 1 breaks but Tile 2 doesn't. When highlighting a similar item to pick up, it will show Tile 2 red but when highlighting over tile 1, it just shifts Tile 2 to the left to cover Tile 1, again highlighted red. The item doesn't even appear in the window. The only thing that will show up in an info window is the floor tile below it. I've even shifter (R) to see if I could select the shelf and it acts as though it's not there. This is a totally different area but same shelf. (Or I should say Magazine rack) The only thing I have not done was reinstall the game to see if that would fix it. Still, even if I did this, it would likely occur again if I failed on picking up a 2 tiled item. Doesn't have this issue on a 1 tile item.
  20. Pandorea

    Picking Up Shelves

    Any mods?
  21. Dethesius

    Picking Up Shelves

    Pan, I do understand but in this case, it was none of the above mentioned. The first time I tried to disassemble and 'bugged' myself, my skill was not very high but I had a chance of succeeding. Now my carpentry is capped, all tools needed in hand and no where close to overweight. I do these kind of pickups without anything on me but what I need (weight). However, I did go back and check. Same issue. Thanks for the reply
  22. Xonic

    Xonic's Mega Mall

    Thank you! Hope to contribute to PZ community more!
  23. Ontogenesis

    Xonic's Mega Mall

    Moved out of WIP to Mapping. Fantastic work with this Xonic!
  24. Pandorea

    Picking Up Shelves

    How high is your Carpentry skill? Higher skill level gives you higher chance not to break stuff. Keep disaddembling, reassembling and crafting to level up. Regarding objects being highlighted in red, your char needs to have enough room in primary inventory, too. Try to drop something from your inventory, get the char to carry under 10 and then attempt to pick up the object. Let us know how it goes!
  25. Zombie#24

    What does leveling First Aid affect?

    No Most import FA bonus. Fracture healing time. And once you get to level 4 or 5...you can run with a broken foot/leg when splinted.
  26. Fenris_Wolf

    ORGM Rechambered

    Yep, and updates to ORGM to make it work. I decided since next time around I don't have to worry about breaking things like save compatibility, it was time to make some drastic changes to the mod. But given the effort involved in some of these changes, it may delay the release...so people might (good chance) will have to play anim build without ORGM for a while, least while its still in IWBUMS. There's tons of crazy stuff in the works for v4 of the mod that will be worth the wait though. Multiple capacity magazines, Dozens of variants of each gun, different models offered by the manufacturer..with different barrel lengths, calibers and features (theres 20 colt anaconda's on the list alone!), including some extremely rare collectibles. A new system is in place for generating many variants of a gun or magazine with minimal effort (other then research involved), and a powerful new spawn system to allow all these new variant without flooding and diluting the loot tables. Just going to take a bit of time to hammer it all out.
  27. Last week
  28. josko_91

    ORGM Rechambered

    Sweet! Great work! Looks amazing <3 Can't wait to play this mod with the Animation update but that will probably be months away lol.
  29. I run into that too. Great way to get XP if the Admin don't catch ya I'm also seeing the vanishing zombies while fighting. I just made a post on it. While fighting, ALL of them around you will vanish but they're still there. You just dont see them. If you don't run away until they pop back in, you will be hurt badly. Your swings are at nothing but air but they can still react as soon as they pop back in and will always have the initiative on the attack. No matter if you're in mid swing and aiming right at them. This happens OFTEN and for everyone on the server I play on.
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