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  1. Today
  2. EUDOXIO

    Reloaded

    So the inventory will be a "big one" that you can increase or decrease with bags, jackets, pockets and so one, and it will work as a whole, i love it On the hand bag thing, i think will be good that if you equip a container on a hand, the hand icon will stay active and the container will be below the hand, so you have quick access to the container to put the bat in the bag, and also the hand, to equip the bat, and put the container where the bat came from, if the container cant fit anywhere, having a container and a weapon on the same hand will diminish your combat skills until you do something or drop it on the ground. This is my idea showing one hand with the bag, and the other hand with a hammer. Thanks for the work and love you guys put in the game
  3. MrDany

    Reloaded

    Developers! Can you add a truck with 6 wheels. I don't know how to do it myself! Please
  4. ZonaryQuasar

    Please fix highly unrealistic jar and jar lids.

    I agree with Kim Jong Un (i've never thought I would say this lol). Maybe six months would compensate all the work necessary.
  5. Kim Jong Un

    Please fix highly unrealistic jar and jar lids.

    Yeah, 60 days is far too little. This is definitely something that needs to be changed, since 60 days kind of defeats the immersion and point of canning stuff.
  6. ZonaryQuasar

    Dental caries, tooth decay etc.

    While I love micromanage things and liked the idea, I don't know if it fits the vision the developers want for the game, but maybe this is a great idea for a mod. I think that right now there's only a mod for defecation. I would love more Sims mechanics to Zomboid, so a full higyne mod would be awesome (defecation + urination + having to wash your clothes weekly + taking bath/brushing your teeth ). Oh look, here comes the Goth family for a night snack!
  7. Pandorea

    E-window-hopping problems

    Thank you for the report. In the meantime, you can use RMB to get to window options and see if the window is broken. Hope this helps!
  8. Batsphinx

    Improved Controllers Build: Ongoing Player Reports

    Leaving this steam post here also, so we can be sure its items are ticked off. https://steamcommunity.com/app/108600/discussions/0/1642042464752811843/
  9. Does loot spawn upon opening a container for the first time?
  10. Reblar

    ORGM Rechambered

    Another question, are guns spawning on dead zombies that spawn when the map generates supposed to be vanilla? Stuff in regular containers seems fine but all of these pre-made corpses seem to spawn vanilla guns.
  11. When the tool is loading and binding the key/value table, it's ignoring initial and last whitespaces (like it is using Trim) Example: ContextMenu_From_Ingredient = "de ", ContextMenu_EvolvedRecipe_Spice = " como Tempero", Then I save and exit the tool. When I open the tool again, it's only "de". So I have to everytime remember the values that needs a space in the end and fixing it, to prevent this:
  12. Yesterday
  13. Austin

    Forbidden Colonies

    Hello everyone, my name is Austin and this is my first dev log for my project "Forbidden Colonies". The game started off as a pretty simple idea, just have a world map with nodes each node representing either your base, a tribe, or some sort of special encounter which I believe can be well portrayed with this picture. The game takes place in medieval times, archers warriors and such. The goal of the game is to increase your civilian count for your base and to keep your civilians alive you must keep them fed, and to gain food you can either farm it, hunt it, or steal it from other villages. Whenever you choose to attack a tribe, initiation an investigation on a node which can lead to your party being attacked, or defending your base from an attack, the screen goes into a combat mode, as portrayed below. This mode does need lots of work, background tiles, and AI is currently being worked also party members being created. At the beginning of the game you get to choose the classes of your party members which will change their stats. Each stat(Strength, Perception, and Leadership) will effect their role in your party. More strength = more damage, more perception = more knowledge on nodes, and more leadership increases your parties combat knowledge, attacking the right enemy, ect... All of the images above were sort of the beginning stages 3 months back but now i'm down to world generation, loading and saving, and more "pleasant to the eye" combat. After a few weeks or more of progress and constant coding and planning I have updated the world to look way better and more like an actual world map. I've also been able to implement attacking/pillaging villages so you're actually able to attack the villages, load the party of the tribal village, and loot resources. actively worked on saving and loading world data to get on top of that before I decided to add more information and different node types into the world. So now that is finished I can easily add different nodes into the algorithm with no trouble. It's a pretty simple code that has a set integer for width and height and sets each NodeType to a set integer and does pretty much the exact opposite for loading the Grid. It didn't take very long for me to finish the process and statements to finish the world generation to "almost perfection." But after that I had to dig into much more "difficult" processes and actions such as Combat with NPC AI and coding the A* Path finding algorithm. The algorithm is complete and works but I have run into a memory problem which is fixable, just not convenient at this time of progress. I still need to implement player/party creation and trading, and much more content. Sometimes I think I may be too ambitious for this project but I know that's just my mind trying to get me to doubt myself I've also been working nonstop on the combat to make it more appeasing and have it actually work. So far the player is able to kill the enemy NPC's and is also able to be killed themselves. Attacking an NPC tribe will allow the player to gather food and resources. Allowing for upgrading of the base and the civilians to be fed. So far, each game tick will bring down the players food based on the amount of civilians the player base has. If the civilians run out and you have no one at your base/tribe, then you will lose the game, hence that being the whole point of the game. I do appreciate any feedback and I will update this thread as I work on the game itself. I'm very passionate about the project and with me being the only one programming the game it does take some time, especially being engaged and working a ton. As soon as I hit alpha and the game is in a playable state I will happily release a downloadable link for everyone to try out. Thank you so much for taking the time to read this, it means a lot. I've always been a super fan of Project Zomboid and The Indie Stone is definitely making very nice progress!
  14. lemmy101

    Reloaded

    But we've explicitly said, and I've replied as such, that the goal is there is less clicking and micromanagement over what you currently have, so please explain how you feel its too much micromanagement? Perhaps we've not explained it properly or missed something?
  15. Greybear

    E-window-hopping problems

    So - normally when a window is still in its frame, you need to hold E in order to jump through. This changes when the window is broken, to simply just needing to press E. This causes a lot of problems for me, as it can be very hard to spot whenever a window is broken, and I sometimes press E to try and open a window, but instead ending up jumping through a broken window, cutting myself to shreds in the process. This is also a big problem when I try to open doors to close to broken windows. I would really prefer if broken windows would require you to hold E before vaulting, right now using E is simply too risky... Also, thanks for making a great game. The attention to detail and the rigorous implementation shows both talent and heart in the development team. Kodus from a very impressed game designer. Keep doing what your doing .
  16. RingoD123

    The One Stop TileZed Mapping Shop

    Pretty sure they represent different rooms in your building, shouldn't need to have it turned on to be fair. Just click on view and then make sure "highlight room under pointer" is unticked, close the cell and then re-open it, bulbs should be gone, you can always bring them back by re-ticking the "highlight room under pointer" option.
  17. What I suggest: A Search bar. Select... where Key or Value (depending what dropdown item is selected) like `%SearchString%`. This would make things much easier to check inconsistencias of items between files. EDIT: and preferably make the list auto-refresh at each keypress
  18. Iamnotasurvivor

    Dental caries, tooth decay etc.

    We have toothpaste and brush, however these are not used. My suggestion is to add new realistic nuisance called "dental caries" or "tooth decay". It appears per chance, but ever increasing, if player didn't brush teeth (water, toothpaste or salt (yes possible), brush) for 3-7 days or more. It should cause increasing pain and then can cause infection. Progressing caries affects and can cause ENT, causing tonsilitis to extend doctors will deny help(!) until tooth decay is cured by dentist. Pain will not stop now if caries has started (second phase), brushing won't help. To cure, medical expertise is needed (medical skill), the easiest form is probably removal affected tooth. If you need details, its done with special dentist pliers, there will be lots of bleeding and painkillers. I've been through that personally, removal, healing, now carry implant So best to brush your teeth, ladies and gentlemen! What do you think? Thanks.
  19. Iamnotasurvivor

    Please fix highly unrealistic jar and jar lids.

    @EnigmaGrey I see, thank you for explaination. Is this the only type, if I may ask? I am asking because replaceable "sealing compound" is not present in game, which is why I assumed they are not us-specific. I see in game particularly type 2 (1.2) lids (example) - basically reuse of industrial glass and lid, (but can also be brought separately). They have integrated sealing and can be resealed with ~30% failure chance. I know exactly how its done, after sealing and boiling one needs to rotate the can while holding it in hand. Also the 60 days, I would be interested in your opinion.. Home-made is same as canned food to duration basically, but ok if we want it to be spoilable, yet with 60 days its strange don't you think?.. :-/ Thanks!
  20. EnigmaGrey

    Please fix highly unrealistic jar and jar lids.

    The us is different: they use a two-piece metal ring with a one use lid for canning because the use of reusable Lids as strongly being discouraged for decades, outside of pickling in and dry storage. They look like this: The sealing compound effectively destroys itself on use. It's realistic for the game setting and time., in other words. Though I do not personally like how it's implemented, including have few ingredients there are.
  21. Legoland99

    The One Stop TileZed Mapping Shop

    What are the yellow bulbs representing ? I've reached the state of adding buildings and for some it shows up.
  22. From my background (USSR, then Russia) my family has been canning food for whole time. Also my wife (USSR, then Kazachstan, then Germany) family have been doing it. We also do it with my wife now I've grown up. 1) There are two types of Jar lids. - The first type (example) need special sealing machine (like this) to can and lids are one-time only, but they are always sold in large packages like 50 pieces. - The second type (example) are normal lids, which are also in game) only have moderate/small chance of becoming non sealing after open and can be reused. When you open jar lid, you do it by rotating - in this case they can be reused. If you open jar lid with knife or fork using it as lever, there is about 30% chance (I estimate) it becomes damaged. So for PZ the summed chance is about 10% to break, they are not one-time use. Right now jar lid are one time and pretty rare in stores (even after update). 2) Storing duration. Jared food with vinegar, sugar and boiled is does not spoil for at least 1.5 years, this is minimum for easily spoiling food like mushrooms. I've drank tomato and grape juice, ate pepper and cabbage which were 5+ years old. The typical store duration is at least 5 years. Right now they spoil after 60 days. Please fix, if you aim for realism.
  23. thejord1138

    Crafting screen issue caused by Mod

    Think I fixed it, just came down to have misspelled 1 word, accidental space in another, and all is well now. I'm such a noob.
  24. EnigmaGrey

    Reloaded

    Yes. It's exceedingly rare that "no offense\not to be a dick" makes something less offensive. It's usually better to reword your sentence to not need it or just let it go. This is especially true online, where it's usually used sarcastically. I wonder if this is unique to English or not. Lol Edit: https://geraldinerenton.com/no-offense-but/ this illustrates The Dilemma pretty well.
  25. Last week
  26. MadDan2013

    Younger & Older Characters

    Old man + cane as a weapon that when used causes you to trip, yell out in pain and die in agony elevates PZ to a masterpiece of a game. Really though I can't wait to see the mods that come from this update. Not sure if something as complex as this is on the table or how long the tools would take to learn, but stuff like this would be incredibly cool for sure.
  27. thejord1138

    Crafting screen issue caused by Mod

    I cannot open the crafting menu, but I have narrowed it down to a mod I made myself, it only has three parts, a script for three items, a script for crafting said items, and images to go with the items. The first one I tested worked fine, but after I added the other two the game starts with the craft icon on the left-hand side of the screen highlighted, but no crafting window. I'm guessing the problem is in how I made the scripts, but I cannot figure it out. Here are my scripts: DC2 Weapons.txt DesperateCrafting2.0.txt
  28. Legoland99

    The One Stop TileZed Mapping Shop

    Done! Perfect, did all you said and deleted all files and reinstalled it, and now it works. I will further test the map making process but thank you for your fast response <3
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