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    1. News

      Blog posts, interesting news, and forum announcements.

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  2. Project Zomboid

    1. PZ Updates

      Patch notes and announcement threads for PZ builds.

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    2. General Discussions

      Just the general place to natter about zombie apocal-em-upse, Project Zomboid.

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    3. Bug Reports

      Bugs go here. Please save us the time to translate all the posts in different languages and post them in English instead.

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    4. PZ Support

      For any problems about purchasing, the actual running of the game, crash reports, etc.
      Bug reports go here (click).

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    7. PZ Suggestions

      Got things you want to see in PZ? Post here! Tip: search to see if there's already an existing thread.

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  3. PZ Modding

    1. Tutorials & Resources

      The place to learn and gather everything you could need for modding PZ!

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    2. Mods

      Anything that alters gameplay mechanics or the UI and doesn't fit into the other categories.

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    3. Items

      Weapons, food, recipes, clothes. All the items you need (or not) for survival.

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    4. Mapping

      Visit exotic places.

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    5. Mod Ideas and Requests

      For the creative minds and everyone else.

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  • New Topics

  • 2306 The Ultimate Question!

    1. 1. Which is better: pancakes or waffles?


      • PANCAKES
      • WAFFLES

  • Posts

    • Gotta disagree about most of this.   Mods more often fill niches we're not interested in exploring, in ways that we feel would not be fitting with the game; Mods often scratch that power-fantasy itch that some expect from their games; mods often turn something more organic ( and yes, playing it safe is the natural outcome of that in this setting ) into something more gamey if that's what players want. This may sound judgmental, but it's all good to me -- the whole point of supporting mods is to let you do your own thing (up until it impinges development) while we do ours, after all.   It's just that people as a group also do not agree on everything and don't seem to have a grasp on what they actually like. They often ruin the fun for themselves because of this. We can't make millions happy -  sometimes we can't even make ourselves happy because working in a team is always going to be some of compromise, even while pursuing a specific vision.     PZ can't be all things to all people short of recreating the universe atom by atom: you see needless grind, other people see 400 hours of gameplay  inexplicably chasing those skills (when they could just change the XP modifier). I'm personally bewildered by this and we'll likely change the skill system to what we feel are it main detractors, but you do you.   Same thing for combat. Some people do not seem to want to put in the time to plan ahead (anticipate momentum, know when they pushed too far for the underlying mechanics)  or learn how it works (trial and error; change behaviour; die a lot) -- so be it, there's a mod for that. Some people do not like randomness in games at all -- so be it, someone will probably mod it out one day. But ... we're not going to take on things we feel would hurt the game or slow/distract development just because server owners are way too liberal with mod selection. :/   We respect your right choose, to customize the game. Just remember that our goals might not match your taste (same for individual servers).   In practical terms? just got to get out of your own head and have some fun. That's all that matters (so long as you're not hurting other people). Don't worry about ruining the vanilla experience for yourself. Mod it, tweak it, or don't touch anything and embrace the suck. Don't overthink it, unless that's fun in itself, ofc. :p
    • That is progress, can you in that case share the console.txt file found in the C:\Users\YourUserName\Zomboid folder? Or you can screenshot the alternate launch window again, the window should stay open even if the game crashes and show the error messages at the end. Additionally, new err_pid files might be created after this crash when you click to start, which would be different from the ones you already shared, since the issue is different now. Therefore, can you share these new files as well?
    • This message should not be related to your issue, the pauses are only a few milliseconds long, you can read that in the rest of the message. Instead, the crashes sound more severe, can you share the hs_err_pid files found in the main folder where the server is installed and started from?
    • Facing this issue suddenly today, unsure exactly what causes this. I am using a premium subscription server host but we are now suddenly seeing major issues with chunk loading and then after some time with roughly 5-6 players online the server will suddenly decide to crash.
    • It's a shame to hear that won't be a priority any time soon. It is impossible to use some mod features like shops without it or change button mapping   But I will try what you said for the closing of the window. In the case that it does work, thank you.
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