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MORE zombies in/around areas like Food Stores, Hardware stores, Warehouses.


LeoIvanov

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So, we've all had our fun and giggles near the mall where entering it unprepared meant inevitable death and annihilation by tons and tons of zombies waiting to bite you around every corner. I want that kind of feeling, but at EVERY place that potentially holds a lot of loot of the same value.

 

For example : In Max Brooks' survival guide he explicitly mentions that areas like malls, food stores, gun stores, hardware stores are to be avoided since these places are on the mind of pretty much every third person who didn't think about leaving the fuck out of city yet (Causing big clumps of cars on the driveway out of city, but that is a case for another story), and that visiting these places is more or less likely to get you killed, either by living occupying the place, or by big numbers of zombies. We all know that big clutters of humans in zombie apocalypse inevitably leads to atleast 3/4 of them zombified, if god forbid there's atleast 1 infected within that cluster.

 

That suddenly radically changes the plans of every Zomboid expert on how to survive in this game. What do they usually do?

 

1. Loot your starting house.

2. Find a suitable weapon and food.

3. Run to the warehouse.

4. Break into it, find hammer and barricade all windows and doors.

5. Survive forever.

 

Suddenly, their plan breaks on phase 3 because the warehouse is literally littered with zombies both from outside and inside of it. Guess they weren't the first ones to think of that "Brilliant" idea.

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Perhaps the introduction of NPC's will bring this aspect of the game, rather than explicitly spending time to code it to happen?

 

I would imagine NPCs might find their way to the warehouse (and all it's glorious loot!) early on, leading and/or attracting hordes of zombies that may or may not break inside or wander around outside.

There's even the possibility of the warehouse being mostly looted already by the time you arrive, or some not-so-friendly NPCs taken up residence and not too happy to see you intrude.

 

Personally, I'd speculate that the introduction of NPCs is going to wildly change the dynamics of PZ, and probably quite a few suggestions made on the forums will realise themselves simply through the influence and actions of the NPCs.

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