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raymond

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Well, I've come up with plenty of ideas for PZ recently, some of them may be too ambitious, but here's the list:

-A large variety of electricity generators, like solar panels as loot, craftable windmills, or perhaps portable gas generator... Also, some kind of input distributing devices near or inside the houses so it's possible to use electric stuff like stove and lights... Also, maybe locations as power dams or thermal stations

-Some changes to the jumping from high places, because always breaking bones after jumping from second floor isn't that realistic to me, and it highly decreases he odds of survival... maybe adding a skill to handle that

-Armored doors and walls, impossible to break down with sledgehammer or burn down, but there should be an ability to blow the doors open with explosives or a locksmith (picking) skill plus rare lootable tools for cracking the locks

-Traps for players - mines, tripwires attached to shotguns or shelves with logs, or maybe disguised bear-pits

-Skill(s) for repairing cars or setting up generators

-More meds - for curing fever, performance enchancing drugs... I personally like how it was made in all fallout games - increasing stats, but a chance of dependency... Maybe a trait of resisting addiction

-Major developing of character generation: ability to choose skills, age and so on...Also, jobs should affect skills

-Adding perks which you can get by doing some challenges or reading special books

-The sewer should be a source of water, but with high chance of contracting a desease which would cause fever... And an ability to purify it somehow, like adding rare lootable water filters, and boiling it - the more you purify it, the less chance of illness

-Scavenger skill/trait/perk - now, I've faced a problem of getting loot on server after it's been active for a while, so maybe players with this could rarely get hidden loot from the containers... Also, it should be worth a lot of trait points or whatever, because otherwise it'll ruin the balance

Tell me what you think, so I may come up with more ideas

BTW, nice work making the game... I hope there'll be much more updates in the future!

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Some of these might need a bit of modification such as generators also generating a lot of noise attracting zombies to balance them out, also some of your suggestions are already planned to be added but in total good suggestions.

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Sorry if I said something that was suggested a thousand times before, I just wanted to stress out that I personally don't want a wiring system similar to MC's redstone like some people suggest, that'd be too ugly having rectangular wires stretching through the map, but rather I'd like a power input for each building, or maybe a district if that's a big power plant... Possibly one small generator for each device - that'd be the most balanced way.

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Alright, the thing I'm going to say may sound a bit crazy, but it's something I've never seen in any other games. I know it would be hard to implement with all that's already in progress, but...

What if when the player exits the server(log off, connection - any reason) and his character becomes an NPC and stays like that until the player enters? So that the player will be able to set behavior for it, like tell it which players are friends, what to do, return to the base, go raiding, find cover and hold there until log on, etc. Also, an option for banning players from servers for dying for a desired amount of time - that'd prevent players from too many griefing attempts and make life more valuable, and add difficulty. I know there may be frustration because that dumb NPC stepped on a landmine while you were logged off or something, but it's a matter of managment and strategy, in my opinion. Also making the option of AI toggleable for admins will do the best, as there won't be many people who'd want such hardness and unpredictability...

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Well, enough with long shots, currently there are things that must be fixed ASAP, and one of them is fire mechanics. I cannot provide any more proof than the story below, but I'll try if needed.

So, me and my friend were playing on a server. Fella got bored and decided to step in a campfire and auto da fe himself and our house. After he turned into a pile of ash, the house kept burning for many days. There was no way to extinguish the fire, at least water and sand didn't work for me. My only hope was to sit and wait for a rain to stop it. And after a day long rainfall, it seemed like it was over, but as I entered and started sipping through the ashes, the house ignited AGAIN for no apparent reason (*might have been the remains of fire untouched by water, but still, if it's all wet after the rain, how the hell did it go burning again?). And so I salvaged all I could, my last bet was to wait for it to stop occasionally. The house was pretty small, I thought it wouldn't take long to burn down so I waited 3-4 game days, the walls went black but didn't disintegrate and kept flaming forever, and I finally quit.

So my suggestions would be making a way to extinguish the darn flame (water, sandbags, fire extinguishers finally), also making the walls burn down to ashes and stop blazing forever, like hellfire.

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Dunno about slaves man, personally I wouldn't keep them in a Zed appocalypse, as they might either escape, draw a horde to your location, stab you in the back by the first chance they get, or join your enemies. So you'd have to have a big group or a community to control them, which is probably hard to establish, unless you can keep discipline among NPCs and players for a long time. But that'd prove worthy to have slave gardeners, builders or anyone you usually keep inside your base and who does some useful labour. Still, that'd require some management skills which I lack. Anyway, good idea for a lategame.

Also, here are some jobs which I thought of:

Electrician - obviously, bonus in electrics, maybe starting with tools

Psychologist - can manipulate NPCs in his/her favor

Doctor - ... + ability to sysnthetize drugs, poisons to add in food or water, reduced panic from Zeds

Locksmith - starting tools, skills

Farmer - skills, maybe making compost from spoiled foods and corpses

Demoman/anarchist - kaboom, making splosives (boiling grease, mixing with alkiline then with 1HNO3*3H2SO4 into dynamite, napalm from orange juice/soda + petrol, any other real life anarchist recipes ;))

Adman - selling stuff to NPCs

Cook - ..., disguise poison in food or smth, bonus stab weapon damage

Firearm specialist - tools, skills, ability for ammo reloading (like in NV, yes I'm a fanboy)

And finally, literature teach/ librarian :) - reading speed increased - higly useful in MP as of now

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Dunno about slaves man, personally I wouldn't keep them in a Zed appocalypse, as they might either escape, draw a horde to your location, stab you in the back by the first chance they get, or join your enemies. So you'd have to have a big group or a community to control them, which is probably hard to establish, unless you can keep discipline among NPCs and players for a long time. But that'd prove worthy to have slave gardeners, builders or anyone you usually keep inside your base and who does some useful labour. Still, that'd require some management skills which I lack. Anyway, good idea for a lategame.

Also, here are some jobs which I thought of:

Electrician - obviously, bonus in electrics, maybe starting with tools

Psychologist - can manipulate NPCs in his/her favor

Doctor - ... + ability to sysnthetize drugs, poisons to add in food or water, reduced panic from Zeds

Locksmith - starting tools, skills

Farmer - skills, maybe making compost from spoiled foods and corpses

Demoman/anarchist - kaboom, making splosives (boiling grease, mixing with alkiline then with 1HNO3*3H2SO4 into dynamite, napalm from orange juice/soda + petrol, any other real life anarchist recipes ;))

Adman - selling stuff to NPCs

Cook - ..., disguise poison in food or smth, bonus stab weapon damage

Firearm specialist - tools, skills, ability for ammo reloading (like in NV, yes I'm a fanboy)

And finally, literature teach/ librarian :) - reading speed increased - higly useful in MP as of now

Perhaps post these suggestions, into a topic for occupations and professions.

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Alright, so here's some more ideas:

-Greenhouses - if they're gonna nerf winter so it's impossible to grow things normally in the outside, you could build one yourself, tho it'd require implementing greenhouse parts

-Suggested a zillion times, just to stress out, ways of preserving food - salting, smoking, pickling etc.

-If winter is implemented, ability to cut ice blocks and use them in iceboxes - IRL, they used to do it instead of having a fridge

-As of now, in Single Player I can survive infinite amount of time if I only have a decent secluded base and a trowel to dig worms for food, without going out raiding any stores or houses. They really need to either decrease worms' food value or do something with trowel digging mechanics

-Morally corrupt NPCs - the ones who rob you, send spies at you, or can stab you in the back because of their ambitions, insanity or as a revenge for something

-Poisons, ways to poison water and food (check my proffesions list)

-I think it was suggested before, silencers - found in gunstores, militaries' s base, or maybe craftable. I know many "professionals" would say it's impossible, but I've seen some YT stuff where they made it from oil filters or by soldering metal stuff... it would attract much less zeds if you have a silencer, plus it's effective against players and NPCs

-Soldering :P - I thought blacksmithing would be too ambitious for a zed appocalypse, you have to have blast furnaces which require a lot of energy, but maybe soldering some parts together for crafting wouldn't ruin the atmosphere, would it?

-Now, this option might seem weird for someone - removing global chat, implementing walkie talkies instead... Or ham radios. Cause it always bugged me in any other game - hearing each other through the whole map... Maybe leave this option for admins, and for players to text them

-Unperishable butter lolwut

-Kinda silly, but is it possible to implement zed kids? They'd be a bit faster, but easier to kill... I heard that the law doesn't allow any child violence in videogames, but since Indie Stone are indie,=/, would that apply to them too? It's just a minor thing, adding a bit realism, cause adult only citites always bugged me in games... Also, you wouldn't want to come across a kindergarten in ZA :P

-Passing out in the outside should lead to inevitable death in most cases, well, say they should make a probability for that based on surrounding zeds, same goes for sleep - I managed to sleep in a room with zeds or broken windows and them outside just fine

That's it... hope those won't be too absurd for you

Edit: pickpocketing and taking things by force - from NPCs and players, would be hard to implement unless they make it possible to subdue a person

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we've had several threads dealing with silencer/suppressors. nowhere near as common as people think they are in real life.

 

there will be no children of any sort in the vanilla game. the Devs have already made that decision.

 

we have a walkie talkie mod already, time will tell if somehow it winds up in the game or not. for now if you want to talk to a person in your sight, press T instead of V and your message will appear above your head so they can read it without broadcasting it to the whole server.

 

passing out is in the plans, but other stuff is simply higher urgency for now, such as map expansion, new builds and NPC's

 

many times in the past they have asked that big multi idea threads like this not be created, as if it has a great idea in it it is simply too hard to locate in the search. better to add the idea to pre existing threads of the same topic.

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Alright, sorry for the multithread thing, I'll try to stick to others'. BTW,regarding walkie talkies, it's not like I don't want anyone to hear me, it's like I'm seeking for a challenge even in things like communication. It used to be a lot harder when there were no telephones or internet, imagine how that'd be in a ZA

Edit: now, can I or the moderators close this topic somehow?

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