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This'll be my first suggestion I've ever made for this game, I think the game's very interesting, and I hope I can make it a bit more interesting with this idea.

 

The Idea: To allow players to create obstacles that zombies, NPC's, and even other players (if they are panicked and unable to properly focus) can and will trip over, making them easy targets to kill, either by shooting or bashing their skulls in with your favourite melee weapon of choice.

 

How this would work: Players could create these traps using ankle-high objects (Logs, poles, bricks...?) by clicking on a tile and selecting an option that allows them to set up the trap (or by accessing the Build menu, and setting it down manually for better precision)

 

Zombies are kind of stupid, and I doubt they'd have some kind of eagle-like eyes that allow them to see every bump in the road (I'm taking into the fact that they can climb fences, but they'd probably be focusing more on your tasty morsel rather then the obstacles that aren't clearly visible to them. That doesn't mean that a few of them would be able to catch a glimmer of the trap whilst they advance towards you) ,there probably would be one or two that can bypass the trap, because they (as I said) would be focusing on you, but a few of them would have probably seen the trap with a clear line of sight whilst chasing you.

 

As for NPC's and other players, it'd probably depend on three things;

 

number one would be where the trap is placed (If the trap is located JUST around a corner of a building, there probably wouldn't be enough time to register it before you already fell for it. They could also be hidden behind fences, and doors).

 

Number two would be how gullible they are (This is more or less a compliment to number one. If a trap was behind a door, and they advanced through that door without checking, they'd fall, simple as that).

 

And number three would depend on how scared they are, if at all (If a player/NPC is terrified, they probably wouldn't be paying attention to the little details, and wouldn't notice the trap until its too late. Being terrified can act as a camoflauge for the trap).

 

Keep in mind, a few days after you place the trap, you could "forget" about it unless you write down a note of some kind that tells you where these traps are. You are just as vulnerable to your own traps as a zombie or a player.

 

So, what do you guys think? Would this be a cool idea, or not?

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I do like the idea of traps, pits etc. They've been discussed quite a few times before. Your suggestion is also very well thought out, so grats for that! :P

Iirc the devs have said that traps altogether is something they'd like to do and these sorts of things would be almost obvious choices for that kind of a system.

Tripping and falling are very common things in the horror genre in general and I think this would be a good way of introducing that without taking the control from the player.

One more thing I'd factor in to your things, that would make a player/NPC fall, would be tiredness. When your perception is already low it'd be easier to miss something like a tripping wire.

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