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The Problem


In Project Zomboid, the primary method of getting past zombies is engaging in combat, either with melee hits or with weapons such as firearms. The other option is to slowly sneak past them and avoid the zombies' line of sight. This is a good start for stealth mechanics, but it is definitely lacking.


 


How Can the Game Improve in Respect to this Problem?


  • Add throwable objects that produce a noise which pull nearby zombies towards it. Note: Would only work for zombies that have not yet locked onto the player.
  • Two Types:
  1. Short Distraction - Rocks, glass bottles, etc. When thrown they produce a loud noise on impact. The zombies would them travel towards the point of impact, linger there for a short amount of time, and quickly begin to separate and diffuse. This allows just enough time for the player to sneak past.
  2. Prolonged Distraction - Airhorns. Combining air horns and scotch tape would create a makeshift device that can be thrown and used to pull zombies into another areas. The noise would continue to pull zombies for a prolonged amount of time. It would have the same effect as a triggered house alarm. This would allow players much more time to sneak around, but it would also attract distant zombies.

 


Does it Make Sense for the Game?


Stealth mechanics are important for a survivor. A survivor should never fire his or her weapon or engage a zombie unless it is absolutely necessary. This would allow players, especially those playing in sand box with ultra rare loot, to conserve ammunition and weapon durability.  


 


Being able to pull zombies away from your path or towards another area would be especially helpful in locations such as the mall. 


 


Is it worth the time and effort to develop?


Adding this feature would allow players whole new strategies to taking on zombies and zombie hordes. It would not require any extreme overhauls, and most of the mechanics needed (throwing objects, zombie-attracting sound alarms) are already in game.


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http://projectzomboid.com/blog/2013/10/apzdtisa-ii/ New sneak mechanics are mentioned there.

Yes, thank you for linking that. I remember hearing something about these new mechanics (crouching, wall-hugging), but I was surprised not to see anything about throwing objects as distractions. Glad to see that they have new stealth features on their radar though.

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http://projectzomboid.com/blog/2013/10/apzdtisa-ii/ New sneak mechanics are mentioned there.

Yes, thank you for linking that. I remember hearing something about these new mechanics (crouching, wall-hugging), but I was surprised not to see anything about throwing objects as distractions. Glad to see that they have new stealth features on their radar though.

 

Yeah, It will be nice to be a sneaky thief ;)

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Next thing you know people will be putting baskets over zombie heads, and stealing their loot.

Shoot them in the head:

Zombie: BRAINS!

*thirty seconds later*

Zombie: I guess it was just my imagination :D

 

XD Shoot an arrow in a guys face hide, And he's just like, I need to stop drinking so much mead cx

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Next thing you know people will be putting baskets over zombie heads, and stealing their loot.

Zombie A: Hello Neighbor.

Zombie B: excuse me, please, but I feel a little bit distracted today

Zombie A: I beg you pardon, kind sir, but you are sitting tied up in the corner wearing a blindfold. By all respect I think you are the victim of an act of violence!

Zombie B: Violence? Please don't be silly, mister...

Zombie A: Dullan. John Dullan. Nice to meet you.

Zombie B: Thank you, mister Dullan. Nice to meet you, too. Name's Peter Wurstwaggon.

Zombie A: Well then Peter. How about gettin you rid of this blindfold?

Zombie B: Please, don't be so precipitant. I just got warm with the current situation. I wouldn't approve to rush a second chance of circumstances for a while.

Zombie A: How right you are. Forgive my blinkered thought. I just wanted to make sure you are in  a not concerning condition.

Zombie B: I am fine. Thank you. Carry on.

Zombie A: Well then, I will continue my walk to this door and start bumping it for a while. So long!

Zombie B: God bless you. I will take a long staring somewhere. This abandoned parking lot seems appropriate.

 

 

Please forgive me spamming this off topic stuff. I simply can't resist on social conversations and zombie culture.

I think we all should learn to treat our neighbors with respect, as they are human-"beings" same* as we are.

 

*or not so same

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Well, thanks for the replies guys, but cool down with the jokes.

Have to admit Bolgfred, pretty clever script, but please can we keep the posts relevant to the topic of stealth mechanics. Thanks guys. 

Of course, but not a lot left to say besides what has been said.  I agree that the game needs proper stealth and distraction mechanics.

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