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Losing and gaining traits by gameplay


migulao

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I like the idea of the actions you do have BIGGER consequences, so basically, you would gain and lose traits (but only some, some are just stuck to personality, witch shouldnt change, or atleast change very slowly), as you played, for example, if your food consisted mostly of junk food (chocolate, chips), you would slowly get the overweight trait, witch you can lose by going on a diet, but would be hard because oof the hungry debuffs, another example is the strong, stout and weak traits, if you practiced things that use strenght (carpentry, hitting zombie, doors, npcs,  etc...) you would get the stout trait, and that would eventually evole to strong trait, but if you just sit on your house, without facing that kind of danger, you would devolve, as in real life, into stout, then then into weak.

These are just my examples, post more in the replies, cant wait to see what you think :mrgreen:

 

Also, the overweight idea came to me from reading Libertine's (another user) post, about Malnutrition, witch eventually lead to this whole post, so give him/her :-D  so credit aswell

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It's passive perks, you'll see them as traits in game (like Stout, Strong, Athletic, etc...)

 

I need to show their progress on the skill panel, will work on that some day :)

Oh, so you actually gain those kinds of traits in gameplay? you just dont see the progress bar? thats pretty cool :D

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