ZomboidFidelity Posted June 22, 2014 Posted June 22, 2014 Hi everyone. I'm currently struggling on translation (localication) of recipes and items introduced in a mod. I suppose we should be able to do that without modifying PZ's installation folder, right? So I've created C:\Users\User\Zomboid\mods\mymod\media\lua\*\Translate folder as well as translation files within it, but PZ seems not to parse it My hope was that contents of Item_<LOCALEID> and Recipe_<LOCALEID> would "append" to the the default ones, provided in corresponing files located in PZ's installation folder. Unfortunately, they don't. UPDConsole outputs contains following:MOD: mod "MyMode" overrides media/lua/shared/Translate/RU/Items_RU.txtLoading RakNet from: ./translator: language is RUA problem occurs with the translation : Slice Bread : "Нарезать хлеб,which makes me think that PZ tries to read mod-provided translations. On the other hand Process Monitor registers shows that no bytes were read from mod's Items_RU.txt
ZomboidFidelity Posted June 22, 2014 Author Posted June 22, 2014 Русский чтоль?Да. Знаешь, как делать перевод для модов?
VikiDikiRUS Posted June 22, 2014 Posted June 22, 2014 Мм, не, жди админов, они может и знают. PS: Ты кстать, первый из Русских кого я вижу на этом сайте.
VikiDikiRUS Posted June 22, 2014 Posted June 22, 2014 Всё, понял. Короче заходи в архив с модом, там будет папка "media" потом заходи в папку "scripts" и там будет TXT файл.
ZomboidFidelity Posted June 22, 2014 Author Posted June 22, 2014 Спасибо, но в этом файле описываются сами предметы/рецепты. Перевод делается через папку Translate.
ZomboidFidelity Posted June 23, 2014 Author Posted June 23, 2014 Спасибо.Still looking for an answer.
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