Kidlonewolf Posted June 21, 2014 Posted June 21, 2014 I was wondering which method i should use to get custom items to spawn in game correctly. They all have proper item names, display names, icons, and icon names. I'm not sure whether to use a copy of the SuburbsDistributions.lua in my mod with the new items added to the lists like Arican says here, or if i should make a new lua file for the new items only? I don't know if using a copy of the lua will cause problems seeing how base.items will be listed twice. I had a look at the items and recipes tutorials and it was set up like this. -- ================================================ ---- Spices Tutorial Mod ---- created by Kinyoshi ---- Distribution File Modeled From RoboMats Mods ---- ================================================ --require "Items/SuburbsDistributions";SpicesTutorialMod = {}SpicesTutorialMod.version = "1.0.0";SpicesTutorialMod.author = "Kinyoshi";SpicesTutorialMod.modName = "Spices Tutorial Mod";-- -------------------------------------------------- Functions-- ----------------------------------------------------- Prints out the mod info on startup.function SpicesTutorialMod.init()print("Mod Loaded: " .. SpicesTutorialMod.modName .. " by " .. SpicesTutorialMod.author .. " (v" .. SpicesTutorialMod.version ..")");end-- -------------------------------------------------- Item distribution-- -------------------------------------------------- KMGroundBlackPeppertable.insert(SuburbsDistributions["all"]["bin"].items, "Base.KMGroundBlackPepper");table.insert(SuburbsDistributions["all"]["bin"].items, 2);table.insert(SuburbsDistributions["all"]["counter"].items, "Base.KMGroundBlackPepper");table.insert(SuburbsDistributions["all"]["counter"].items, 2);table.insert(SuburbsDistributions["all"]["metal_shelves"].items, "Base.KMGroundBlackPepper");table.insert(SuburbsDistributions["all"]["metal_shelves"].items, 2);table.insert(SuburbsDistributions["all"]["crate"].items, "Base.KMGroundBlackPepper");table.insert(SuburbsDistributions["all"]["crate"].items, 2);table.insert(SuburbsDistributions["conveniencestore"]["shelves"].items, "Base.KMGroundBlackPepper");table.insert(SuburbsDistributions["conveniencestore"]["shelves"].items, 2);table.insert(SuburbsDistributions["grocery"]["counter"].items, "Base.KMGroundBlackPepper");table.insert(SuburbsDistributions["grocery"]["counter"].items, 2);table.insert(SuburbsDistributions["grocery"]["shelves"].items, "Base.KMGroundBlackPepper");table.insert(SuburbsDistributions["grocery"]["shelves"].items, 2);table.insert(SuburbsDistributions["grocery"]["crate"].items, "Base.KMGroundBlackPepper");table.insert(SuburbsDistributions["grocery"]["crate"].items, 2);table.insert(SuburbsDistributions["spiffoskitchen"]["counter"].items, "Base.KMGroundBlackPepper");table.insert(SuburbsDistributions["spiffoskitchen"]["counter"].items, 2);table.insert(SuburbsDistributions["kitchen_crepe"]["counter"].items, "Base.KMGroundBlackPepper");table.insert(SuburbsDistributions["kitchen_crepe"]["counter"].items, 2);table.insert(SuburbsDistributions["plazastore1"]["counter"].items, "Base.KMGroundBlackPepper");table.insert(SuburbsDistributions["plazastore1"]["counter"].items, 2);table.insert(SuburbsDistributions["grocers"]["grocerstand"].items, "Base.KMGroundBlackPepper");table.insert(SuburbsDistributions["grocers"]["grocerstand"].items, 2);table.insert(SuburbsDistributions["grocers"]["smallcrate"].items, "Base.KMGroundBlackPepper");table.insert(SuburbsDistributions["grocers"]["smallcrate"].items, 2);table.insert(SuburbsDistributions["fossoil"]["counter"].items, "Base.KMGroundBlackPepper");table.insert(SuburbsDistributions["fossoil"]["counter"].items, 2);table.insert(SuburbsDistributions["fossoil"]["shelves"].items, "Base.KMGroundBlackPepper");table.insert(SuburbsDistributions["fossoil"]["shelves"].items, 2);table.insert(SuburbsDistributions["fossoil"]["crate"].items, "Base.KMGroundBlackPepper");table.insert(SuburbsDistributions["fossoil"]["crate"].items, 2);table.insert(SuburbsDistributions["fossoil"]["crate"].items, "Base.KMGroundBlackPepper");table.insert(SuburbsDistributions["fossoil"]["crate"].items, 2);table.insert(SuburbsDistributions["grocery"]["shelvesmag"].items, "Base.KMGroundBlackPepper");table.insert(SuburbsDistributions["grocery"]["shelvesmag"].items, 2);table.insert(SuburbsDistributions["fossoil"]["shelvesmag"].items, "Base.KMGroundBlackPepper");table.insert(SuburbsDistributions["fossoil"]["shelvesmag"].items, 2);table.insert(SuburbsDistributions["garage_storage"]["all"].items, "Base.KMGroundBlackPepper");table.insert(SuburbsDistributions["garage_storage"]["all"].items, 2);table.insert(SuburbsDistributions["motelbedroom"]["wardrobe"].items, "Base.KMGroundBlackPepper");table.insert(SuburbsDistributions["motelbedroom"]["wardrobe"].items, 2);table.insert(SuburbsDistributions["policestorage"]["metal_shelves"].items, "Base.KMGroundBlackPepper");table.insert(SuburbsDistributions["policestorage"]["metal_shelves"].items, 2);table.insert(SuburbsDistributions["policestorage"]["metal_shelves"].items, "Base.KMGroundBlackPepper");table.insert(SuburbsDistributions["policestorage"]["metal_shelves"].items, 2);table.insert(SuburbsDistributions["policestorage"]["metal_shelves"].items, "Base.KMGroundBlackPepper");table.insert(SuburbsDistributions["policestorage"]["metal_shelves"].items, 2);table.insert(SuburbsDistributions["policestorage"]["metal_shelves"].items, "Base.KMGroundBlackPepper");table.insert(SuburbsDistributions["policestorage"]["metal_shelves"].items, 2);table.insert(SuburbsDistributions["policestorage"]["metal_shelves"].items, "Base.KMGroundBlackPepper");table.insert(SuburbsDistributions["policestorage"]["metal_shelves"].items, 2);table.insert(SuburbsDistributions["all"]["inventorymale"].items, "Base.KMGroundBlackPepper");table.insert(SuburbsDistributions["all"]["inventorymale"].items, 1.4);table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, "Base.KMGroundBlackPepper");table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, 3);-- -------------------------------------------------- Game hooks-- ------------------------------------------------Events.OnGameBoot.Add(SpicesTutorialMod.init);Events.OnGameBoot.Add(SpicesTutorialMod.loadTextures); I'm guessing that table.insert(SuburbsDistributions) adds into the SuburbsDistributions.lua so is this the preferred way? Also a question about backpacks: why does a pack that has weight reduction 100 with 45 capacity cause the players main inventory to act as if its full? I had the full back pack on and only clothes on and it said 2/8 i believe but i couldn't pick anything up, but i could add items to another bag if i had it in my hands along with the full backpack on my back.
Kidlonewolf Posted June 21, 2014 Author Posted June 21, 2014 Sorry i posted this in the wrong section, could a kind soul move this to the help section?
TheodoreLogan Posted June 21, 2014 Posted June 21, 2014 I'm guessing that table.insert(SuburbsDistributions) adds into the SuburbsDistributions.lua so is this the preferred way? Yup AFAIK this is preferred; it means you are not overwriting the SuburbsDistributions.lua file.The only other way would be to write your own item spawning algorithms, but I've only seen mods do this when they need fine grain control over the spawns.Afraid I can't comment on the backpack question, but someone else might. Kidlonewolf 1
Omegapl Posted June 29, 2014 Posted June 29, 2014 I think you should put on the begining of filerequire 'Items/SuburbsDistributions'and then by using table.insert put items in arrays responsible for spawns of items ex. :table.insert(SuburbsDistributions["grocery"]["counter"].items, "nameofitem");"grocery" -- building(room?) in which item should spawn"counter" -- container "nameofitem" -- name of item which you want to put and line below that put table.insert(SuburbsDistributions["grocery"]["counter"].items, 1);I'm not sure but in my opinion that number on the end shows how rare this item should beI hope it's clear enough
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