Tainted Fate - open world horror adventure
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Hello lovely people of theindiestone forums, I want to continue to update you on new happenings regarding Tainted Fate, so I started this topic again on your new site.
Tainted Fate is an open world horror adventure game played with two protagonists with original gameplay features.
Main site: http://taintedfate.blogspot.com

PreAlpha video:








For bigger screenshots head to the main site: http://taintedfate.blogspot.com/

Played in first person in an open world, it immerses you into a dynamic story that depends on your decisions featuring two protagonists in different timelines on the same island.
Escape horrifying monsters, solve puzzles and make decisions that will alter yourself and the shape of the world.

The first storyline set in the 1940's follows a man convicted of murder and sent off to the island for the rest of his life. Soon after being dropped off, strange things start to happen as you explore the island, later developing into a story full of mystery, arcane magic twisted with technology and terrifying hostile beings.
The second storyline is set in 2012 and features a young female amateur filmmaker that investigates sites with supposed paranormal activity. Upon hearing about the long abandoned island filled with stories about magic and ghosts, she immediately leaves for the island to film the most terrifying film of her life.

Tainted Fate is being developed in NeoAxis engine (which in turn uses Ogre as the graphics engine) and uses the latest effects like Depth Of Field, SSAO, FXAA and Light Scattering to create an immersive and atmospheric world for you to plunge into.

Comments and criticism always welcome.
That's it for now. Cheers!

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Yo. I'm bringing you big news about Tainted Fate.
Tainted Fate is not a linear horror adventure anymore, it's an open world horror adventure. Wooo!!!
The whole island will be one big map without loading times, there will be NPC side-quests, there will be day-night transitions, there will be sleeping until dawn in safehouses so the monsters don't bite you and there will be chainsaws.
More about all that here: http://www.indiedb.com/games/taintedfate/news/tainted-fate-goes-open-world
I hope you're as happy with this news as I am with the fact that I finally undrestand what Tainted Fate needed to be different. I feel as though the game will now be all it was meant to be.
Also there will be a new Pre-Alpha Demo soon because there is a lot new functionality in the game for you to try out.

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Hey! :)


Just wanted to say that those screenshots look really awesome and I am a real fan of those misty, autumn styled, halloween-ish sets!

Gonna check out the game!

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Well I'm shooting for late 2014, but that's a video game developer's estimate, so add a year more to that :D
I want it to be on Desura, GOG, all the other smaller ones and Steam of course. I'm going to make a greenlight when I get all the game mechanics programmed and working and get a fully working demo to show off.
I also want to make a kickstarter, but I'm from Croatia and can't find anybody who would help me.

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This is actually the first 100% confirmation that it works at all on a Mac. Thanks man!
To get higher fps go to options and set the shadows to "shadowMapMedium" - this should have been set by default, but a bug set it too high. Also turn the water reflection to "SkyOnly". These two things give you a lot of FPS.
These things will be fixed in the next version of the Pre-Alpha.

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We've got some great news for you guys! This will be especially interesting for my Croatian bros here.

I jumped at the opportunity to be at the Infogamer Expo here in Croatia from 14-th to 17-th November. We will be showing off Tainted Fate and giving away free games, t-shirts and the like.
There will be loads of people there. Ubisoft and Wargaming are also coming :D

I have started working on the stand already. Here's a sneak peek:


Of course we are also working on the game non-stop. There will be one final free Pre-Alpha version for you to play soon.
Since I've started working on the puzzles and story elements and adding them in the game, it wouldn't be cool if you could see that stuff in the Pre-Alpha since it would spoil a lot of stuff in the full game for you.
We have full day\night cycling working,  dynamic models don't go through walls any more,...
The concept artist is also hard at work. Here's some of the new stuff from him:




That's it, cheers!

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I just tried the game and made an album of my screenshots. It ran fine on my Macbook Pro Late 2009, but the FPS on the big map was really low.



Edit: Also, I had to turn the music off and turn the lights on in my room, because it is fucking scary.


probably the best feedback for a horror game is "I had to do # because your game scared the shit out of me" :D

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Hey people, we're back from the InfoGamer expo and wanted to share our experience.
The expo was a blast! We showed off Tainted Fate and SickBrick and everybody loved it! Although exhausting as hell, it was really fun. We also sold more than a hundred SickBrick+TFate Alpha DVDs for Pay What You Want.

Here's a short recap video to show you the atmosphere and highlights I managed to capture:

On sunday I was on the main stage giving a speech about how I got into game development. Also a fun watch:

We even snagged a few goodies on giveaways:

All the photos from the expo are on our Facebook page:
if you're awesome, give it a like. Here's a selection of the best ones:





That's about it. If you're interested in anything about the expo, ask away!

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Almost forgot! There's a new Pre-Alpha of Tainted Fate for you to try out. There's hundreds of changes (the biggest ones are temporary enemies, weapons and events). This is the Pre-Alpha that was shown at the expo.
Tainted Fate Pre-Alpha 5 for Windows:

Tainted Fate Pre-Alpha 5 for Mac:

I will probably release one more Pre-Alpha before I start putting story elements into the game (that's when the pre-alphas will stop so as not to spoil the full game for you).

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Greets people, sorry for resurrecting an old topic, but game development news is going slow.

We've finished the day and night cycling and I am moving on to making characters and NPC-s. Here's a few screens: (can't show and explain to much, might spoil stuff)




We've also got our first game SickBrick up for grabs on the Groupees Spotlight for a buck or more. So if you want to snag a mediocre sci-fi fps and help Tainted Fate's development in the process, be my guest! http://groupees.com/spotlight12

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