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Vanilla Map


loserking

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I'm sorry to say, you can't. This is done on purpose as to encourage people making new stuff rather than just updating the old cells. It's also to keep Mash in control and to allow her the rights for her work for now. However, the tools ship with the png and vegetation maps of the areas and are located in tools/rawmap, but as I said there are no buildings and it will stay so until time unknown.

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I'm sorry to say, you can't. This is done on purpose as to encourage people making new stuff rather than just updating the old cells. It's also to keep Mash in control and to allow her the rights for her work for now. However, the tools ship with the png and vegetation maps of the areas and are located in tools/rawmap, but as I said there are no buildings and it will stay so until time unknown.

 

Okay, thanks. These are solid reasons for not making the vanilla map publicly editable. Altough - in my opinion - olny a few PZ mappers-modders are able to keep the visual style consistant in their maps. So i think additions or replacements on the original map would result in much more nicer creations.

 

Actually, the thing i needed it for is defining spawnpoint for my lan server and I was looking for this answer because of what RJ said:

 

 

Use the coordinate viewer mod by Robomat or directly worldEd, that's how I do it  :)

 

It's world coord, not the cell/xy ones.

 

 

I suppose i have to use the mentioned mod instead..

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