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More Injury types and Treatments


drunkenkrogan

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After reading the Antiseptic thread, an idea popped into my head about different types of not only treatments, but wounds and injuries one can receive.

 

Like when I fall off the platform for the 11 millionth time, it strikes me as odd that all I have to do is hustle inside, chow down on food and wait to heal. If we had the same injury in real life, we would most likely have fractured or broken a bone.

 

So I think we should have multiple types of injuries that a quick hit of food will not be able to fix, and will require extra medical attention to treat it with. And depending on the injury type and maybe what caused the injury, there can be a chance of illness, or at least penalties to a character until they fully recover.

 

Some injuries, treatments, and effects could be:

 

Minor cuts- Bandage, butterfly bandage?. Simple mundane injury here.

 

 Puncture/stab wound - bandage, butterfly bandage?. Would require some antibiotics to help prevent chance of illness ( maybe possibility of getting the zombie virus if stabbed with a knife that has zombie blood on it?).

 

Wide Cuts/slash wound- Stitching, bandages. Antibiotics can help reduce chance of illness You must stich this wound up or you will continue to bleed out.

 

Gouged out eye- sterile gauze?, bandages. With only one eye your field of vision is reduced, but at least you could wear a cool eye patch. (Not sure if a blind character could be a thing or how it would be implemented).

 

Sprained arm/leg or broken arm/leg- the arms would require a splint and a sling, and it will take longer to loot and unable to hold 2 handed items or wield a weapon with two hands. The legs would require just a splint but huge penalty to moving, having a walking stick or a crutch(es) can reduce the penalty. ( Recovery should only be a few days to a couple in game weeks, not realistic but it would be very boring/difficult to play if your person had to wait weeks or months to recover).

 

Bite/Mauling wound- Bandages, stitching. Not just by zombies, but possibly from feral animals or pets of PCs/NPCs, antibiotics can help reduce chance of a NORMAL INFECTION  ONLY (If bitten by a zombie pray to the gods it won't kill you).

 

Envenomed- Anti-venom. With the knowing that animals will soon be introduced, it could be possible to encounter venomous animals native to Kentucky and be bitten by one. The venom could have a chance to kill a player and if they could find very rare anti-venom in a hospital somewhere, it will cure them of it. A venomous bite will make PCs and NPCs very sick and weak, if pets are bit they have an extremely higher mortality rate.

 

Amputation- This has been debated to hell and back on weather it will be in the game or not with threads dedicated to it solely. Only listing it as more of an acknowledgement that its an injury that can be encountered.

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