Ghoul Posted May 10, 2014 Share Posted May 10, 2014 I have been playing for around a week now, I've died 13 times and I love this game . While playing through I thought about some of the traits since a lot of the traits are following a Meta. Negatives -Hydrophobic. -2: Panic's near big bodies of water, panic increases in rain.-Rhinitis. -2: Chance of sneezing within long grass.-Blood lust. -4: Must fight in order to reduce being bored. (Magazines, journals and newspapers don't benefit)-Pescetarianism. -4: Can only eat vegetables and fish, meat has a chance of making you sick. -Paranoid. -2: Being around NPC or players for too long makes your panic increase.-Hemophilia: -4: Bleed out time decreases. -Achluophobia -4: At night or in complete darkness your character increases panic. (Streetlamps and lights reduce this). Positives-Solar Powered +3: Drowsiness reduces decrease while walking in sunlight. -People's Front +3: reduces panic around NPCs.-Daydreamer +3: Standing idle doesn't make your character bored.-Ration Keeper +6: Using half the item adds up to 75% benefit rather than 50%. (doesn't apply to a 1/4 or a whole) -Pack Rat +6: Carrying two of any items reduces the second/multiple of that item's weight by 50%.-Quick Leaner +6: Maintains book multipliers 25% longer. Just thought it would be something to consider, I understand the argument (More negatives can be manipulated for more positives, but I feel that a lot of the traits mentioned are balanced) grammarsalad, uberevan and Seiaeka 3 Link to comment Share on other sites More sharing options...
Mopo Posted May 10, 2014 Share Posted May 10, 2014 Rhinitis trait sounds brilliant, I hope it or something relative will someday make it to ingame. Link to comment Share on other sites More sharing options...
drunkenkrogan Posted May 11, 2014 Share Posted May 11, 2014 I got a few I'd like to add onto here: Negatives- Neuroticism: -6 Negative emotional effects are doubled for anger, anxiety, sadness, and panic Butterfingers: -2 Takes longer to scavenge and equip/draw weapon Reclusive: -4 More difficult to befriend NPCs and build relationships with Bipolar: -6 very likely to be aggressive/enraged at other NPCs Slow: -2 Take longer to read through skill books and receive a lower skill boost from them Racist/Intolerant/Misogynistic: -6 permanent negative relations to NPCs of a randomly chosen ethnicity, gender, or religion Positives- Social Butterfly: +4 Easier to befriend NPCs and build relationships with them Dexterous: +2 faster scavenge time and decreased weapon equip/draw Religious: +1 small happiness buff when carrying a religious book your character follows Focused: +2 Skill book read time decreased and gain a higher skill boost from them Iron Gut: +4 Less likely to get sick from raw or rotten food, lowered negative moodle effects for eating burnt food uberevan, grammarsalad and Seiaeka 3 Link to comment Share on other sites More sharing options...
Elliohow Posted May 11, 2014 Share Posted May 11, 2014 What about some skills that provide both an advantage and disadvantage: e.g. Thorough: Slower to read, bigger skill boost +0. Or ones that are good in some situations but bad in others that would also provide +0. Link to comment Share on other sites More sharing options...
chinaserf1 Posted May 11, 2014 Share Posted May 11, 2014 "-Pescetarianism. -4: Can only eat vegetables and fish, meat has a chance of making you sick." Overpowered until full nutrition system requires sources of protein. grammarsalad 1 Link to comment Share on other sites More sharing options...
Romegypt Posted May 15, 2014 Share Posted May 15, 2014 I've got a few, but most are thought up on the spot.Positive first, Eidetic memory +12: All books may be read at anytime. Reading the level 3 skill book would give xp bonus for level 1-3, so forth. Bookworm +6: 100% more XP from skill books, 15+ happiness from all books Creative +4: 10%+ XP Tough +6: 50%- damage from zombie attacks and falling. Quick +4: 15% faster run speed Hardy +3: 20%- damage from zombie attacks and falling Stealthy +6: when sneaking, Zombies can't hear you, NPCs 75%- perception radius Gun nut +10: Always hit with a pistol/rifle, shotguns 10% more spread, (Aiming starts at lvl 5 so the skill is not useless) A couple traits that cost nothing and are worth nothing, as they have double meanings Merciful 0: may not attack other survivors unless directly attacked, social interactions increase by 50%. Sociopath -6: no buff/minus for emotions, but cannot interact with NPCs except to fight/insult Negatives now Inept -8: 10%- xp Pacifist -4: 15%- to hit with pistol/shotgun/rifle (15%- spread instead of 15%- to hit with shotgun) Conservationist -12: 1 unhappiness for chopping down a tree, Slow -4: 15%- run speed Frail -6: 50%+ damage from zombie attacks/falling ADHD -10: Food burns 150% faster, and tasks take 33% longer. Books read 75% slower OCD -2: panic when you see food in the same cupboard as items, so forth. Hyperhydrosis (from a mod) -4: use water 2x as fast (NOT 10x LIKE IN THE MOD) Panphobia -12: Always at max panic, beta blockers only work when there are no other factors for panic around. Abiblaphobia -8: Max panic until a book is read. Reading keeps panic from Abiblaphobia from returning for 3 days. Seiaeka 1 Link to comment Share on other sites More sharing options...
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