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resistance to zombie infection


prklts

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You know, Project Zomboid is a game, where the virus is everthing. It would:

-lose his ,,magic", because it would be another game

-the frustation when you beeing bitten.:)

So when you want to do that, okay, but i think its not a good idea. The devs did a good job with the infection mortality ;)

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You know, Project Zomboid is a game, where the virus is everthing. It would:

-lose his ,,magic", because it would be another game

-the frustation when you beeing bitten. :)

So when you want to do that, okay, but i think its not a good idea. The devs did a good job with the infection mortality ;)

 

This wasn't a suggestion thread, he was asking for help on how to implement it in a mod. There's no reason this wouldn't be a good mod for those that want this sort of gameplay; that's what mods are for.

 

I don't know much about modding, so I can't help you, hopefully someone will come along soon to help you out. ;)

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I have an idea. There is an lua folder in the media direction. In this folder are ISO-files. In one the class files there is one called like ISOcharakter or something, I dont know. So in this files you can change for example: how long you charakter needs to sleep, as for I know. So MAYBE there would be an option like: BiteInfection=96%

Sorry for the lack of help, but I hope this could help you out.

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So here is my progress report. I have found something that looks promising in the following file:

 

... \Project Zomboid\zombie\characters\BodyDamage\BodyDamage.class

 

There is a string called "setInf" that I believe sets the infection boolean to "true" (or not). But I am having trouble figuring out how to modify that or how it works within other parts of the file / program. Can anyone assist further?

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There is a mod at pz-mod called "Immunity"

Its gives a 50/50 shot at being immune to the virus, maybe have a look. I played with it for a while but after finding out I was immune, the game really did lose some luster. Damage can be healed pretty easily so once the risk of one hit death is gone you lose a lot of care for how you play. I'm finding the same is true for a lot of gun mods, they tend to overpower you to the point where you're just sandboxing the game with zombies being kinda an afterthought

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Probably. But I'm skimming the directories and can't find the traits file.... What exactly are you trying to do? Because using thick skin I've gotten away with A LOT so I'm not entirely sure how resistant you are trying to be. There is an option in sandbox mode to eliminate transmission

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I'm trying to just be more resistant. The last couple of games I played I took the thick-skinned trait, and the first time I got scratched, and then it became infection. It was so discouraging.

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