Sejemus Posted May 3, 2014 Posted May 3, 2014 Hello fellow survivors, I'm seeking some assistance on how to spawn items in world from a mod.So far I've read that it's the SuburbsDistribution module which spawn stuff. So I made a script in my mods/media/scripts folder with the module below.module Extra_SuburbsDistribution{ imports { SuburbsDistribution, ModItemsModule } containeritemdistribution { Room = shed, Containers = counter, ModItem = 2, }}The problem I am facing is that the item does not seem to spawn. I have not yet found any of if. So I have a few questions.First: What does the number to the right of the item mean?Second: Is this the correct way to add items to the spawning of items in world? Thanks in advance.-Sejemus
Suomiboi Posted May 3, 2014 Posted May 3, 2014 Hey, you'll have to make your own YourModsHoweverNamedDistribution.lua file for that. It should look something like this:require "Items/SuburbsDistributions";MoreFoods = {} -- Name this whatever your module name for the items is. Base is the most used in game.table.insert(SuburbsDistributions["conveniencestore"]["fridge"].items, "MoreFoods.GroundBeef"); -- your item nametable.insert(SuburbsDistributions["conveniencestore"]["fridge"].items, 3); -- spawn chance. don't ask the numbers, don't knowtable.insert(SuburbsDistributions["conveniencestore"]["shelves"].items, "MoreFoods.Rice");table.insert(SuburbsDistributions["conveniencestore"]["shelves"].items, 2);table.insert(SuburbsDistributions["conveniencestore"]["shelves"].items, "MoreFoods.Spaghetti");table.insert(SuburbsDistributions["conveniencestore"]["shelves"].items, 2);You can find the reference for the locations and containers in the suburbsdistribution.lua which you've apparently already found. Hope it helps
Sejemus Posted May 3, 2014 Author Posted May 3, 2014 Oh, Alright, I'll check it out. Thanks!Do you know where I should place the file when moding for build 25+?Should I have the file in client and server, or should it be in shared? Again, thanks EDIT:I can't get it to work. When I addrequire "Items/SuburbsDistributions";Items = {} -- Items is the name of the module that have the items.table.insert(SuburbsDistributions["shed"]["counter"].items, "Items.Item1");table.insert(SuburbsDistributions["shed"]["counter"].items, 10);table.insert(SuburbsDistributions["shed"]["counter"].items, "Items.Item2");table.insert(SuburbsDistributions["shed"]["counter"].items, 1);table.insert(SuburbsDistributions["shed"]["counter"].items, "Items.Item3");table.insert(SuburbsDistributions["shed"]["counter"].items, 3);I get a error saying "Attempted index: shed of non-table: null" What am I doing wrong?
Suomiboi Posted May 4, 2014 Posted May 4, 2014 Hmm... I've never had that problem myself and also I haven't used this system for a while. The only thing that comes to my mind is the folder location which has now changed. Try changing the first line to this:require "server/Items/SuburbsDistributions";I'm no pro at this so if it doesn't cut it, we'll have to wait on someone smarter.
Sejemus Posted May 4, 2014 Author Posted May 4, 2014 Alright, the problem has been solved! Here's how it works:This piece of code is working for build 25:require "server/Items/SuburbsDistributions";NameofItemModule = {}table.insert(SuburbsDistributions["all"]["fridge"].items, "ItemModule.ItemName");table.insert(SuburbsDistributions["all"]["fridge"].items, 10); -- I think the higher the number, the higher chance of a spawn.It has to be in: "yourmodhere/media/lua/server/yourdistributionsfilehere.lua" Thanks to Suomiboi for helping me figure it out!
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