Sejemus Posted May 3, 2014 Posted May 3, 2014 Heya fellow survivors. My question is, how do I make an item load a icon from the mods folder instead of the game dir?I've tried everything, at least it feels like it. What I have tried:1. Put textures in texture folder2. Put textures in ui folder3. Put textures in the mods folder (the one with the media folder and mod info file)4. Put textures in the lua folder with the lua files.5. Loaded textures with the getTextures function. (How do you properly use this?) Loading the textures with the getTextures function doesn't seem to solve the problem as the textures load without it from the game dir. I'm moding for build 25+ btw. EDIT3:Found the reason The image files has to be in the root folder of the mod, the folder with the media folder and mod info file.
WaffleFish Posted May 3, 2014 Posted May 3, 2014 The structure goes like this: [mods] [modname] [lua] [scripts] (lua files) (item script files) [images] (put images here) All icons must be called of 'Item_iconnamehere' The in the .txt items file, have an icon = iconnamehere line. e.g.Icon = bow0,In this scenario, the icon file itself would be called 'Item_bow0' Hope this helps!
Sejemus Posted May 3, 2014 Author Posted May 3, 2014 Ok, I havn't tried with a folder called images. Thanks!I did know the item_itemname thing though But doesn't the item have to load the icon like this?Icon = bow0.png,EDIT:Hmm. It didn't fix the problem, it still doesn't load them from the images folder. Do I have to load them with the getTextures() function? EDIT2:It might actually be an important thing to add that I mod for 25+, sorry I left that info out earlier >.<But I do know the structure of most of the files, it's just the textures that won't load EDIT3:Found the reason The image files has to be in the root folder of the mod, the folder with the media folder and mod info file.
WaffleFish Posted May 4, 2014 Posted May 4, 2014 I just know for Build 23, so it may be different. Glad you fixed it!
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