tazyload Posted August 23, 2013 Share Posted August 23, 2013 I have run into a problem, I run the game (after updating the lwjgl thingy) but when the menu loads I can't click on any of the options, I would paste an error log but it doesn't crash or even let me close the game (I have to kill it in the terminal). OS: Ubuntu 64bitDownload used: Linux AMD64 (tar.gz) Can you try unzipping this over the build? http://www.theindiestone.com/patch/ExtractToPZfolder.zip Just tried it and got this in the terminal;Exception in thread "main" java.lang.Error: Unresolved compilation problem: at zombie.core.Core.getInstance(Core.java:191) at zombie.GameWindow.maina(GameWindow.java:787) at zombie.core.LaunchDialog.main(LaunchDialog.java:208) Link to comment Share on other sites More sharing options...
dida55 Posted August 23, 2013 Share Posted August 23, 2013 Mmkay, I'm not sure why, but on OS X, even though the F1-12 buttons are enabled, F11 just doesn't do what it should, so I tried rebinding the LUA Debugger to P and kept pressing it, but apparently no windows appeared. What exactly should happen? The game started fine though, ran into no problems except for the debugger during this 30 seconds of standing still. Link to comment Share on other sites More sharing options...
RoboMat Posted August 23, 2013 Share Posted August 23, 2013 Mmkay, I'm not sure why, but on OS X, even though the F1-12 buttons are enabled, F11 just doesn't do what it should, so I tried rebinding the LUA Debugger to P and kept pressing it, but apparently no windows appeared. What exactly should happen? The game started fine though, ran into no problems except for the debugger during this 30 seconds of standing still. Open your PZ.app and look for a file called "Info.plist" then search for this line: <string>-noverify -XX:+UseNUMA -XX:+AggressiveOpts -XX:+TieredCompilation -XX:Tier2CompileThreshold=70000 -XX:CompileThreshold=1500 -Xms64m -Xmx512m -XX:+UseAdaptiveSizePolicy -XX:GCTimeRatio=50 -XX:MaxGCPauseMillis=20</string> and add "-Ddebug" to it (of course before the last </string> tag). Have fun with the debugger. Link to comment Share on other sites More sharing options...
lemmy101 Posted August 23, 2013 Share Posted August 23, 2013 I have run into a problem, I run the game (after updating the lwjgl thingy) but when the menu loads I can't click on any of the options, I would paste an error log but it doesn't crash or even let me close the game (I have to kill it in the terminal). OS: Ubuntu 64bitDownload used: Linux AMD64 (tar.gz) Can you try unzipping this over the build? http://www.theindiestone.com/patch/ExtractToPZfolder.zip Just tried it and got this in the terminal;Exception in thread "main" java.lang.Error: Unresolved compilation problem: at zombie.core.Core.getInstance(Core.java:191) at zombie.GameWindow.maina(GameWindow.java:787) at zombie.core.LaunchDialog.main(LaunchDialog.java:208) bah, hold on 2 mins. Cocked it up. Link to comment Share on other sites More sharing options...
lemmy101 Posted August 23, 2013 Share Posted August 23, 2013 I have run into a problem, I run the game (after updating the lwjgl thingy) but when the menu loads I can't click on any of the options, I would paste an error log but it doesn't crash or even let me close the game (I have to kill it in the terminal). OS: Ubuntu 64bitDownload used: Linux AMD64 (tar.gz) Can you try unzipping this over the build? http://www.theindiestone.com/patch/ExtractToPZfolder.zip Just tried it and got this in the terminal;Exception in thread "main" java.lang.Error: Unresolved compilation problem: at zombie.core.Core.getInstance(Core.java:191) at zombie.GameWindow.maina(GameWindow.java:787) at zombie.core.LaunchDialog.main(LaunchDialog.java:208)http://www.theindiestone.com/patch/Take2.zip tazyload 1 Link to comment Share on other sites More sharing options...
tazyload Posted August 23, 2013 Share Posted August 23, 2013 I have run into a problem, I run the game (after updating the lwjgl thingy) but when the menu loads I can't click on any of the options, I would paste an error log but it doesn't crash or even let me close the game (I have to kill it in the terminal). OS: Ubuntu 64bitDownload used: Linux AMD64 (tar.gz) Can you try unzipping this over the build? http://www.theindiestone.com/patch/ExtractToPZfolder.zip Just tried it and got this in the terminal;Exception in thread "main" java.lang.Error: Unresolved compilation problem: at zombie.core.Core.getInstance(Core.java:191) at zombie.GameWindow.maina(GameWindow.java:787) at zombie.core.LaunchDialog.main(LaunchDialog.java:208)http://www.theindiestone.com/patch/Take2.zip It worked!! You are a legend good sir!!!! Link to comment Share on other sites More sharing options...
LeoIvanov Posted August 23, 2013 Share Posted August 23, 2013 https://www.youtube.com/watch?v=D9s18rUaubc So it is out... Link to comment Share on other sites More sharing options...
Eprus Posted August 23, 2013 Share Posted August 23, 2013 I like the debugger. Link to comment Share on other sites More sharing options...
LeoIvanov Posted August 23, 2013 Share Posted August 23, 2013 The invisible walls........ Still exist. Shit. Link to comment Share on other sites More sharing options...
RoboMat Posted August 23, 2013 Share Posted August 23, 2013 The invisible walls........ Still exist. Shit. Knock yourselves out! Bear in mind there may be new bugs, please back up your saves, and apparently yes, the fkin invisible wall bug is still popping up. What a dick. Still, lots of lovely stuff to play with! Link to comment Share on other sites More sharing options...
tazyload Posted August 23, 2013 Share Posted August 23, 2013 Me again I noticed this error popping up in my terminal when I launch the game,23-Aug-2013 03:27:27 zombie.Lua.LuaManager RunLuaSEVERE: null23-Aug-2013 03:27:27 zombie.Lua.LuaManager RunLuaSEVERE: nulljava.io.IOException: Bad file descriptor at java.io.FileInputStream.readBytes(Native Method) at java.io.FileInputStream.read(FileInputStream.java:236) at sun.nio.cs.StreamDecoder.readBytes(StreamDecoder.java:282) at sun.nio.cs.StreamDecoder.implRead(StreamDecoder.java:324) at sun.nio.cs.StreamDecoder.read(StreamDecoder.java:176) at sun.nio.cs.StreamDecoder.read0(StreamDecoder.java:125) at sun.nio.cs.StreamDecoder.read(StreamDecoder.java:111) at java.io.InputStreamReader.read(InputStreamReader.java:168) at se.krka.kahlua.luaj.compiler.LuaCompiler.loadis(LuaCompiler.java:132) at se.krka.kahlua.luaj.compiler.LuaCompiler.loadis(LuaCompiler.java:124) at zombie.Lua.LuaManager.RunLua(LuaManager.java:1790) at zombie.Lua.LuaManager.RunLua(LuaManager.java:1765) at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:423) at zombie.GameWindow.init(GameWindow.java:1369) at zombie.GameWindow.maina(GameWindow.java:874) at zombie.core.LaunchDialog.main(LaunchDialog.java:208) Also I'm having a problem where some of the context menus aren't responding, mainly noticed this at a sink or two. I could bring up the menu but not select the option to fill a bottle of drink, exiting and reloading the save seemed to fix this. Link to comment Share on other sites More sharing options...
kinyoshi Posted August 23, 2013 Share Posted August 23, 2013 You guys work fast!!, I bet as soon as I get it downloaded the next test version will be out . Good work TIS!! Link to comment Share on other sites More sharing options...
Cl0nec0mmand0 Posted August 23, 2013 Share Posted August 23, 2013 god dang it this comes out and i need to go to bed :cry: :cry: :cry:so sad Link to comment Share on other sites More sharing options...
fireglobe109 Posted August 23, 2013 Share Posted August 23, 2013 Good update Survived for almost 7 days now. Got a garden, sheetropes, axes, almost fully barricaded warehouse, and stuff . It's a lot less tense since the zombie density has been balanced. The only bugs I see is that when I press ESC to cancel the item I want to build, it pauses the game when it's not suppose to. And I can climb sheet ropes through walls.Edit: The rain barrels don't seem to fill up containers and you can't drink out of them. The options are there but nothing happens.I'm also finding this with sinks too. Link to comment Share on other sites More sharing options...
ramirodsl Posted August 23, 2013 Share Posted August 23, 2013 Linux amd64 crashing with error: Xlib: sequence lost (0x10200 > 0x2f6) in reply type 0x90![xcb] Unknown request in queue while dequeuing[xcb] Most likely this is a multi-threaded client and XInitThreads has not been called[xcb] Aborting, sorry about that.java: ../../src/xcb_io.c:179: dequeue_pending_request: Assertiva `!xcb_xlib_unknown_req_in_deq' falhou../projectzomboid.sh: line 27: 29840 Abortado XMODIFIERS= java -Djava.library.path="${INSTDIR}" -Dorg.lwjgl.util.NoChecks=true -Dorg.lwjgl.librarypath="${INSTDIR}" -Xms768m -Xmx768m -XX:-UseSplitVerifier -cp "${JARPATH}" zombie.core.LaunchDialog "$@" > "${LOGFILE}" Link to comment Share on other sites More sharing options...
kinyoshi Posted August 23, 2013 Share Posted August 23, 2013 Getting error on screen shot.. PC Win7 32bit, if it's needed. Link to comment Share on other sites More sharing options...
Eggplanticus Posted August 23, 2013 Share Posted August 23, 2013 Linux amd64 crashing with error: Xlib: sequence lost (0x10200 > 0x2f6) in reply type 0x90![xcb] Unknown request in queue while dequeuing[xcb] Most likely this is a multi-threaded client and XInitThreads has not been called[xcb] Aborting, sorry about that.java: ../../src/xcb_io.c:179: dequeue_pending_request: Assertiva `!xcb_xlib_unknown_req_in_deq' falhou../projectzomboid.sh: line 27: 29840 Abortado XMODIFIERS= java -Djava.library.path="${INSTDIR}" -Dorg.lwjgl.util.NoChecks=true -Dorg.lwjgl.librarypath="${INSTDIR}" -Xms768m -Xmx768m -XX:-UseSplitVerifier -cp "${JARPATH}" zombie.core.LaunchDialog "$@" > "${LOGFILE}"I get the same error. Link to comment Share on other sites More sharing options...
RobertJohnson Posted August 23, 2013 Author Share Posted August 23, 2013 Getting error on screen shot.. PC Win7 32bit, if it's needed. Hey, what resolution ? Full screen ? Link to comment Share on other sites More sharing options...
kinyoshi Posted August 23, 2013 Share Posted August 23, 2013 Getting error on screen shot.. PC Win7 32bit, if it's needed. Hey, what resolution ? Full screen ? 1024x768, windowed. Link to comment Share on other sites More sharing options...
kinyoshi Posted August 23, 2013 Share Posted August 23, 2013 And on max exertion, you cannot spin around, dunno if thats supposed to be like that or not. Link to comment Share on other sites More sharing options...
feral_donkey Posted August 23, 2013 Share Posted August 23, 2013 I thought it said, "rain now waters your pants". I was thinking, "so now we can pee our pants?" Cl0nec0mmand0, speider and kinyoshi 3 Link to comment Share on other sites More sharing options...
BioRemnant Posted August 23, 2013 Share Posted August 23, 2013 It seems like I cannot see a description of the traits when I mouse over then in character creation. Link to comment Share on other sites More sharing options...
kinyoshi Posted August 23, 2013 Share Posted August 23, 2013 I thought it said, "rain now waters your pants". I was thinking, "so now we can pee our pants?" You know I was working on a mod and for two hours was trying to fix the problem of me getting wet from using the sink... It was part of the game and I was just stupid . Link to comment Share on other sites More sharing options...
RoboMat Posted August 23, 2013 Share Posted August 23, 2013 When trying to put two sledgehammers into an container: -----------------------------------------STACK TRACE-----------------------------------------function: canPutIn -- file: ISInventoryPane.lua line # 696function: onMouseUp -- file: ISInventoryPane.lua line # 592__lt not defined for operand Link to comment Share on other sites More sharing options...
ExcentriCreation Posted August 23, 2013 Share Posted August 23, 2013 (Sigh) I cant seriously be the only person who cares that there has been no towels in the last two builds..... Editing SuburbsDistributions.lua every time I install a new version is becoming a pain Link to comment Share on other sites More sharing options...
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