Jump to content

Recommended Posts

Posted

I have a Zomboid MP dedicated server and over the course of several years, and I am a player myself using a non-admin account. Since a couple of years ago, I have noticed that `map_visited.bin` (and its other components) are saved client side. 

 

The hassle on my end is that while I play on my main gaming PC, when I am abroad for a couple of months I use a different PC (same Steam account, same whitelisted account on my server). Recently I purchased a handheld device for when I play on a different house on a different city/province. I used to keep my latest copy of my `C:\Users\<user>\Zomboid\Saves\Multiplayer`  on a flash drive but going around and using different PC sometimes every week has become an obnoxious chore. 

 

A solution I did was to sync this folder to my NAS (also applicable syncing to Dropbox or Google Drive) but I dont want to accidentally corrupt my save as it syncs to the cloud while I'm still playing and writes to a file, triggering the sync as it is a "changed" file. This has not happened to me yet but for the love of god, is there a better way of doing this? 

 

Is there an option I can turn on through a server config that at least `map_visited.bin` and `map_symbols.bin` gets saved server side? Personally I just want my explored map to "stick" to my zomboid username (which is whitelisted) because I rely on my explored map as "clear paths" when Im hopping from base to base. 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...