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3D terrain, Rocks, Hills, Creeks ect.


Necromatic_Corgi

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I'd love to see some variation in the terrain, too. If the heightmap would be as simple as this http://i.stack.imgur.com/E7wic.jpg there almost shouldn't be any problem with a hidden player model.

I posted about this same topic here on the Suggestion Thread. The thread was called Varied Terrain. This is a quoted post someone posted on my thread. I found it quite interesting. The image shows how the 3D terrain height map could possibly work in an isometric game such as PZ.
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I'd love to see some variation in the terrain, too. If the heightmap would be as simple as this http://i.stack.imgur.com/E7wic.jpg there almost shouldn't be any problem with a hidden player model.

I posted about this same topic here on the Suggestion Thread. The thread was called Varied Terrain. This is a quoted post someone posted on my thread. I found it quite interesting. The image shows how the 3D terrain height map could possibly work in an isometric game such as PZ.

 

Yeah. I saw that :) I wonder how that would look in game though.

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I'd love to see some variation in the terrain, too. If the heightmap would be as simple as this http://i.stack.imgur.com/E7wic.jpg there almost shouldn't be any problem with a hidden player model.

I posted about this same topic here on the Suggestion Thread. The thread was called Varied Terrain. This is a quoted post someone posted on my thread. I found it quite interesting. The image shows how the 3D terrain height map could possibly work in an isometric game such as PZ.

 

Yeah. I saw that :) I wonder how that would look in game though.

 

I would like to see it more smoothed out, but I think it could work.

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I'd love to see some variation in the terrain, too. If the heightmap would be as simple as this http://i.stack.imgur.com/E7wic.jpg there almost shouldn't be any problem with a hidden player model.

I posted about this same topic here on the Suggestion Thread. The thread was called Varied Terrain. This is a quoted post someone posted on my thread. I found it quite interesting. The image shows how the 3D terrain height map could possibly work in an isometric game such as PZ.

 

Yeah. I saw that :) I wonder how that would look in game though.

 

I would like to see it more smoothed out, but I think it could work.

 

Same here, But would they be able to do that?

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These could be a good base for hills and stuff, But they need to be smoothed out, And they need to look like they are part of the ground. Like long grass on the sides, Rocks, Berry bushes, And tree's, There could be a long expanse of hill's with cliff's and other stuff, Like creeks. Also instead of having the pine tree's that we already have, Make taller ones with canopy's, And when we enter the forested area's we could see branches on the tree's and shade from the canopy overhead, It's hard to explain really, And i'm not good at explaining things, But it would be amazing :)

 

hills_zps6b7da077.png

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  • 4 years later...

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