EnigmaGrey Posted April 26, 2014 Share Posted April 26, 2014 https://www.dropbox.com/s/jsrke7uenkeqij6/contextMenu.zip Fight fire with sand, gravel, dirt, and the majority of water-containing items in the game. No longer can you blame fire for destroying your mighty fort -- no, it'll be a lack of preparedness! Just extract the contents of this zip archive into the zomboid\mod directory and enable in the Mod Loader. Note: For today, debug code is included with the mod. Delete contextMenuA.lua to remove the ability to spontaneously light the world on fire, put it out, and start with a hefty bag of (useful) sand. It'll be reorganized later. To Do: -make sand/gravel/dirt incremental -Add a "Beat Out" option for use with the bed sheet under select circumstances Jela331, JonSyn, lulu58e2 and 8 others 11 Link to comment Share on other sites More sharing options...
Jela331 Posted April 26, 2014 Share Posted April 26, 2014 Give this man a cookie! Link to comment Share on other sites More sharing options...
MonkeydoGames Posted April 28, 2014 Share Posted April 28, 2014 hooray! My friend won't be able to burn down our house while making popcorn again! Jack Bower 1 Link to comment Share on other sites More sharing options...
Maska_zgz Posted July 21, 2014 Share Posted July 21, 2014 Works with build 27? If that's right, I'm going to use it immediately on my server! Thank you very much for this! Link to comment Share on other sites More sharing options...
EnigmaGrey Posted July 21, 2014 Author Share Posted July 21, 2014 Works with build 27? If that's right, I'm going to use it immediately on my server! Thank you very much for this! Should have no trouble.By all means, let me know if there's any issue, though. Link to comment Share on other sites More sharing options...
Maska_zgz Posted July 21, 2014 Share Posted July 21, 2014 There would be a quick way to know if the mod is working? To test quickly and inform. Link to comment Share on other sites More sharing options...
EnigmaGrey Posted July 21, 2014 Author Share Posted July 21, 2014 You should start the game with a bag of sand, as well as the ability to right click and generate a fire from the context menu. Link to comment Share on other sites More sharing options...
Maska_zgz Posted July 21, 2014 Share Posted July 21, 2014 Yes, that's fine. I have the sandbag, I can light a fire and put out the fire from the menu. It seems I can also put out the fire with sand. Everything seems correct.  That if, I will remove the contextMenuA.lua file so that none of my friends accidentally ignite home. Another good mod that joins my server.  Thank you very much! Link to comment Share on other sites More sharing options...
Tigerclaw Posted July 26, 2014 Share Posted July 26, 2014 Lovin d mod thanks a bunch Link to comment Share on other sites More sharing options...
Wasteland Posted September 11, 2014 Share Posted September 11, 2014 does it work under 28.3 ? Link to comment Share on other sites More sharing options...
EnigmaGrey Posted September 11, 2014 Author Share Posted September 11, 2014 Might get lucky, but this really does need a new release. Link to comment Share on other sites More sharing options...
blindcoder Posted September 11, 2014 Share Posted September 11, 2014 YAY! A big fire is currently threatening my fort; and half of Muldraugh. It wasn't me, I swear! they just appeared out of nowhere! EnigmaGrey 1 Link to comment Share on other sites More sharing options...
Amada Posted September 12, 2014 Share Posted September 12, 2014 Ooh, I'll definitely check this out. So just right click and drop the sand/gravel etc? Does it only effect a single small area of fire, or can you put out more? Link to comment Share on other sites More sharing options...
Handlebar Posted December 1, 2014 Share Posted December 1, 2014 Is this still working in build 30.2? Link to comment Share on other sites More sharing options...
EnigmaGrey Posted December 1, 2014 Author Share Posted December 1, 2014 Is this still working in build 30.2?No reason it shouldn't, actually. Will double check -- have an updated version sitting around on my hard drive somewhere . . . Link to comment Share on other sites More sharing options...
Handlebar Posted December 1, 2014 Share Posted December 1, 2014  Is this still working in build 30.2?No reason it shouldn't, actually. Will double check -- have an updated version sitting around on my hard drive somewhere . . . Excellent!It seems so trivial until fire is creeping next to your storage supplies and you stand there dumbfounded looking at your water barrel. Small things like this and the dishtowel mods make a huge difference in gameplay.Thanks for the quick response. Edit: I can confirm it works on 30.6. However it gives you the option to start a fire with no fire starting materials at all times, along with put out fire on areas with no fire. (Also starts me out with a sandbag on each load of my MP game. I now have a pile of sandbags. Link to comment Share on other sites More sharing options...
EnigmaGrey Posted December 12, 2014 Author Share Posted December 12, 2014 Sorry I missed your post, Handlebar! That's the debug code, as mentioned in the OP.So. Let's actually update this . . . Proper layout for consumable items .etc:gear = { }-- valid options, either created by this mod or provided by the game itselfgear.valid = { "HugeExtinguisher", "LargeExtinguisher", "KitchenExtinguisher", "BucketWaterFull", "WaterPot", "Sheet", "Towel", "Shirt", "Blouse", "Pants", "Vest",}-- right-click priority when fighting fire, ascending ordergear.priority = { "HugeExtinguisher", "LargeExtinguisher", "KitchenExtinguisher", "BucketWaterFull", "WaterPot", "Sheet", "Towel", "Shirt", "Blouse", "Pants", "Vest",}-- the chance that a single tile won't be put out by a peace of geargear.failrate = { "Vest" = 0.90, "Pants" = 0.80, "Blouse" = 0.80, "Shirt" = 0.80, "Towel" = 0.70, "Sheet" = 0.60, "KitchenExtinguisher" = 0.33, "LargeExtinguisher" = 0.25 "HugeExtinguisherr" = 0.10, "BucketWaterFull" = 0.10, "WaterPot" = 0.10,}-- The number of tiles a single piece of gear can put out; the item will be consumed when the charge is zero'd-- (with the exception of buckets and pots)gear.charge = { "Pants" = 1, "Vest" = 1, "Blouse" = 1, "Shirt" = 1, "Towel" = 1, "Sheet" = 1, "WaterPot" = 2, "BucketWaterFull" = 3 "KitchenExtinguisher" = 3, "LargeExtinguisher" = 8, "HugeExtinguisher" = 14,}-- tool-tip descriptiongear.descriptive_text = { "KitchenExtinguisher" = "Tiny, single use white extinguisher. No good for a big fire, but it can prevent disaster. Hope it works.", "LargeExtinguisher" = "Commonly found in schools, it has a larger charge than residential units. Should have been properly maintained", "HugeExtinguisher" = "For when life gets out of hand. Bulky and heavy; no good if it's not present in a time of trouble.",} Link to comment Share on other sites More sharing options...
AnonPrime Posted December 31, 2014 Share Posted December 31, 2014 I'm getting a 404 error for the download link. Link to comment Share on other sites More sharing options...
unmog Posted March 28, 2015 Share Posted March 28, 2015 Yea me too, I got super excited and was like "Nope, no fighting fires for me~" Link to comment Share on other sites More sharing options...
EnigmaGrey Posted March 28, 2015 Author Share Posted March 28, 2015 TIS plans to implement the same features. They'll get there. WolfeClaw 1 Link to comment Share on other sites More sharing options...
fluffe9911 Posted March 29, 2015 Share Posted March 29, 2015 Download Hydrocraft if you want to fight fires it has a fire extinguisher Link to comment Share on other sites More sharing options...
JimPanzee Posted June 19, 2015 Share Posted June 19, 2015 As this isn't actually in the IWBUMS, could you please make the files available again? This mod sounds like one I totally need. Link to comment Share on other sites More sharing options...
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