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FORUM TEST RELEASE: Project Zomboid - Version 2.9.9.11


RobertJohnson

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REMEMBER: This is a forum test release because it may have new bugs or other serious issues, in fact a few we're aware of already and this latest build hasn't had a huge amount of closed testing. However we'd like to extend it to a forum test to get any remaining issues as quickly as possible.

 

If not comfortable with that, please wait until official release on Desura, which should hopefully be for Mondoid if it goes well. REMEMBER, it's always advised to back up your saves when using forum builds.

 

 

[removed outdated links]
 
 

Change list :

 

       [bUGFIX]

  • [uI] Multiple inventory selection fixed.
  • [uI] Better color for background inventory (color change when you select a cold food, etc..).
  • When clicking in inventory while being in "attack" stance will cancel it (no more shooting or attacking in the air while clicking in the inventory).
  • [FARMING] Farming/Camping streaming rewritten to avoid the teleporting crops problem.
  • Time to get wet under the rain increased.
  • French Baguette,
  • Mayonnaise,
  • Red Wine... Woops, that's my shopping list...
  • No more triggered music if you toggled it off.
  • You now can't climb through a barricaded window using the "Interact" key (default "e").
  • You'll now eat only 1 food when clicking "Eat" on a stack of food, same for pills.
  • [bALANCE] Changed some things on food :
  •          - Now display "Fresh" on tooltip when the food is Fresh (full hunger reduction, no chance to get ill).

             - "Fresh" will disapear when the "DaysFresh" (item.txt) variable is outdated. (half hunger reduction, some boredom and unhappiness adding, no chance to get ill).

             - And finally "Rotten" when the "DaysTotallyRotten" (item.txt) variable is outdated (same malus as not fresh food, but you can become ill, the texture change to warn you before the tooltip does).

  • [bALANCE] Re-vamp all the bag to be more realistic (no more 70 weight reduction with a plastic bag).

  • Re-added Hiking Bags (best bag ever :-) ).

  • [CARPENTRY] Now home made fence/windows frame will be hoppable (with context menu or interract (default key "e") button), and you can't pass through them no more. (except sand bag)

  • [bALANCE-CARPENTRY] Lower the required materials for some stuff (fence, wall..).

  • [CARPENTRY] Fixed some bugs on placing stuff (mainly furniture).

  • [CARPENTRY] Added the correct crate icon on self-made wooden crate.

  • Now display the texture of the item if the world item texture is not found when dropping an item on the ground.

  • You can't drop an item while using it (to duplicate it), thanks tazyload

  • [CARPENTRY] Fixed crafted door bug (save/load making your doors blocked) : possibly fix for invisible wall (need to test this more).

 

      [NEW STUFF]

  • [CARPENTRY] Hitting escape while dragging a ghost item (for example placing a wooden wall...) will cancel it and don't display the menu.
  • Added "ReuseGridsquare" and "LoadGridsquare" event (used for streaming stuff, each grid which disapear throw a ReuseGridsquare, and each loaded LoadGridsquare).
  • Added a hotkey for screenshot (default F12), screenshot are saved in your C:/users/YOU/Zomboid/Screenshot folder.
  • [uI] Re-added the star texture near your equipped primary weapon to show the condition of this weapon.
  • [LASTSTAND] Support multiple challenge for Last Stand.
  • [LASTSTAND] You now need to create a new player for Last Stand, you can reuse it even if his dead (only mouse support for now, controller will come :-) ).
  • [MOD] Added "setLocked(boolean)" function on IsoDoor, IsoThumpable and IsoWindow.
  • [MOD] Stuff for modders I forgot... Well, the modders know :mrgreen:
  • [uI] Now you can double click on saved game/map/... (list box) to go on the next screen (like if you clicked on "next" or "play").
  • [uI] Press enter when typing a name for your saved game will go on the next screen.
  • [LASTSTAND] Brand new Last Stand mod (the first Challenge still available).
  • [FARMING] Display an average time for fully grown plant in the farming tooltip.
  • Added all the Carpentry, Cooking and Farming skill books.
  • [uI] Added the version number on the main screen (bottom right).
  • [uI] Added a "Dangerous Uncooked" warning message on food tooltip if needed.
  • [CARPENTRY] You can now rotate (with the "r" button or with the mouse) a self-made wooden crate when you're placing its to change it z position (you can now stack 3 crates).
  • Climb sheet rope ! You need at least 2 sheet rope (for 1st floor) and a nail. Video ? VIDEO :

  • [CARPENTRY] Rain Collector Barrel ! (need 4 planks and 4 nails, recipe will be change when we'll introduce more crafting stuff).
  • Sleeping will make the panic reduce faster.
  • Added some blood splat when you hit a zombie (less than when he die though).
  • Added wanderer zombie, so they will not just stand still, they have a chance to walk a bit (more chance during rain).
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    RJ's on the team.

     

    And thus, a bright, golden road was paved for The Indie Stone...

     

     

    Ha, it was paved the first day RJ joined the team :D

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    Hitting escape while dragging a ghost item (for example placing a wooden wall...) will cancel it and don't display the menu

    So the menu when hitting ESC will come back? Would be awesome if you will end up in the main menu when dying.

     

    As for the screenshot-button:

    Yep, an additional option to turn it off would be nice (but I think this can wait until the steam release is around the corner).

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    RJ I am looking forward to the french baguette and the mayonaise to make some good old fashioned sandwiches. :)

    Also Romain what's about finally implementing the compost container from Thutzor?

     

    Still have to work on it.. :)

     

    I'm polishing the farming right now, need to calcul stuff and browse google for compost...

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    Still have to work on it.. :)

     

    I'm polishing the farming right now, need to calcul stuff and browse google for compost...

    I actually have a compost pile in rl. All you gotta remember about it is one part nitrogen (fresh plant scraps and grass clippings) to fifteen or more parts carbon (dry leaves, sawdust or mulch)

     

    IRREGARDLESS! Looking forward to the new build and revamped farming system!

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    Would be awesome if you will end up in the main menu when dying.

     

     

    Hahaha, But Pz is that mate, Die and GTFO, just like old school (Fallout, Baldur´s) games, i´m gonna miss Re-launch game when die, dont be mad, they´re gonna fix that soon or later.

    It´s really good see how devs still work hard on Pz, we follow this game throw desura a year ago more or less and just take better and better.

    (clyde)

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    Since Steam also uses F12 for screenshots, it'd be taking two at once and I'd prefer the Steam screenshot button since I can get them on to my profile.

     

    Well, I guess you would be able to change this in the game files, or in the game itself(if they add this option). Anyway, thanks for the info and congrats!

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