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Zpocalypse: Survival a digital adaptation of Zpocalypse boardgame


zpocalypse

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Just wanted to share my companies first video game project, Zpocalypse Survival. Similar theme to projectzomboid, but with more emphasis on RPG level/skill mechanics, survivor groups, radioactive wasteland giving it more of a fallout vibe then walking dead. See below for more details.

 

 

A rogue-lite strategic survival game with exploration, scavenging, base building, crafting, and deadly battles!

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Zpocalypse: Survival is a game about exploration and survival in a gritty post-nuclear zombie apocalypse setting. Your job is to help a group of survivors attempt to eke out an existence and build a place for themselves in a brutal world. You will need to scavenge for supplies and food, find and fortify a shelter, recruit other survivors to your cause, defend your people, and attempt to grow and expand, facing challenges every step of the way. 

Starting from a procedurally generated world with dynamic events and encounters, Zpocalypse: Survival combines base management and good ol'fashioned combat with infinite building possibilities. It is designed to be moddable at every level, from your base, the survivors and enemies inhabiting the world, to the events and encounters you might come across. Our goal is to build tools and documentation. They will ship sometime after release (or sooner with your help) allowing you to add your own customizations to the game, and share them with friends 

  • The game is part Sandbox, part Real Time Strategy, and part RPG
  •  We will support PC initially, with plans to release on Mac & Linux. This will happen sooner rather than later with your support! We are looking at possibilities for tablets and consoles.
  • This Kickstarter is to fund the single player version of the game. We are extremely interested in multiplayer and this may appear as a future stretch goal. 
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 We think the game is going to be truly amazing, but only with the help of our backers. To that end, we will put up a playable pre-alpha demo on April 21st for all of our wonderful backers to check out. We took our demo to PAX East and got a lot of great feedback from people checking out the game for the first time. We wanted to add some of those suggestions in before we made it available again, so you can tell us new and even more awesome ways to improve YOUR game.

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Zombie games are a dime a dozen nowadays, so why do we deserve your attention? Here are some things that we believe set us apart from the rest:

3D Procedurally Generated World

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Buildings in an area and their internal structure will be different from the last time you played all in 3D. No sprites here! (Well at least not for the game world...)

Dynamic Stories & Events

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While the game is not purely story-driven there will be events and elements of story depending on how you play the game. Each event is built to compliment the area it is associated with, not just make each play through different. We want to bring the world to life. Our AI Manager will also help to keep the world interesting and challenging.

Nuclear + Zombie Apocalypse

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The Zpocalypse universe is one that isn't limited to zombies and scavenging. The world as we know it today is gone, but that doesn't mean that there is only one thing raising hell in the world.

Rogue-Lite Survival Hybrid

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When your survivor or squad dies they stay dead, but it doesn't necessarily mean it is the end of the game. This approach gives us a lot of power as developers; we can put deadly mechanics in the game that would otherwise be unfair in a normal rogue-like game. We want squad members to be important and cherished but this is the apocalypse so when people die they stay dead... unless they come back as a new undead enemy. See how long you survive and compare your scores with your friends'.

Day/Night

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There is only so much time before the darkness comes and the real danger begins. With our day/night system you have to decide how you want to manage your time to get ready for the night. You may be forced to defend yourselves from the hordes of zombies.

Base Building/Management/Defense

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This is the yin to the exploration/scavenging plays yang. You are not just out scavenging living for this moment. Instead you need to try and build up a safe place, planning for the future. Search for somewhere that you can band together with more survivors and have people work to build a new community and survive this harsh world. You are not a superhero; you will need others' help to make it in this world.

Physical to Digital

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Unlike most games that start from scratch or eventually go from digital to physical, we already have a physical game that we are basing our digital title on. This means we already have a great design base to start from, we already have an existing fan base, and we already have a LOT of story to pull from and expand the game into the future. Also as we expand the physical game it gives us more content to expand the digital game and vice-versa.

Merging genres

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We draw a lot of inspiration from our favorite games like FTL, Project Zomboid, Fallout, Diablo, XCom: Enemy Unknown, Endless Space and more. We are taking inspiration from pieces that we love in all these games and bringing them together into a new zombie game, that with your help, has the potential to be a great game like those above!

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THE WORLD

When starting a game of Zpocalypse: Survival, the player will be able to choose from several themes for their post-apocalyptic world as they unlock them through gameplay. This theme they choose will determine the look and feel of the world. Some themes may be more dangerous than others and perhaps have special conditions associated with them. For example a radioactive waste themed world would have more radiation zones, more radiated zombies and a higher chance for survivors to get radiation sickness.  

The world will be broken into a number of areas, each area will have its own unique feature. For instance, in a town themed world, one area might be a house with a yard, while another area might be a school with a playground. The layout and content of areas will be procedurally generated when the world is created. As you progress in the game you will eventually be able to setup how your world is generated by adjusting settings such as the size, the amount of infected, scarcity of resources, and more. 

Scavenging

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One could argue that the entire point of going out into the world in Zpocalypse: Survival is to scavenge. Besides staying alive, the goal of the player is to scavenge for materials when out in the world, in order to shore up base defenses and improve its quality. 

THE CHARACTERS

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During the course of the game, players will control numerous characters in the wasted lands of the zombie apocalypse. To highlight the brutality of the Zpocalypse, this game will be designed with a high turnover rate of characters in mind; players will lose characters often to starvation, disease, zombies, natural hazards and more. To this end, the character stats will be quick and easy for the player to understand and use. The character advancement system will be light but still interesting. 

Roles

There are 3 roles that every character will fall into: fighter, bruiser and smarty. Each role has their own strengths and weaknesses and a unique advancement tree. Within their advancement tree each role will have opportunities to further differentiate themselves even from other characters with the same role. 

THE BASE 

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The central nexus around which all games of Zpocalypse: Survival revolve is the player’s base. This base is where the player’s survivors have gathered, trying to hold out for another day in the Zpocalypse. It is where their characters sleep at night (hopefully), where they store their food and supplies, and where they craft the tools and equipment their group will need if they hope to survive for one day more.

Base Center

Bases will be defined by their base center, which is a safe location in which the characters can retreat to in an emergency and where all the supplies and gear found by the player are stored. The quality of the player’s base center determines the quality of the base entire. The better the base center the better weapons, fortifications, and more the player can craft, the more survivors they can have in their band, and the more storage space available. 

Crafting

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All items that can be built or crafted will require resources and time to complete. The resources will be the things the player finds out in the wastelands: various scrap like wood, metal, or cloth and possibly special items. The amount of resources and time required to build something will be dependent upon the complexity of the item. A debris wall will only take a few wood scraps and a short period of time to build while an electrified defense wall might take a lot of metal and a special item as well as a full day or more to construct. Crafting isn’t limited to only your defenses but also includes supplies, weapons and other fun treasures as we build out the game.

ZOMBIES

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The major threat to characters in the zombie apocalypse is, of course, zombies. Zombies will have stats just like characters. These stats will be used for combat purposes to determine how hard the zombie is to kill, and how dangerous they are if they get too close to a character. Initially there will be two types of zombies you will encounter day zombies and night zombies. 

Zombies will have multiple levels of physical degradation. Zombies degrade usually from the result of combat, though when encountered they will be given a random state for variety. 

COMBAT

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Combat in Zpocalypse: Survival will be a brutal but measured affair. Most times the player will have ample opportunity to make good tactical choices, both because the pace of combat will be slower than most RPG style games, but also because our pause feature will allow the player to take the time they need to review the situation and make decisions if he/she chooses. 

That said, combat will still be hard and brutal. We WANT characters to die because we WANT the player to feel the pressure of keeping their survivor numbers up, alongside all the other hardships we put on his/her shoulders. Players can take their time to plan their strategies, but if something goes awry, if zombies get too close or appear where they were not expected, then things could go horribly wrong right-quick. 

EVENTS

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Events will be used to add setting and story flavor to the game in interactive and exciting ways. Some events will be scripted and some will be semi-scripted occurrences. These events could play out a larger story arc or they could be simpler occurrences that add flavor and something unique to your current experience. While one of the key aspects of the game is trying to survive we want to make your survival experience interesting, especially when you playthrough multiple times. The base game is not about winning or losing, instead it is about the drama and sometimes comedy that goes on while you try and survive. 

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  • 1 month later...

 

We will support PC initially, with plans to release on Mac & Linux. This will happen sooner rather than later with your support! We are looking at possibilities for tablets and consoles.

There's not a lot of point in supporting games that don't even run on my OS. Either your game is built in a way that allows it to be run on multiple platforms (like using the many open source, cross-platform frameworks and libraries) or it will have to be recoded to do so.

 

I'd like to support the game. I saw SilverDragonLord playing it and it looks neat.

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  • 4 months later...

 

 

We will support PC initially, with plans to release on Mac & Linux. This will happen sooner rather than later with your support! We are looking at possibilities for tablets and consoles.

There's not a lot of point in supporting games that don't even run on my OS. Either your game is built in a way that allows it to be run on multiple platforms (like using the many open source, cross-platform frameworks and libraries) or it will have to be recoded to do so.

 

I'd like to support the game. I saw SilverDragonLord playing it and it looks neat.

 

 

 

Relaunched the kickstarter last week. Still aiming for PC first then other platforms.

 

We are building the game in Unity3d, so we will be able to port MAC and Linux hopefully w/o too much fuss once the game is ready for mass system adoption.

 

https://www.kickstarter.com/projects/greenbriergames/zpocalypse-survival-reanimated?ref=pz

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