Wilson SDS Posted April 19, 2014 Share Posted April 19, 2014 Hello everyone I would like to ask how about adding another option to the difficulties on the game.Nothing that the game doesn't have already. You see, on sandbox you can pretty much customize almost everything, something that it is very cool.But how about adding a timer that i can select, on game time, when one difficulty changes to another. For example, on sandbox we can select the Shamblers, Faster Shamblers and Sprinters. How about making an option that can selected how much time a Shambler becomes a Faster Shambler, and the same time again for becoming Sprinters, or not. The same could be added for the zombies resistance and etc. Cykodelik and booner352 2 Link to comment Share on other sites More sharing options...
Zimbie Posted April 19, 2014 Share Posted April 19, 2014 Wouldn't the sprinters become fast shamblers, those becoming reguler shamblers, etc because of decomposition? Cykodelik and MadDan 2 Link to comment Share on other sites More sharing options...
Rathlord Posted April 19, 2014 Share Posted April 19, 2014 I wouldn't mind seeing this in some form (no reason why not as the dev time would be minimal). Just do it the opposite of decomposition- there'd be no "timer" but they'd just gradually get stronger. Link to comment Share on other sites More sharing options...
Cykodelik Posted April 19, 2014 Share Posted April 19, 2014 The water/power shutoff already does this and I believe newly infected will start off badass. It's an idea to add reverse decomposition to sandbox to simulate a zombie virus that enhances the body while destroying the mind but It obv not vanilla as it's counter to the style of zombie (I believe). Other scaling challenges could be: Mutating infection, zombification rate increases over time (from none to bite to scratch to exposure-to-corpses) Also there's the possibility of increasing/decreasing the rate at which zombies appear as time goes on Link to comment Share on other sites More sharing options...
TheCenturion Posted April 19, 2014 Share Posted April 19, 2014 I like the sound of this idea. Reminds me a little of Rimworld, though by increasing the danger of zeds rather than worsening events. Though that might be something cool to see in the future too. Link to comment Share on other sites More sharing options...
Kaitel Posted April 19, 2014 Share Posted April 19, 2014 I agree, great option for single player sandbox. But not really useable for open multiplayer as unfair on late joiners. Link to comment Share on other sites More sharing options...
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