TheLog Posted January 10 Posted January 10 Version: [42.0.2] Mode: [Singleplayer] Server settings: [N/A] Mods: [None] Save: [New Save] Reproduction steps: 1. Start a new game and obtain any axe. 2. Use the right click 'Cut Down Tree' to chop several trees. 3. Note your axe is still in pristine condition and you have gained no maintenance xp.
Hugo Qwerty Posted January 10 Posted January 10 Tree chopping used to have the opposite problem, auto-chopping would use axes up faster than chopping manually. I guess that bug must have been fixed twice, so now they don't use any durability. -- all of this is handled by tree:WeaponHit in java -- if ZombRand(self.axe:getConditionLowerChance() * 2 + self.character:getMaintenanceMod() * 2) == 0 then -- self.axe:setCondition(self.axe:getCondition() - 1) -- ISWorldObjectContextMenu.checkWeapon(self.character); -- else -- self.character:getXp():AddXP(Perks.Maintenance, 1) -- end This is the code they commented out. The WeaponHit function must have been changed as well, because there is nothing in there to damage the axe.
ozamatheus Posted January 11 Posted January 11 I notice that mine also don't lose durability, but when I crack a zombie head with the axe it lost durability. Maybe they are more durable when using in the "right" way, but still need some tweak
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